Here is a strategy guide for both playing and hosting a TWG. For easier navigation, I made it so that clicking one part of the table of contentc will bring you directly to the link to that section on my website. So, just click the part you're interested, and be on your way!
Table of Contents -
1. A Basic Game
2. A Complex Game
3. Remainging Nuetral
4. Being A Good Host
5. 10 Cardinal Rules of TWG
6. Glossary
7. FAQs and Things To Know
8. The Rules
9. Acknowledgements
Well, a basic j/TWG game would have only two types of players. The wolves and the humans. The game is divided up into two phases: the night and the day. During the night phase the wolves will choose which player they are selecting to kill or remove from the game. Depending on the complexity of the game, it may fail (see section 2; A Complex Game)
During the day phase the wolves attempt to blend in with the humans as the humans vote off a player whom they believe to be a wolf. A basic day would look like this:
Host: story plot here)
Host: Remaining Players:
Player x: I think player a is a wolf (present evidence here) Therefore, I vote for player a
Player y: I agree because of(back-up evidence here)I also vote for
player a.
Player c: I disagree, I think player h is a wolf because of (present evidence here) so I’m voting for player h
Player s: I agree with x and y. player a.
Player u: player a
Player p: player a
Player w: player a.
Player m: player a.
Host: That’s insta. Player a has been insta-lynched.
(Story line here)
Night --- has begun. It will end at(specific time here)
Now, do not forget that this is an example.
There would and absolutely should be a lot more information and evidence behind all claims and accusations. However, nothing is perfectly set. You really need to know and understand the people you are playing with before you jump to any conclusions, I cannot stress that enough. For example, you may play with somebody who is completely off-the-wall and accusing people left and right. However, that is how they act when they are a human, so do not stress about it. In contrast, you may play with somebody who is generally calm and meticulous with his or her evidence, yet is playing this game very odd and jumping to many conclusions/pointing the finger quickly/acting impulsive. Well, that character would need a lot more attention paid to him/her than usual.
When you are playing, do not forget to take into account certain things that could benefit you and/or your team. For example, if you are a wolf make sure to take into account who has phantoms and use them to your advantage. Alternatively, remember who can easily be swayed to see your side and casually persuade them into attacking another player. On the other hand, if you are a human, do not forget who has phantoms either. You want to keep them in mind so that if someone votes for them right away you may see that person as a threat looking to undermine you and eliminate that player via insta.
Now, complex games are obviously harder than an average game and a new player should usually not jump into one right away. Complex games have everything from conversions to items and neutrals to curses. The range of expectancy in a complex game is never to even be attempted to estimate as they are very volatile and changing. The average complex game consists of five different roles. They are usually a Master Wolf, a Guardian, a Seer/Psychic, the humans, and the wolves. The Guardian and the Seer/Psychic are humans or more commonly referred to as Blues. The role of the Guardianis to stay alive and protect one person each night they’re alive to watch over and guard the life of. This person has one of the most important roles in the game and should remain undetected at almost all costs. Next is the Seer or Psychic. The roles of these two are different, they are just very common. The Seer is the most common role.
This person chooses one person each night to "seer" or sees the role of. When the Seer seers a person, the host will reply in a PM with the person’s name color coded to reflect that role (human, blue, wolf and other colors coordinating with the game). The role of the Psychic is very similar, yet not identical. The Psychic is given a PM from the host at the end of each day phase saying how many wolves are left and how many humans are left. This role can be manipulated to suit the roles of the game. Finally, there is the Master Wolf. The Master Wolf is a special wolf who when seered will come back as a human.
Another very popular role is the Masons. The Masons are a group of regular humans who know each other and know that one another are humans.
Remember, all these roles are tentative. In addition, they can all be manipulated to fit the game. For example, if you are playing with a psychic the host may decide that the master wolf (MW) will show up as a human to the psychic. Furthermore, NEVER think that just because a player was seered green means that they are a human. It does mean you can leave less suspicion on them that you would have normally, but do not ever eliminate them from your suspects. In fact, never eliminate anybody from your suspicions, just put some higher up on your priorities than others.
Items-
Items are always a fun element to a game, but should never be over used. Items usually have one or more of these three actions: Vigi, guard, and seer.
