Re: What Are The Best New MMOs in 2010?
Maybe risky is the wrong word here.
What I mean to say is that GW2 is designed to be drastically different from the traditional MMORPG game mechanics, and in that respect you really have to question just about everything they're doing. Take out grinding? Ook. No dedicated healers? Ook. Make a persistent dynamic world that doesn't piss half the people playing off? Ook.
It might all sound great on paper but the actual execution might be a different story.
Maybe risky is the wrong word here.
What I mean to say is that GW2 is designed to be drastically different from the traditional MMORPG game mechanics, and in that respect you really have to question just about everything they're doing. Take out grinding? Ook. No dedicated healers? Ook. Make a persistent dynamic world that doesn't piss half the people playing off? Ook.
It might all sound great on paper but the actual execution might be a different story.




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