Shatter (it's a game)

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  • hydrojakep
    FFR Player
    • Nov 2003
    • 2293

    #1

    Shatter (it's a game)



    Interesting find. The game is like galaga, but a lot more addicting.

    Controls are as follows:

    Spacebar - Shoot
    Arrow keys - Move
    Shift + Spacebar - Special move.



    looks fun?

    It is.



  • blargherness
    FFR Player
    • Jan 2005
    • 624

    #2
    RE: Shatter

    im horrible at it, but it IS addicting

    Comment

    • hydrojakep
      FFR Player
      • Nov 2003
      • 2293

      #3
      RE: Shatter

      My high score is about 17k



      Comment

      • blargherness
        FFR Player
        • Jan 2005
        • 624

        #4
        RE: Shatter

        top 100, numbah 37, beat THAT! god im addicted :P im steve, OH NOES! i gave out my real name

        Comment

        • Tank101
          I V vi iii IV I IV V
          FFR Simfile Author
          • Mar 2004
          • 2082

          #5
          RE: Shatter

          97, and 98.

          Comment

          • User6773

            #6
            RE: Shatter

            How do you turn off the background of stars?
            It's REALLY annoying.

            Comment

            • DataXUnknown
              FFR Player
              • Jul 2004
              • 161

              #7
              I think this game is extremely annoying...

              Every time your shooting and think your doing good, you get blown up by some stupid little almost unseeable spikey red and white thing. Even on easy mode. I hate this game.

              Comment

              • evilbutterfly
                FFR Player
                • Apr 2003
                • 5784

                #8
                Number 38 in the top scores (as Diablo Loco). If you're going for a high score, you may wanna play in Easy mode until you unlock the 3rd ship. It's pretty cool.
                So I've gone completely slack-ass and haven't done any work on creating games. =(

                In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.

                So now I'm on Twitter @NoahWright.
                And I write the blog for their website.

                Plus I do cool programming in-house that you'll never see. =O

                Comment

                • User6773

                  #9
                  If I may have your attention, I really need to explain a reason why this game sucks.

                  Figure A.


                  Note that the particle background has hundreds of stars showing at any individual time, all moving at extremely fast speeds in varying directions. Note that despite having hundreds of particles moving at extremely fast rates, the myriad stars that can't kill you are virtually indistinguishable from the few that can.

                  Did anyone think this was a good idea? Did the developer think that everyone on Earth had the visual acuity of a Canadian reticulated field eagle? Did the developer think that since there is no such thing as a Canadian reticulated field eagle, he shouldn't assume that people can see that well?

                  Did the developer understand that in a game with thousands of moving objects on screen, it's not a good idea to have things that kill you and things that don't look so indistinguishably identical?

                  Anyway. For your convenience, I have assembled the following chart of a few enemies from the game.

                  Comment

                  • evilbutterfly
                    FFR Player
                    • Apr 2003
                    • 5784

                    #10
                    Yes, it would be better if the shots were pure red rather than flashing red and white, but you make it out to be that they are constantly white. You are drastically exagerrating the problem.

                    PS: Way to use reticulated. Only time I can remember seeing that is in MGS:3. Coincidence? I think not.
                    So I've gone completely slack-ass and haven't done any work on creating games. =(

                    In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.

                    So now I'm on Twitter @NoahWright.
                    And I write the blog for their website.

                    Plus I do cool programming in-house that you'll never see. =O

                    Comment

                    • User6773

                      #11
                      Oh, I guess you're right, EB...they're easier to tell apart when they're flashing red and white, especially when your ship is firing a huge constant stream of red particles in multiple directions.

                      Comment

                      • evilbutterfly
                        FFR Player
                        • Apr 2003
                        • 5784

                        #12
                        If you were good enough to get the green ship and 2 powerups for it, you shouldn't be complaining.
                        So I've gone completely slack-ass and haven't done any work on creating games. =(

                        In less-depressing news, I got a job for an online business (which sells non-electronic games, of all things!) which has taught me a lot about marketing online and all that jazz.

                        So now I'm on Twitter @NoahWright.
                        And I write the blog for their website.

                        Plus I do cool programming in-house that you'll never see. =O

                        Comment

                        • User6773

                          #13
                          18 chardish 82,750 04 / 17 / 2005

                          Yes, I'm well aware I'm good at this game. Yes, I'm well aware it still needs to be way better.

                          "But gee Uncle Chardish, how can you make the particles easier to tell apart?"

                          "Why it's simple, Billy, you just put all the particles that can kill you in one easy-to-identify color, like red, and anything that can't kill you is just white! Look! This..."

                          "...becomes this!"


                          "But Uncle Chardish, won't people complain that the game doesn't look as good?"

                          "Of course, Timmy..."

                          "My name's Billy!"

                          "Shut up, Jimmy. The point is, in a 2D vertical shooter, people shouldn't care about graphics anyway! Besides, people still love games like Battlezone and SpaceWar, and those had primitive graphics! The only people who really care about graphics are people who appreciate games only on a superficial level. Those people hang out on forums like GameFAQs! And what have I told you about GameFAQs?"

                          "They're a bunch of drunken junior high dropouts!"

                          "You know it!"

                          "Gosh! It all makes so much sense now! Thanks, Uncle Chardish!"

                          Comment

                          • lightdarkness
                            Summer!!
                            • Jul 2003
                            • 11308

                            #14
                            Jay:
                            "Of course, Timmy..."

                            "My name's Billy!"

                            "Shut up, Jimmy
                            Jay: omg
                            Jay: i lol'd
                            Jay: I still am
                            Jay: omg
                            Chardish: :P

                            Comment

                            • alainbryden
                              Seen your member
                              FFR Simfile Author
                              • Dec 2003
                              • 2873

                              #15
                              hax
                              ~NEIGH

                              Comment

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