You already know what it means to guard and seer, but a vigi is new. A vigi is identical to a kill. In fact, it is a kill, just a human one. Vigi’s are done in either the day or night phase. The player receiving the item with the vigi would reply to the host saying "kill this person." It is up to the host if they would like the item to expire of not used or not.
In addition, the item actions I just listed are not limited to just this. You may make your items have any function you would like to. As a player, items are a lot of fun to receive. Remember if you are a wolf and get a vigi, it is always a great idea to use your vigi at night (if you are allowed to). It would be very smart if you killed someone who was accusing another player, therefore framing that player. On the other hand, if you have a seer make sure to use it on a person you suspect of having an important human role. Moreover, if you have a guard, it would be wise to use it during the day (if you are allowed to) to save a fellow wolf or yourself or to frame a human. As a human with an item, you need to think things out a little more thoroughly. If you have a vigi, make sure to try and kill a wolf and not just a random person. If you have a guard, make sure to try and guard someone who you either firmly believe is a human, or yourself (if you are allowed to). In addition, if you have a seer make sure to seer either a person you really trust or a person you really suspect. If you seer a person you trust you have a good chance of making an ally if they are a human or better yet, exposing them if they are a wolf. Or if you suspect them, seer them and you may either be able to knock them off your suspect list or make an ally.
Conversions –
Conversions are cool, but are very complicated to understand and even more difficult to put into a successfully hosted game. A conversion is when one person/item is turned into something else. For example, there may be a game where the wolves are allowed to convert a human to their team. Never make a game where a wolf can be converted to human (except lone wolves) because that wolf could just give the human the other wolves names. As a player playing with conversions can be difficult to fathom and you should keep your guard up even more than you usually would. You would not want to confirm someone as a human, only to have him or her converted to a wolf right under your nose. In addition, if you are a wolf you want to keep in mind whom to convert. Remember to pick a person who is good at the game and is very stealthy and will not get caught or would just be a valuable asset to your team.
Neutrals –
Neutral roles are a lot of fun to play with, and really vary. One way to play with neutrals is to make them pick which team to join. Another way is to make them as sot of a third team.
There is not much to say here, but it is very important and does deserve its own section. A very wise thing to do is to remain active because it will help both you as a player and the game. It will help you as a player because if you are a wolf you will remain unsuspicious and as a human, you will be more apt to gain information. It will help the game because it will keep the game alive. Again, remain active. However, do not mistake this as telling you to postwhore. You do not want to be so active that it makes it look like you are hunting down information and therefore attaining suspicion. You want to just to be there when you are needed and to analyze all information displayed, no matter how small or meticulous it may seem.
Again, there is not much to be said. However, you do want to pay attention. You never want to make statements that can be twisted or used against you in any way. If you are a wolf, never show signs of allegiance with a fellow wolf. A very good move to do is if you’re going to die, try and show as much allegiance to a particular human as possible. This generally assures that the humans will think that that person is a wolf also and lynch him/her based on that assumption. Heck, it may even gain you an MVP if you play it well enough.
If you are a human, you want to keep your statements relatively neutral. See, if you are a regular human you generally do not have much to lose. Take the risk of dying for your team. However, if you are a guardian, never do anything that will draw attention to yourself because the wolves may discover you or the humans may lynch you, both could result in the loss of your team.
This entire concept in voided in TWG. Never give up, never back down, NEVERaccept defeat! If you are a wolf, never admit that you are a wolf. Even after death, insist that you are a human. Even facing insta or being seered. If you are a human, the exact same rule applies. Never say anything that could be taken as ‘wolfish’ and never admit to being a wolf.
Note: When you are a wolf and are about to be seered, try to casually sway the seer’s opinion towards someone else. Only if you are a regular wolf. If you are the master wolf, do not be very intimidated to being seered. You can either act nonchalant and say "yeah, I’m human, go seer me" or you can say "I’m a human, so you can seer me. But it would be a waste". It is really up to you and which you feel more comfortable doing.
