Star Ocean & Marvel Vs. Capcom 2

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  • pinoyrydah
    FFR Player
    • Jul 2005
    • 8

    #1

    Star Ocean & Marvel Vs. Capcom 2

    Do you guys play any one of these games? for star ocean.. did u invent a really powerul weapon or armor? let me know how you did it. Who do you think are the best team in MvC2? i think itz storm, magneto, and sentinel because the can fly and you can do endless combos with them.

    By the way this is the real owner of this account not my friend Ricky cuz he talks a lot of $#!+.
  • Moogy
    嗚呼
    FFR Simfile Author
    • Aug 2003
    • 10303

    #2
    RE: Star Ocean & Marvel Vs. Capcom 2

    SO3 is cool.
    Plz visit my blog

    ^^^ vintage signature from like 2006 preserved

    Comment

    • magister_negi_magi
      FFR Player
      • Feb 2005
      • 491

      #3
      RE: Star Ocean & Marvel Vs. Capcom 2

      Uh, on MvC2, the team of Psylocke, Cammy, and Captain Commando have an infinite combo between the three of them. Okay, here goes...

      LP=Light Punch, LK=Light Kick, HP=Hard Punch, HK=Hard Kick, SJ=Super Jump, qcf=quarter circle forward, qcb=quarter circle back.


      Start with Psylocke. Dash forward. LK, LP, LK, down+HP, SJ, LP, LK, LP, LK, HK, double jump, LP, LK, LP, HK, triple jump, LP, LK, qcf+HK, qcb+LK+HK, wait until the enemy almost hits the ground, then switch specials with Cammy's qcf+LK+HK special. Before Cammy rises into the air, switch to Captain Commando's qcf+LK+HK special. Once the special is over, there is a brief moment where the enemy is stuck lying on the ground. From there, down+LK, standing HK. Immediately switch to Cammy with LP+LK, and right when they hit the ground, down+LK, down+LP, down+HP, SJ, LP, LP, wait about half a second, double jump, LP, LK, LP, LK, qcf+HK, qcf+LK+HK; once enemy hits the ground, dash towards them; IMPORTANT:While dashing, if you see them roll, IMMEDIATELY back-dash, or you'll mess up the combo. Well, after catching them, whether they roll or not, repeat from Cammy's switch. You should have enough special meter to go on for at least four repeats, but even God would be dead by then.

      Anyway, I rule at MvC2, and have some great combos and teams, like Shotokan Fury, which consists of Ryu, Ken, and Akuma. If you wanna know some more infinites, just ask.

      Comment

      • 1ll-egal
        FFR Player
        • Nov 2004
        • 90

        #4
        Well i havn't tried for Star Ocean. But for MvC2 my team is Styrder, Gambit and Cable. Yes i know the tiger-knee AHVP, some call it cheap so I only use it against the computer or when someone pisses me off.
        ________________

        \"He\'ll break a promise as a matter of course, because he thinks it\'s fun to have no remorse\"

        Comment

        • magister_negi_magi
          FFR Player
          • Feb 2005
          • 491

          #5
          You know...with Cable, right after someone on the opposing team is knocked out, and the next person jumps in to take his/her place, you can jump and shoot a bullet at them right when they come on-screen. After they block it, wait a sec, then tiger-knee AHVP, and they can't block it. Guard-breaking can't be considered cheap either, because it's pretty hard to do.

          Comment

          • firemon22
            Forum User
            • Oct 2004
            • 636

            #6
            mine is Megaman Cable and BB hood

            https://soundcloud.com/djbdock acapellas over my beats
            http://tuneport.com/profile/bdockbeats my beats for yall to rap on

            Comment

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