Im beggining programming on a virtual instrument plugin, but im not sure which language to use. On one hand, I'm more skilled and familiar in C# than C++ but am worried that the speed of C# will hinder my program. This program needs to be able to pass audio streams back and forth with minimal lag, almost in realtime.
Is C# capable of this without significant slowdown?
Is working with audio streams easier in C++ or C#?
Is C# capable of this without significant slowdown?
Is working with audio streams easier in C++ or C#?


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