Well, many things need to be taken into account when you are a host. I will do this to describe it:
1. Double check all PM’s
2. Make specific times for ending phases
3. Explain everything clearly and thoroughly
4. Be fair, but tough
5. Never give out unnecessary information
6. Never be biased
7. Write good stories
8. Don’t forget player sign-ups and times
9. Be experienced before hosting
10. Don’t forget the post-game
11. Don’t forget the host-sign ups
1 - When I say double check the PM’s you send I do not mean double-check them. I mean triple check them. A few things to remember are to send each PM individually. Remember that it may be easier to send all the human messages an once, but it shows every person that received the same PM therefore telling the humans who’s who. Also, spice things up. It’s boring to get a PM that just says "you’re a human, you know what to do. Make it fun and make the players feel like they have a goal. Another thing is when sending seer/psychic results, be very clear yet do not ever give anything away that was not supposed to have been. What I mean is, if you are sending a seer reply saying that the person just seered is green, just write player x. Do not write human because that verifies that player x was a human, when they may have been a wolf. However, make sure to re-read your messages before sending them for typos, corrections, things you missed, and things that should not be in the message.
2 – Make sure that you specify on when each phase ends. For example, if you’re living in Florida and ending the night at 7 in the evening on a Friday you would want to say this: Day x is over. Night y has begun. It will end Friday, (month) (day number) at 7:00 PM EST. Nevertheless, remember to be there. Do not say you are going to end it at one time and end it at another. There are exceptions to this. The biggest one is an extension. If enough players request an extension on a particular phase, do not be afraid to give it to them. This does not necessarily apply to the wolves. If they do not send their kill by the deadline it is up to you to extend the night (showing that the wolves haven’t been online, giving the humans information) or to randomly select a player to die.
3 – Always be clear and concise. When you say a phase is ending, end it. When you implement a particular rule or do not implement one, make absolute sure every person understands this otherwise bad situations can occur.
4 – Never be biased. It does not matter how much you like a team or a player, never treat them any better than another player. Also, is per say your friend asks for an extension of the phase but every one else wants it to end at time x, end it at time x. Again, they may be your friend but this game is based on what the majority thinks. If a majority wants the phase to end, you end it. This, however, does not apply to ending phases early. Also, never give unwarranted information to a player. If your friend is a human, do not "accidentally" slip the name of a wolf. Alternatively, if your friend is a wolf, do not "accidentally" let the guardian’s role slip. It does not matter how close you are to the person, all players must be treated fair.
5 – Already summarized.
6 – Already summarized.
7 – Ah yes, writing stories, my personal favorite part of hosting. A very good key to hosting successful games is the atmosphere you display. If you write and amazing story that everybody likes, they are sure to comment on it therefore causing activity. A few good elements of stories is using the players names in the stories, they always like that and it makes people feel important. Also, use lots of adjectives. I do not want to sound like your English teacher, but the more descriptive a story is the better it is. If you say "and John was killed" you are going to be boring. However, if you say "the bloody torso of John and his family was discovered at the scene of the crime, the head nowhere to be found" you will keep people reading.
Another part of this is writing good PM stories. Something people like is to receive a personal PM. A good PM for a human would read: "Hello there, Bob. You are sitting in a cold and dark room, knowing not what goes around you and hardly understanding your own thoughts. Oh, but you see and hear me just fine. In addition, what am I telling you, Bob? I am telling you, you are pathetic. You are a silly little human and you will be killed. Your family will be killed. Your friends will be killed. Your town will be burned. Well… unless you can capture the people dong this first…".
Now see, you actually wanted to read that. It is good to keep people’s attention. A good key to this is to select a good theme. Select a theme that everyone is familiar with and a theme that you know you can write a good story for.
8 – Do not forget to make particular times for people to sign up to the game. It is usually helpful to make two separate times because many players cannot get on the computer to sign up at one time. Making two or more times assures that there will be a good variety and it indirectly assures activity because you have people on the computer at different times therefore meaning you can have almost around-the-clock activity.
9 – You want to be an experienced player before you host a game. Do not just jump into something you have never done before. You really need to have a full understanding of the game, the roles, the people, the times, and every other element before you can run a game.
10 – Do not forget to make your post game. A good post game will include a list of players, there AIM screen names, and what their role was. A great post game would be much more elaborate. It would include the players name’s, AIM addresses, what there role was, if they were victorious or not, what phase they died in if they died, the order of guards/seers and successes/results of each, etc. Another thing I always include in a post-game is an overall analysis of how each individual player played. Make sure to point out both flaws and weaknesses and tell the player how they can improve. Be Specific! Also, do not forget to have an MVP or Most Valuable Player award. People always are excited when they win it and it sparks a lot of conversation. Something you want to do is to specify on why you gave that player(s) the award and what other players could have done to be more like that. Do not forget about the LVP award either, it is not popular but it helps emphasize on certain details. Do not forget that when you host a jTWG it is mandatory to say which players are suitable for TWG and which are not along with why and how they can improve.
