Zelda BotW

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  • Bahamut-X
    FFR Player
    FFR Simfile Author
    • Nov 2004
    • 3399

    #1

    Zelda BotW

    Didn't look like there was a thread for this already, so I figured I'd start one.

    Let me start by saying I've been a lifelong zelda fan going all the way back to the original NES zelda. Naturally, I picked up BotW as soon as I could on release day (for the Wii U, since that's what I currently have), and could not have been more hyped from all the raving reviews it had been getting.

    Brace yourselves: this is going to be a wildly unpopular opinion, but I just cannot get into this game. I HATE that I feel this way, because everyone else is hailing it as one of the greatest games of all time, and I feel like something is wrong with me for missing what the magic is.

    Here are some of my major gripes with the game so far. I should note that I'm about 15 or so hours in, and the last major story point I finished was visiting the laboratory area (can't remember the name) with the little girl who upgrades your Sheikah slate.
    - Weapons break far too easily. Not only is this annoying, but it makes me hesitant to use cool new equipment. What's the point of finding some sweet ass lightning sword in a shrine if you never want to use it because you know eventually it will break? At the very least I think weapons should last longer, but it also would have been nice if there was a feature for you to maintain / upgrade them when they got weak instead of just losing them altogether.
    - Cooking. This whole feature was implemented very poorly in my opinion. First off, the process is extremely tedious. Maybe it's just my playing style, but the pattern for me has usually been go out and do some exploring, gather dozens of monster bits / plants / etc, come across a pot, and them spend an annoying amount of time bouncing between the inventory screen and the cookpot as I cook it all up. The whole process always feels more like a chore than an opportunity for creativity, and the random variations in the dishes I end up creating don't seem all that exciting or even all that useful in practice. For instance, I might cook something that restores my stamina bar and refills 4 hearts, but I'll probably just end up using it to refill my health during a sprawl with some really hard enemy and completely ignore the stamina boost. Another problem with cooking is the fact that there is no way to store recipes for a dish after you've eaten it. This kind of defeats the whole purpose of recipes in the first place. If I make a really awesome dish that I'll want to cook again and then eat it, I'm SOL; hopefully I've remembered the recipe by heart.
    - It takes too damn long to get places. I'm constantly coming across huge stretches of land which are extremely tedious to traverse considering you can only sprint for a couple seconds at a time. Climbing is even worse. I found a bandana which claims to boost climbing speed, but I barely seem to notice a difference when wearing it. There was one section in which I did find a horse I could ride, but the controls felt really awkward and I'm not sure horses will always be available (perhaps there is a way later on in the game to summon a horse or something like that, though). Note that I am only referring to exploration of new areas here; I realize you are able to teleport around to shrines / towers once you've visited them.
    - The story has got to be the most cookie-cutter, boring, un-inspired re-hash of any Zelda game in the series. I know the story is not the major focal point of Zelda, and it's expected that each entry in the series is going to converge in some way around the fact that Link must defeat Ganon to save Hyrule, but I didn't expect the story to be almost word-for-word right out of the gate "Link, you must go kill calamity Ganon and save Hyrule, you're our only hope!". I would think that a game which is bold enough to do so many other things differently than its predecessors would at least come up with a more dynamic plot.
    - What is with all these stupid fetch quests? I've been getting them left and right. "Go out and collect X amount of firewood". "Go and get me X number of grasshoppers". Do people find this sort of thing fun? I just don't get it. It feels like such a chore to me, and I have absolutely zero motivation to try and complete them. Not only are the fetch quests lame, but most of the other ones have been pretty stupid as well. Play tag with the little kid in the village? All I had to do was run up to him and press the talk button. Not very interesting.
    - This may only be an issue with the Wii U version of the game (or maybe I'm just dumb!), but I can't seem to get an intuitive grasp on the controls. For instance, I still find myself pausing briefly when trying to remember how to select and throw a bomb.

