Hellgate London

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  • devonin
    Very Grave Indeed
    Event Staff
    FFR Simfile Author
    • Apr 2004
    • 10120

    #1

    Hellgate London

    So after christmas I looked at picking up a copy of Flagship's first game, being a huge fan of Diablo 2 and all, and I've played through about 20 or so hours.

    Overall the game is neat. It's a lot of fun to look at, as I'm a big fan of post-apocalyptic stuff in general, but the levels are -ridiculously- repetitive. You basically have a "Out in the street" level, a "Inside some buildings" level, and a "In the subway tunnels" level that just repeat over and over again.

    While this makes sense in that if you're in the tunnels under London, they're all going to be pretty uniform in general, I've gone through to like, 4 different "towns" now, and the repitition is starting to get a little annoying. Add to that the fact that areas aren't linearly connected, and instead all work off the hub that is each town, it makes navigation a little annoying.

    So far levelling has been comparatively slow, I'm sitting on only level 15, after enough play time to be pushing 40 or 50 in a game like D2, and you get the D2 standard 5 stats and 1 skill point each time you level.

    I'm playing as the marksman class, which uses exclusively guns, and from playing as long as I have, so many fights are "slowly back away while shooting things" that I don't relish playing a melee class when you get surrounded.

    The equipment system is really neat. There are level reqs on wielding like usual in this style of game, but each item also has requirements for stats (Of which there are 4) which, unlike D2 (where the reqs are a matter of threshold) where the requirement is just "have at least X" in whatever the relevant stat is, equipment here has requirements that are additive.

    So if you have 20 stamina, and an item needs 10 stamina to equip, you can wear it, and then have 10 stamina left to pay equipment costs on other things. It makes for a little more micromanagement and stat planning, but that kind of depth in planning for the character build gives a lot more variablity in players.

    Money is usually quite short in comparison to the things you can spend money on, and sell values on equipment are quite low in general. Add to that the fact that you can dismantle items rather than sell them, which gives you componants you can use to upgrade your existing equipment, and create additional items, and you're pretty much never at the balance point in most other MMOs where you can just leave most crap laying around.

    All in all, the equipment system seems predicated on a huge amount of minor customisation and micromanagement, where you'll get a piece of great gear from some boss monster, and then hold onto it for some long time, using other things you find to scrap for parts to upgrade what you've got.

    There are a nigh endless series of side-quests that seem to basically come in two flavours: "Kill X of monster y" and "Go kill bossish monster Z" of which you get about 8 or 9 in each given "town" and main plots, while occasionally more interesting, tend to involve a lot of "Get to the next town and talk to foo" which leaves a little to be desired, but is still pretty standard for games of the type.

    I'm quite sure I've got a not-small amount of play left to go in the game (At least, I damn well better!) so my opinions of the game are apt to change as I go, but so far, I'm quite enjoying it, it is well put together and fun to play, but it falls victim to similar looking and similarly laid out map syndrome in a big way, and there isn't all that much variety in what you're supposed to do, but then, being a game made by the guys who originated "Destroy the Den of Evil" its pretty much par for the course.
  • Loyal2Death
    FFR Veteran
    • Jun 2004
    • 1032

    #2
    Re: Hellgate London

    Without having to add on, I'm level 30 with all legendary equipment and there are only two loadable maps that are different from everything you mentioned. A boss battle where you have to shrink a guy down to small size and then beat him up. Rinse repeat. and Necropolis which is a larger "fleshier" version of hell. Its also about 5 levels deep and is pretty expansive.

    But now, going back to what you said the quests are boring. Not too tedious because for the most part they are extremely easy, but I've found the game to be way buggy as well. Killing monster that I'm assigned to kill and the stat only records after 3 or 4 kills. Also, I had an escort quest which I was excited to do because it was different from everything and I had to keep a girl alive, but alas. The text was:

    Blah blah blah, would you take me to "QUEST_ESCO_DEST_LVL". I made my assumption and took her back from whence I came (because I could go no further) and she stopped following me. I spoke to her again and she locked up my game.

    All in all, it was fun the first 20 levels. By then you should have a bit of legendary stuff (If not all). You finally get to fight legendary monsters pretty consistently (in old levels) at level 27+. It gets so boring though, also, another note on the quests, you do the same thing over and over and its easy, right, we covered that, but at level 30 they never endingly flow out of the same people who require you to go back across stations, traveling deep into areas (sometimes 2-3 maps deep) to kill x amount of monster when the stat records sparingly, and you have to reload the map until it counts all of them. Then you have to travel back to the guy who gave you the quest, who is also conveniently (and I'm speaking of the Broker, whom you'll meet later, and no worry, you really can't spoil the plot in this game, but he is useless) in an area covered with monsters 2 to 3 maps deep.

    The point I'm trying to make is those easy repetitive quest become easy repetitive quests that require tedious amounts of walking to get a sub par item, crap enhancements, and +50 points to one faction. And they give you 50 points so you have to do as many quests as possible for that given person.

    It's moronic, but at least it looks good. My character is a Guardian. I'm all legendary equipped except my helm and my shoulders. They both seem to be more worth keeping because they require less and they deliver the same performance as a legendary. I've only stumbled upon two uniques which were not usable for my class.

    Oh, and btw. I ****ing hate anything that shocks, which emits a hell of a lot of light, (because this is a resource heavy game) and thats all I get to fight, so if I don't approach carefully I'll lag myself to death.


    Are you Loyal?
    Nows the time to choose
    Die and be free of pain.
    Or live and fight your sorrow.

    Comment

    • Telvanni_guard
      FFR Player
      • Jun 2005
      • 1031

      #3
      Re: Hellgate London

      Hellgate London sounds a bit like Borderlands. In that RPG + Shooter style of thing.

      Also: I'm looking forward to Borderlands.

      Comment

      • Lamoc
        FFR Player
        • Nov 2006
        • 551

        #4
        Re: Hellgate London

        Its pretty fun. It is an RPG and you CAN go into first person view and shoot things.

        Comment

        • Loyal2Death
          FFR Veteran
          • Jun 2004
          • 1032

          #5
          Re: Hellgate London

          Thats about the only thing that sets this RPG slightly different from everything else. It doesn't bring enough to the table.


          Are you Loyal?
          Nows the time to choose
          Die and be free of pain.
          Or live and fight your sorrow.

          Comment

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