Learning SDL + OpenGL

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • sonicbhoc
    FFR Player
    • Nov 2004
    • 80

    #1

    Learning SDL + OpenGL

    I'm no newbie to programming, I fooled with Java (ugh...) for a while. (about 2 years) and let me say Java is annoying. I heard that C++ is even more so, but I don't mind because I know I can actually do some interesting things in C++ that Java can't do due to its slugishness (games, for instance). So, I decided that I'd take the initiative.

    I'm running Gentoo Linux, so I essentially have everything I'd need to start programming, including valgrind, gdb, diff and KDevelop IDE, along with OpenGL, Mesa, GLUT and every SDL library I could get my hand on.

    So, I'd like to start programming in SDL and OpenGL. Basics first, then on to more advanced examples, but I'd like to use them both. I don't really care how difficult it would be, I'm up for training for a couple of years. I'm actually thinking about going to college for game programming and a little head start is always useful (that, and I want to get started making a game now).
  • madpear
    FFR Player
    • Oct 2004
    • 37

    #2
    Re: Learning SDL + OpenGL

    Yea... you don't exactly just START programming in OpenGL...

    You gotta learn the basics with other languages (Scheme, Java, C/++, Assembly, Python) then move on to the more complex languages like OpenGL, which are generally Upper Division to grad level courses.

    Comment

    • sonicbhoc
      FFR Player
      • Nov 2004
      • 80

      #3
      Re: Learning SDL + OpenGL

      I've decided that I will start my foray into programming using Python and PyGame. hopefully my prior java experience will help... Ugh. I hate java, forcing OOP on you like that. It gets annoying after a while.

      Comment

      Working...