I just wanted to put some of my ideas out there before I forget them in the next few hours since I have a blistering headache.
Game 1:
6-8 players
1 risky wolf
* risky human
Each night, a human has a chance to press a button. 50/50 chance of either hurting the wolf [1 dmg] or killing himself.
Each night, the wolf has a chance to press a button. 40/60 chance of succeeding/failing with 2 dmg being healed and 1.5 dmg being dealt. Wolf has 4.5 lives.
Possibility of including an item which guards someone else (cannot guard self) but is not protected from wolving.
Game 2:
Actually I forgot already but I remember it had to do with 3 lonewolves and 2 players that are able to swap roles with any other player. fuuuuuuuuuuuuuuu-
Game 3
cancelled
[/QUOTE]
Comments? Questions?
Game 1:
6-8 players
1 risky wolf
* risky human
Each night, a human has a chance to press a button. 50/50 chance of either hurting the wolf [1 dmg] or killing himself.
Each night, the wolf has a chance to press a button. 40/60 chance of succeeding/failing with 2 dmg being healed and 1.5 dmg being dealt. Wolf has 4.5 lives.
Possibility of including an item which guards someone else (cannot guard self) but is not protected from wolving.
Game 2:
Actually I forgot already but I remember it had to do with 3 lonewolves and 2 players that are able to swap roles with any other player. fuuuuuuuuuuuuuuu-
Game 3
cancelled
[/QUOTE]
Comments? Questions?




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