    Those are just my main technical concerns with the game. In addition to all that, something I've come to learn about my personal taste in video gaming after getting BotW is that I don't enjoy massively open world games like this. I get too overwhelmed with all the possibilities and never know what to do. I'm sure there are people who live for this sort of thing up and could go for days climbing, exploring, collecting mushrooms / critters, etc., but sadly I just don't think that's me. Despite this, I really don't want to give up on this game just yet. There's so much content I've yet to experience that I feel like if I keep playing long enough I'll finally "get it". However, I still find myself having to force myself to play the game instead of doing so out of enjoyment or excitement.

    I expect I already know the answer to this, but how do the rest of you feel about this game? Is there anything that changes later on in the game that might invalidate some of my concerns?
    Last edited by Bahamut-X; 04-2-2017, 02:06 AM.
  • XelNya
    [Nobody liked that.]
    FFR Simfile Author
    • Sep 2012
    • 3368

    #2
    Re: Zelda BotW

    I'm gonna have to say I have some gripes with the game as well. It's a fun game, but is it a 10 / 10?

    No. It doesn't hold a candle to even OOT or MM, which are my favorites. A link Between Worlds has been able to hold my attention longer.

    - The weapon system is crap. I agree.
    - Why in the world are there so many small mini dungeons? It's a slightly welcome change to have smaller dungeons, and four more main ones. I can get behind that. But there are so many.
    - Blood Moon mechanics can occur during the final fight. That's silly.
    - A lot of the map is empty feeling, and I don't like the cues it took from the assassin's creed series. I don't like hunting for stuff, and TBH this game blends a lot of Skyrim and AC, and I can't say I really enjoy those games as much.
    - I don't like hand holding but a cooking tutorial would have been impeccably nice to get. - Also, fuck the cooking system. Select five items to hold, then go back into over-world, then press a on fire. Why isn't it press a select what you want and cook? Fucking unintuitive trash.
    - Rain can fuck off.

    But despite those, I can still sit down play it for an hour and be happy. And getting my ass handed to me, is awkwardly satisfying from this game. It feels like most of the mistakes are my own and that if I hadn't been a shit I'd have been fine.

    I think telling a real story in this game isn't that important. My favorite game from last year, Momodora Reverie Under the Moonlight, tells next to none of the story. It's left to interpretation. So I can kinda sit back and enjoy it that way.
    Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun beep

    Comment

    • choof
      Banned
      FFR Simfile Author
      • Nov 2013
      • 8563

      #3
      Re: Zelda BotW

      Originally posted by Bahamut-X

      Let me start by saying I've been a lifelong zelda fan going all the way back to the original NES zelda. Naturally, I picked up BotW as soon as I could on release day (for the Wii U, since that's what I currently have), and could not have been more hyped from all the raving reviews it had been getting.

      Brace yourselves: this is going to be a wildly unpopular opinion, but I just cannot get into this game. I HATE that I feel this way, because everyone else is hailing it as one of the greatest games of all time, and I feel like something is wrong with me for missing what the magic is.
      I think people who have played skyrim and enjoyed that will be a little bit less enthralled by BotW. I haven't played it yet but it looks like a bit of a crossover so if it's not done as well as skyrim/oblivion/etc, then of course you won't like it as much. tie that into the standard dungeon crawling, story-heavy zelda games of old and you get a game that has the zelda setting with none of the standard zelda game play. I think it's hyped up because this hasn't been done before in the zelda franchise, and it's a fuckin zelda game, of course it's gonna have hype.

      I love sandbox rpgs so I'm sure I'll have no issue getting lost in the game once I get it.

      also oot is overrated and mm is shit k bye

      Comment

      • Charu
        Snivy! Dohoho!
        FFR Simfile Author
        • Mar 2006
        • 6161

        #4
        Re: Zelda BotW

        Originally posted by choof
        mm is shit k bye
        u wat son?

        take that back!


