Bioshock 2
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Re: Bioshock 2
Bioshock was appalling. So I'm not really looking forward to Bioshock 2. I'll pick it up pre owned like I did Bioshock but I'm not forking out £40 odd for it.Last edited by SethSquall; 09-15-2009, 05:02 AM.Originally posted by TibsI love you, you Welsh ****Comment
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Re: Bioshock 2
Bioshock wasn't appaling, per se...
But. Huge but.
I hated it. I liked the environment, loved the story, but I'd never seen a game drop the ball so entirely in the game play department. They had a great atmosphere, clever writing (even if the plot was literally a shakedown of System Shock 2), which was wasted on horrible, ineffective gunplay, too many elements in the game (little sister farming, photography), and the stuff that should have been optional (PICTURE TAKING) was forced to the fore-front because that's how you levelled your attacks up. Plus, not being able to die took out a large chunk of the challenge. At worst, you'd be temporarily disoriented before running back out and killing everyone with your wrench. Again. Useless plasmids cluttered up the controller, hacking was a joke (and do I really want to play the hacking mini-game 1,000 times in one playthrough just to get more affordable items).
The reason so many people kept calling it Game of the Year wasn't because of the gameplay, but because of the environment and story. I just couldn't stand playing it because it was so frustratedly broken and somewhat retarded (literally, it was a step back from better FPS's, not retarded as in mentally deficient). I read the plot synoposis and script online and loved it. Loved every damn page of it. I spent hours looking up the reel transcripts because the characters were fantastic. But when I played the game, I felt this hugely underwhelming sense of, "This is it? 5 enemy types, reskinned? Wonky controls? Why don't my guns kill people? Oh, it doesn't matter if I die? Why should I keep playing, then?"
Now, if you ratchet up the difficulty to whatever the hardest is, and turn Vita-Chambers off, you know what happens?
The game becomes impossible. Not because the enemies are smarter, or because there are more of them, but because they simply do more damage and take more to kill. Do you know what a huge cop out that is? The game had production values through the goddamned roof, and they couldn't even toss in a few more enemies in the choke points to make things harder? Hell, even take away the HUD would make such a hugely fundamental difference. Reduce the amount of guns I can carry or Plasmids I can take with me. Make it so that the only way I know which Plasmid I'm using is to look at my hands. Make the guns worth something instead of something I have to cycle through to get to my wrench.
I mean, hell, hard mode should be hard, but this one was hard for the wrong reasons.
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If Bioshock 2 has a story that in any way can hold a candle to Bioshock 1, I'll be impressed, will probably enjoy the story, and hate the game because it's just such a blatant misuse of a cool environment and premise.
God, I wish the story of Bioshock had been given better gameplay."A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor
My new novel:
Maledictions: The Offering.
Now in Paperback!Comment
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Re: Bioshock 2
I agree with the hacking mini game, enemy types and photography, but on the PC the controls were pretty much exactly the same as any other FPS. In fact the plasmid/weapon elements were integrated better into the control scheme that I would have imagined.
Plus the entire horror story feel of it was great. "Ohshi I just walked into a room and the lights turned off, ho**** what was that shadow"He who angers you conquers you. ~Elizabeth KennyComment
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Re: Bioshock 2
I hated the gameplay. I only played it to the end for the story and atmosphere, that was all. I didn't re do the good ending either.
The gameplay was clunky and your guy maneuvered like the titanic. Weapons took up half your screen because you could ducktape stupid stuff to it. All those plasmids and only like one or two of them were actually useful, the rest were just there for the sake of the plot, and so that you could progress past a frozen door or some bollocks. The whole game was linear and felt incredibly linear even though they tried to make it seem open.Originally posted by TibsI love you, you Welsh ****Comment
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Re: Bioshock 2
A door key is a door key regardless. If someone told me I needed to open door A with a flaming sword, and the flaming sword was generally useless for the rest of the game, I'd be pissed that I was granted such a cool but useless tool."A new take on the epic fantasy genre... Darkly comic, relatable characters... twisted storyline."
"Readers who prefer tension and romance, Maledictions: The Offering, delivers... As serious YA fiction, I’ll give it five stars out of five. As a novel? Four and a half." - Liz Ellor
My new novel:
Maledictions: The Offering.
Now in Paperback!Comment
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Re: Bioshock 2
Mal I definitely agree with you 100%
I'm totally in love with the story... which is why I'm so defensive about it, cause I thought the story and the dialogue was superb but the gameplay and the enemies did piss me off quite a bit throughout the game. Like I would just sit there and curse at my television and let myself "die". However I did not have a hard time killing most of the splicers, cause I aim for the head all the time and they die easier that way. But then again you lose ammo real fast (especially in the beginning) and unless you know how to get into like secret rooms or open safes which usually give you REALLY good items without having to buy them and maybe even tons of gold, you would find the game really annoying. Cause you'd be poor and with nothing to buy ammo, health or eve hypos with.
But that's the thing. It was part of the storyline... it being linear and all when it's revealed that you've been following orders because you're brainwashed. At least that's how I see it. I went around and explored places before continuing with the actual objectives of the game. Maybe that's why I found it so fun.I hated the gameplay. I only played it to the end for the story and atmosphere, that was all. I didn't re do the good ending either.
The gameplay was clunky and your guy maneuvered like the titanic. Weapons took up half your screen because you could ducktape stupid stuff to it. All those plasmids and only like one or two of them were actually useful, the rest were just there for the sake of the plot, and so that you could progress past a frozen door or some bollocks. The whole game was linear and felt incredibly linear even though they tried to make it seem open.
And I admit I liked the hacking game. I'm a fan of puzzle games like that. I guess I'm just weird.Last edited by Nyokou; 09-15-2009, 06:09 PM.Comment

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