mind=blown
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Re: mind=blown
That's what I said?
The point I'm trying to get at is that there are obviously going to have to be optimizations taking place with this new engine, or any other engine for that matter.
It would be nice to have a hybrid engine that could work with polygons for animated characters and such, and voxel rendering for environments.Comment
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Re: mind=blown
haha, I was just trying to be ridiculous. I mean it's not like they're going to have exabyte drives to demo it. I guess it's kind of hard to relay intent through text.You wouldn't need to have exabyte drives sheesh. There would obviously be tweaking and optimization to each game just like the current process. Things like those clumps of dirt could be procedurally generated, which would only take up maybe 1mb worth of space instead of including each clump as a piece of geometry. Same with pretty much every other type of fine detail, procedural is the way to go.
The id Tech 6 engine is doing exactly this, actually.Originally posted by Jewpinthethird"Hey Keywii" Said Foil in a raspy voice.
"Hey Foil. What's that you got there?" inquired Keywii.
"Oh, just my cock." Replied Foil.
"That just will not do." was keywii's response as she lunged for the scissors, pulled the blades apart, and clamped them down on the base of foil's shaft. Blood start gushing out of the wound where his penis used to be.
"NOOOOOOOOOOOO!" Yelled Foil in horror.
"Don't worry. I'm a wizard" uttered Keywii. And with that, Foil's penis grew back.Comment
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Re: mind=blown
I was just thinking about something today that sort of reminded me of this concept. Say I am running 4 games at the same time all one on top of eachother. You would only be able to see the top one, yet your computer is doing all the work rendering every single game. Now I know windows is smart enough to not render explorer windows that aren't visible, but it doesn't know how to do that for games. Microsoft needs to make it so that only the visible parts are rendered so that minimizing games doesn't take any system resources.Comment
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Re: mind=blown
What the ****, how is this not just voxel tech. I smell snake oil. And lol "unlimited," way to appeal to the ignorant. And lol there's not a single animated entity in that video (as predicted) -- this is a scam, scam, scammy scam scam.
I'm more excited about John Carmack's upcoming ID Tech 5 engine.Last edited by Reincarnate; 08-5-2011, 07:00 AM.Comment
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Re: mind=blown
For a while now I wanted to say SOMETHING pertaining to this topic but any discussion related to this just feels awkward for some reason.Rhythm Simulation Guide
Comments, criticism, suggestions, contributions, etc. are all welcome.
Piano Etude Demon Fire sheet musicComment
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Re: mind=blown
It is voxel tech.What the ****, how is this not just voxel tech. I smell snake oil. And lol "unlimited," way to appeal to the ignorant. And lol there's not a single animated entity in that video (as predicted) -- this is a scam, scam, scammy scam scam.
I'm more excited about John Carmack's upcoming ID Tech 5 engine.
Scam.
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