        Originally posted by JohnRedWolf87
        Charu the red-nosed Snivy
        Had a very shiny nose
        And if you ever saw it
        You could even say it glows

        All of the other Snivies
        Used to laugh and call him names
        They never let poor Charu
        Join in any Snivy games

        (Click the arrow to see the rest)


        Originally posted by Vendetta21
        All in all I would say that Charu not only won this game, his play made me reconsider how I play it.

        Comment

        • Arntonach
          Owlbears Rock!
          • Mar 2012
          • 2494

          #5
          Re: Zelda BotW

          He's right about OoT though.
          pack of hard stuffs

          pack of my stuffs

          Comment

          • MinaciousGrace
            FFR Player
            • Dec 2007
            • 4278

            #6
            Re: Zelda BotW

            game looks gorgeous and I was going to try to emulate for pc based on initial impressions/hype
            ...but...
            gameplay looks tedious and unfulfilling based on hours of various twitch streams
            choof's description of skyrim x oot is pretty damning for me (both were unmemorably "mehh")

            actually the only reason I keep streams for the game open in the background is because the scoring/sfx for the game are so fucking amazing they actually add atmosphere to whatever else I'm doing on the pc

            I just quickly looked up the first hit for a review and this pretty much tells me everything I need to know about the game



            my guess is the critics
            - mistake meshing two gameplay paradigms for genuine innovation
            - over-emphasize atmposhere
            - treat creativity as universally positive while ignoring any negative consequences
            - downplay the effect of gameplay negatives

            while users
            - actually play the game

            so your opinion is not wildly unpopular (barring abuse of the user rating system I guess) and from what I've seen I would peg it as a 7.5/8 at best

            tbh there's way too much fanboyism around established franchises in general and nintendo seems to get the worst of it (or perhaps, are the best at playing to the needs/wants of their fanbase?)

            edit: wow I just realized the last time I looked at a review for a game was in like... 1996...
            Last edited by MinaciousGrace; 04-3-2017, 02:21 PM.

            Comment

            • Reincarnate
              x'); DROP TABLE FFR;--
              • Nov 2010
              • 6332

              #7
              Re: Zelda BotW

              Skyrim bored the shit out of me and I forced myself to plug like 10 hours into the thing just to see if it'd ever get better (it didn't).

              Really hoping BOTW takes more cues from OoT than it does from Skyrim.

              Comment

              • drizzleRomanceGirl
                It's okay to be yourself.
                • Oct 2012
                • 2963

                #8
                Re: Zelda BotW

                aww i thought you were talking about brotherhood of the underworld/BotU

                Last edited by drizzleRomanceGirl; 04-3-2017, 05:49 PM.
                hi

                my discord username is drizzleRomanceGirl0706 in case anyone wants to message me

                Division 5 2nd place

                Originally posted by hosua
                Oh, I thought it was just my internet this whole time.
                Originally posted by rushyrulz
                Also that triple post is almost as delicious as a hot, fresh, Domino's pizza.
                Originally posted by aperson
                can y'all take a break and kiss
                (the first section of this chapter)

                https://www.fanfiction.net/s/5125582...sokyo-no-Jinja

                Comment

                • hi19hi19
                  lol happy
                  FFR Simfile Author
                  • Oct 2005
                  • 12194

                  #9
                  Re: Zelda BotW

                  Having finally gotten a chance to play it myself, the controls are awkward as FUCK on the Wii U Game Pad (the one with the screen) which is unfortunately all I have to play it with. Having the secondary control stick above the buttons is so fucking weird.

                  You're sort of forced to claw grip with your right hand to both look around and hit the buttons to do things. Including running or swinging your weapon, which are usually important to be able to do without issue in these kinds of games. The auto-lock feature doesn't fix this for like half the enemies because they're tall as hell or fly and it drags your camera down onto the ground weirdly.

