Link to game: http://castle.chirpingmustard.com/castle.html
Link to startup/indepth guide: http://www.reddit.com/r/incremental_...astle_builder/
Link to wikia & list of boosts with explanations: http://xkcd-time.wikia.com/wiki/Boosts
[excerpts below are taken from a stickied frontpage guide from reddit]
Sandcastle Builder is the Dwarf Fortress of idle games; it's rumored to be incredibly deep and awesome, but you try it and it just confuses the fuck out of you. This guide aims to remedy that.
Why play Sandcastle Builder?
Sandcastle Builder really is, hands-down, THE deepest idle game out there, both in mechanics and in scale.
Mechanically, the game has so many different things to do and I haven't even scraped the surface yet. The best way I can describe it is the way it was described to me; this game is built around paradigm shifts. Remember how much more cookies you got when you learnt to use golden cookies in Cookie Clicker? Remember how the game changed when your lollipop farm exploded in Candy Box? This game is BUILT around moments like these, which also can make it very frustrating when you can't reach these moments!
Scale-wise, I'll say this. In this game, you start by earning a handful of castles every half hour. I'm currently earning over a trillion per half hour, and I'm still in the early game. Believe it or not, it is possible to progress to a literally infinite amount of sand and castles, and the game still does not end there. The game "goes infinite" at around e308. That's 308 digits, guys. I'm not even fucking kidding you. I haven't gotten there, but someday I will.
So how do we play the thing?
Note: This is not a complete guide, or even an authoritative one. I'm not an expert on this game, I'm still a beginner myself. Any additions or corrections are gladly accepted.
The first thing we obviously need to do is load the game up. http://castle.chirpingmustard.com/castle.html
Next, we want to zoom out a bit. We want to be able to see our entire screen. I go to 67% on Chrome, to be able to see the picture, the stuff to the right of the picture, all the Tools, and the Boosts. (Upgrades) You'll get used to the small text.
Finally, to complete our preparations, we'll want to paste this script onto the page. http://pastebin.com/HSUJVBiE
For Google Chrome or Firefox, you'll want to right-click the page, and click Inspect Element. (You can also do Alt+Shift+J to bring up the console on Chrome.)
From there, go to Console, and paste it in. What this script will then do is ask you for a number. That number, between 0 and 100, is the percentage of Redundakitties (i.e, golden cookie analogues) the script will auto-click for you. You don't have to have the script do this, but the script also comes with a timer. This timer is highly recommended. Redundakitties in the early game of Sandcastle Builder are like Frenzy + Lucky chains in the end-game of Cookie Clicker. The difference is night and day, and you REALLY want to start clicking these things as soon as possible. Even if you don't auto-click, you still want the timer. (Note: The timer's counter decreases every 1.8 seconds, not every second. You'll see why later.)
Why do you want the timer?
1) A few Redundakitties early will greatly increase your speed through the very earliest stages of the game.
2) Lifetime Redundakitties clicked are important, at least early on. Certain upgrades are only gained when you've clicked a certain amount of them, and these upgrades are critical to have in order to progress.
3) This is a slow game. Without Redundakitties, things only happen early every half hour or so. Do you really want to stare at a screen for half an hour waiting for a Redundakitty (Which spawns every 6-8 minutes early, I believe) to give you that critical early game boost?
It's not compulsory to have this script, but again, I really do recommend having it. It's probably best to put it at 0 to start with, as it feels less cheap and gives you a more natural introduction to the game. 0 will ensure that the game doesn't auto-click for you, but still gives you the timer.
... and there's a WHOLE bunch more. There is endgame to the game.. but it's pretty impossible to reach right now. It's an infinitely progressing game (yes, you reach "infinite" sands and castles per mNP towards the end,) and there are really interesting mechanics.
It's not instantly gratifying like Cookie Clicker, but it really is - in the sense an IDLE game.
Sample image of the game.. it's where I am after about 50 hours of idling. ;_; This isn't even midgame, it's like super earlygame.
