html 5 when

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  • Triyur
    FFR Player
    • Feb 2021
    • 1

    #1

    html 5 when

    I want to look at my replays and play on browser but since were still using flash, I cant. Why haven't we swapped over to html5 yet?
  • SubaruPoptart
    da kyo~
    • Nov 2015
    • 736

    #2
    Re: html 5 when

    Originally posted by Triyur
    I want to look at my replays and play on browser but since were still using flash, I cant. Why haven't we swapped over to html5 yet?
    It'd take a recode of the whole site.

    But also if you have the standalone version that you download, there's a bit of code underneath the replay on the website and you can copy/paste that into the replay importer in the standalone version. You press F2 to get there in the game.






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    • gold stinger
      Signature Extraordinare~~
      Event Staff
      Game Manager
      FFR Simfile Author
      FFR Music Producer
      • Jan 2007
      • 6428

      #3
      Re: html 5 when

      A lot of the problem can be summed up as: html5 expects it to be self-containing, single player, offline. If this were the case for this flash game (which 99% of flash games do), it would've been converted to html5 years ago.

      Unfortunately, this game is not single player, and has functioning multiplayer, and communicates with multiple databases with the website. It's going to take a lot more than just converting to html5 to fix the way the game works.
      Originally posted by YoshL
      butts.



      - Tosh 2014






      Comment

      • choof
        Banned
        FFR Simfile Author
        • Nov 2013
        • 8563

        #4
        Re: html 5 when

        maybe get off your fat meme mario avatar having ass and help with the migration from flash to html5
        oh what's that you don't have any working experience with html5, let alone what would be needed for a full and clean migration?

        Comment

        • aperson
          FFR Hall of Fame
          FFR Simfile Author
          • Jul 2003
          • 3431

          #5
          Re: html 5 when

          If I wanted to swap over to html5 I would simply open a pull request with the feature added.

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          • Lights
            Spooky Password: Demon6
            Community Manager
            Event Staff
            FFR Simfile Author
            Global Moderator
            • Jun 2020
            • 439

            #6
            Re: html 5 when

            Originally posted by gold stinger
            A lot of the problem can be summed up as: html5 expects it to be self-containing, single player, offline. If this were the case for this flash game (which 99% of flash games do), it would've been converted to html5 years ago.

            Unfortunately, this game is not single player, and has functioning multiplayer, and communicates with multiple databases with the website. It's going to take a lot more than just converting to html5 to fix the way the game works.
            What about flash is more favorable for an online game that isn't present with html5 + javascript? javascript can pretty easily take care of communicating with a server. Of course rewriting the client from scratch to make use of html5 would be a ton of work, but there is absolutely nothing less capable about the approach.

            Also worth mentioning that the html approach is relatively easily extended to a desktop environment too, via electron + CEF. This approach has its problem, but would probably be the simplest approach to a downloadable client.

            (unless i misinterpreted what you were saying)
            Last edited by Lights; 04-22-2021, 08:48 PM.

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            • gold stinger
              Signature Extraordinare~~
              Event Staff
              Game Manager
              FFR Simfile Author
              FFR Music Producer
              • Jan 2007
              • 6428

              #7
              Re: html 5 when

              Originally posted by Lights
              Of course rewriting the client from scratch to make use of html5 would be a ton of work
              This is basically the cusp of the issue. To have it go anywhere requires a rewrite of the client into a different language, and 100% of the work is volunteer. No one's paid for it, or cares enough to deal with the pain and rummage through the rat nest of what is decompile AS3 code made from as early as 2006.

              It's not like anyone hasn't attempted to put in man hours towards the goal either, see: https://github.com/flashflashrevolution/rrr
              Originally posted by YoshL
              butts.



              - Tosh 2014






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