                  The upgrading/cooking system is cool and stuff but nothing revolutionary after years of Minecraft crafting clone games have done the same thing but better.
                  The atmosphere and scoring are, as noted, 10/10. Just exploring is so gratifying.
                  The overall story is as not-interesting as you'd expect from a Zelda game. Ganon did a bad thing. Now you need to go kill him until he dies! Wow!
                  The sidequest plots are surprisingly mature and interesting, at least the few I have done.
                  The combat is surprisingly enjoyable for me even despite the camera, but it's not anything novel by any means. Fights play a lot like any other 3d Zelda game.
                  The puzzles are cool but also usually really cheese-able in dumb ways, which is either a pro or a con depending on how you feel about that.

                  Overall my impression after 2 divine beasts, a bunch of shrines, and a few sidequests is 8.5/10. Definitely fun and I'm well aware there's 100+ hours of content left in the game for me so it's definitely expansive. Lots recommending it and I don't yet feel like I've wasted my time.



                  Actually, let me revise that to 8/10. Zelda's voice actor takes a full half point off by herself. Calamity Ganon has nothing on the calamity that is her accent.


                  Comment

                  • hi19hi19
                    lol happy
                    FFR Simfile Author
                    • Oct 2005
                    • 12194

                    #10
                    Re: Zelda BotW

                    Also the Divine Beasts have some of the most clever and enjoyable level design I've seen in a long time. The feeling of discovery reminds me a lot of Portal, in a weird way. (probably not a comparison most people would make, but I get the same fun feeling from the designs)
                    Again, some parts are super cheese-able but even clearly not intended cheese strats are usually interesting in the context of the dungeon.
                    Divine Beasts have been the highlight for me, for sure. A shame they only comprise like, 2-3 hours max out of such a huge game.
                    Last edited by hi19hi19; 04-3-2017, 05:55 PM.


                    Comment

                    • hi19hi19
                      lol happy
                      FFR Simfile Author
                      • Oct 2005
                      • 12194

                      #11
                      Re: Zelda BotW

                      Bottom line: if you can't enjoy just aimlessly walking around in a beautiful world and doing random stuff, don't get this game. Seriously the majority of my 8/10 rating is because I enjoy getting lost in that kind of setting. It's not for everyone.
                      If you need more structure to your games in terms of plot or mechanics-driven gameplay (a totally valid requirement, of course) then you will not find it here.

                      It feels, for me, much MUCH more heavy on the open-world influences than the Zelda influences. Don't expect OoT in any way other than the feel of the combat and the scarce few minutes you will spend in the Divine Beast dungeons.
                      Last edited by hi19hi19; 04-3-2017, 06:01 PM.


                      Comment

                      • contrapatior
                        Banned
                        • Sep 2016
                        • 191

                        #12
                        Re: Zelda BotW

                        Originally posted by Charu
                        u wat son?

                        take that back!
                        yet lets take the engine of one of the most brilliant games of it's time and gate content behind arbitrary time walls

                        Comment

                        • Charu
                          Snivy! Dohoho!
                          FFR Simfile Author
                          • Mar 2006
                          • 6161

                          #13
                          Re: Zelda BotW

                          Originally posted by contrapatior
                          yet lets take the engine of one of the most brilliant games of it's time and gate content behind arbitrary time walls
                          First Cycle is usually the fastest of the ones (due to the clock going 2.5x faster than normal speed, forget the specific value), I agree, it could be a bit of doozy for players who don't want to be rushed. However, there's multiple ways to redo if you mess up the first cycle. Scarecrows and or going to see Granny at the Stock Pot INN to advance time so you don't have to wait.

                          Once completed, and up the point where you need the go, the game gives you 5 IN REAL TIME MINUTES to figure out what you're suppose to do. Once that's done, the game gives back your Ocarina in which case you have immediate access to slowing the time down so you can have up to 2 hrs 42 min per cycle.

                          Time should never be a factor at that point then. Only, and only if you really are stumped would you feel the need to restart a cycle.

                          (Like... Charu, that's his... like opinion man...)