Link to startup/indepth guide: http://www.reddit.com/r/incremental_...astle_builder/
Link to wikia & list of boosts with explanations: http://xkcd-time.wikia.com/wiki/Boosts
[excerpts below are taken from a stickied frontpage guide from reddit]
Sandcastle Builder is the Dwarf Fortress of idle games; it's rumored to be incredibly deep and awesome, but you try it and it just confuses the fuck out of you. This guide aims to remedy that.
Why play Sandcastle Builder?
Sandcastle Builder really is, hands-down, THE deepest idle game out there, both in mechanics and in scale.
Mechanically, the game has so many different things to do and I haven't even scraped the surface yet. The best way I can describe it is the way it was described to me; this game is built around paradigm shifts. Remember how much more cookies you got when you learnt to use golden cookies in Cookie Clicker? Remember how the game changed when your lollipop farm exploded in Candy Box? This game is BUILT around moments like these, which also can make it very frustrating when you can't reach these moments!
Scale-wise, I'll say this. In this game, you start by earning a handful of castles every half hour. I'm currently earning over a trillion per half hour, and I'm still in the early game. Believe it or not, it is possible to progress to a literally infinite amount of sand and castles, and the game still does not end there. The game "goes infinite" at around e308. That's 308 digits, guys. I'm not even fucking kidding you. I haven't gotten there, but someday I will.
So how do we play the thing?
Note: This is not a complete guide, or even an authoritative one. I'm not an expert on this game, I'm still a beginner myself. Any additions or corrections are gladly accepted.
The first thing we obviously need to do is load the game up. http://castle.chirpingmustard.com/castle.html
Next, we want to zoom out a bit. We want to be able to see our entire screen. I go to 67% on Chrome, to be able to see the picture, the stuff to the right of the picture, all the Tools, and the Boosts. (Upgrades) You'll get used to the small text.
Finally, to complete our preparations, we'll want to paste this script onto the page. http://pastebin.com/HSUJVBiE
For Google Chrome or Firefox, you'll want to right-click the page, and click Inspect Element. (You can also do Alt+Shift+J to bring up the console on Chrome.)
From there, go to Console, and paste it in. What this script will then do is ask you for a number. That number, between 0 and 100, is the percentage of Redundakitties (i.e, golden cookie analogues) the script will auto-click for you. You don't have to have the script do this, but the script also comes with a timer. This timer is highly recommended. Redundakitties in the early game of Sandcastle Builder are like Frenzy + Lucky chains in the end-game of Cookie Clicker. The difference is night and day, and you REALLY want to start clicking these things as soon as possible. Even if you don't auto-click, you still want the timer. (Note: The timer's counter decreases every 1.8 seconds, not every second. You'll see why later.)
Why do you want the timer?
1) A few Redundakitties early will greatly increase your speed through the very earliest stages of the game.
2) Lifetime Redundakitties clicked are important, at least early on. Certain upgrades are only gained when you've clicked a certain amount of them, and these upgrades are critical to have in order to progress.
3) This is a slow game. Without Redundakitties, things only happen early every half hour or so. Do you really want to stare at a screen for half an hour waiting for a Redundakitty (Which spawns every 6-8 minutes early, I believe) to give you that critical early game boost?
It's not compulsory to have this script, but again, I really do recommend having it. It's probably best to put it at 0 to start with, as it feels less cheap and gives you a more natural introduction to the game. 0 will ensure that the game doesn't auto-click for you, but still gives you the timer.
... and there's a WHOLE bunch more. There is endgame to the game.. but it's pretty impossible to reach right now. It's an infinitely progressing game (yes, you reach "infinite" sands and castles per mNP towards the end,) and there are really interesting mechanics.
It's not instantly gratifying like Cookie Clicker, but it really is - in the sense an IDLE game.
Sample image of the game.. it's where I am after about 50 hours of idling. ;_; This isn't even midgame, it's like super earlygame.



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