                          NO, MM IS SO GOOD, MMMMMMMMMMMMM


                          Originally posted by JohnRedWolf87
                          Charu the red-nosed Snivy
                          Had a very shiny nose
                          And if you ever saw it
                          You could even say it glows

                          All of the other Snivies
                          Used to laugh and call him names
                          They never let poor Charu
                          Join in any Snivy games

                          (Click the arrow to see the rest)


                          Originally posted by Vendetta21
                          All in all I would say that Charu not only won this game, his play made me reconsider how I play it.

                          Comment

                          • roundbox
                            fhqwhgads
                            • Feb 2005
                            • 2028

                            #14
                            Re: Zelda BotW

                            Unless you need to cook for like resistances or buffs or some shit, you should just get durians. Cook them one by one and they give you full recovery +4 extra hearts. They're right next to the Faron tower in the southeast. Solved all of my cooking problems.
                            Originally posted by the sun fan
                            I'd be too tiny to be a bouncer

                            Comment

                            • Reach
                              FFR Simfile Author
                              FFR Simfile Author
                              • Jun 2003
                              • 7471

                              #15
                              Re: Zelda BotW

                              It was interesting to read your take on the game...I finished the game awhile ago after sinking about 50ish hours into it and getting ~80 shrines, so I finally feel like I can comment properly on it.

                              Massive life long Zelda fan, and I bought the Switch version, btw.

                              And while I would give the game a 9 or 9.5 out of 10, I have a lot of the same complaints that you do lol. I guess they just didn't bother me nearly as much as they're bothering you.

                              First things first, I definitely agree on weapons, I think it was a horrible decision. Ostensibly the logic behind this system is to go hand in hand with the fresh combat system that requires people to take novel approaches to different enemies rather than just hack and slash everything. Supposedly they want you to constantly be using different assortments of weapons to add to the combat diversity, which in and of itself isn't a bad idea. However, the weapons do break far far too quickly, and not having a blacksmith of sorts that allowed weapon upgrades I think was a full retard decision.

                              The ultimate consequence of their design was to cause me to not want to fight at all and or never use my best weapons (and what is the point of a good weapon if you don't want to use it?). I started looking for the lost woods and the master sword very early on, because I wanted a weapon I could keep using. Jesus christ even their design choice with the master sword pissed me off (yeah it breaks against Ganon too, what a joke!).

                              So I spent a large portion of the game stealthing. Mind you, steath tactics in the game are extremely viable and I had a lot of fun doing this, but not being able to just tear enemies up without busting my awesome sword was a huge negative for me.


                              On cooking, yeah, I think it wasn't the best design. Especially once you realize how to cook the best healing items, you can become essentially invincible if you're bored enough to keep cooking the ingredients. The worst part is the menu with respect to cooking, something so essential to the game is made extremely cumbersome. Very annoying.


                              The world itself though? Loved it. Fantastic world. Reminded me of the original zelda except on a modern scale, the way you can go essentially anywhere and create your own adventure. There is also a surprising amount to do in the world.

                              Though I think the dungeons are a huge weakpoint. The first one or two dungeons you play are very good, since overall the dungeons are well designed. The problem is they're all a carbon copy of one another in terms of aesthetics and approach. More dungeons and more dungeon variation are IMO necessary for the next entry in the series. Compared to Skyward sword in terms of dungeons, BotW massively disappoints. The shrines are fun but they really don't compensate for the lack of dungeon action you get in this game.

                              In terms of the story, I enjoyed the bare bones approach because it reminded me a lot of the original Zelda. I thought the ending was extremely disappointing though (won't say much else for spoilers sake).


                              So I've said a lot of negative things, but I don't feel like I need to talk about the good things since all of the other reviews do it already. I would spend hours at a time playing this game and had a blast, especially after getting over some of the negatives and hurdles early on. I had a really immersive experience and enjoyed myself quite thoroughly. I thought they definitely took the series in the right direction in many ways, and while I would change some things...I had so much fun, and I'm very excited to see where this takes the series.
                              Last edited by Reach; 04-4-2017, 10:56 AM.

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