11 – Do not forget to make the host sign-ups for the next game or someone is sure to get irked.
1. Be active – always be around when you’re called upon and don’t be afraid to give your input on a situation
2. Record all AIM conversations – you never know when you’re going to need these, but save them and study them
3. Take notes – it couldn’t hurt to make a memo of something suspicious and review it later
4. Know the other players – don’t make irrational judgements or impulsive accusations before you know the people you’re accusing or judging
5. Don’t expect anything – don’t get your hopes up about anything, and don’t try to weasel information out of the host
6. Do not take anything to heart – people in this game tend to flame quite a lot. If somebody calls you an idiot, do not take it personal. Learn from your mistakes, improve your playing, and come back and kick their ass!
7. Be specific – when you are presenting your evidence never be vague. You want to lay out every detail as if you were explaining it to a toddler. Make sure to include examples and be thorough
8. Make a good case – before you ever present your evidence read, re-read, and re-re-read it. Check for typos and make sure you have everything in the proper place. Make sure you have plenty of evidence that you know the other players will believe
9. Respect the other players – even if they do not show you respect, respect them. "Do unto others as you would have others do unto you". And always respect the TWC (The Werewolf Council)
10. Have fun! Enjoy yourself, have a good time! Remember, it is only a game.
Note: To address number two in more detail, it is very strategic to look at the times of important things. For example, it is the day phase and a player tells you "oh yeah, I trust Steve" at 07:46:32 (PM) according to the AIM log, but right before that votes for Steve. There may be something-fishy going on if they are lying to you.
Active –
To participate in the game adequately
Activity –
The amount of active people in the game compared to amount of players
remaining
AIM –
America Online Instant Messaging system, the standard means of communication in TWG
Blue –
The common term for a special human; the color a person is seered as
Conversions –
The past tense of convert
Convert –
the act of changing a player’s team or attempting to do so
Curse –
A method of balancing a game
Day –
The phase in which the humans select a player to kill whom they believe to be a wolf
Extend –
The act of increasing the longevity of a particular phase
Green –
The term used commonly to refer to a players role as human; the color a player was seered
Guard –
A human with the power to save the life of one player each night
Guard (2) –
The act of guarding a player’s life
Host –
The person who is running the current game, knows all the roles, and is in charge
Host sign-ups –
The thread designed for people to display their game ideas and other people to vote on which game to play
Human –
A person who is on the human team as opposed to the wolves
Insta –
A scenario during the day phase in which a player is lynched by a vote of more than half the amount of currently living players
Items –
Individual cyber objects that give the holder a particular power
JTWG –
The Junior Werewolf Game
Kill –
To eliminate a player from the game
Lonewolf –
A role in which the player is a wolf, yet does now know who the other wolves are
LVP –
The Least Valuable Player award given to a player the host deems contributed the least to the game
Lynch –
To kill during the day phase
Mason –
A common role in which a certain amount of players knows one another and their role
Master Wolf –
The wolf role in which when seered this person shows up as a human
Millers –
The roles where the seering results will vary according to the host’s instructions
MVP –
The Most Valuable Player award given to the player who the host believes contributed the most to the game and/or won for their team
Neutral –
To remain on no side
Neutral (2) –
A role in which the player is no neither team
Night –
The phase in which the wolves kill someone
Phantom(s) –
A penalty for not voting that does not apply to insta lynches
Phase –
The term given for the particular time in which the game is currently at
Player –
An individual person who is in the game competeing fir his or her team
Player Sign-Ups – T
he thread specifically designed for the curent host to make a list of players who will be playing in his ir her game
PM –
Private message abbreviation
Post-Game –
The thread in which the roles are revelaed and game ended where players can talk freely about tactict they used and what-not
Postwhore –
The act of making repaeted posts on a thread
Postwhore (2) –
A person who makes repeated posts on a thread
Psychic –
A player who is a special human, or blue, who recieves a host PM at the end of each day phase saying how many wolves and how many humans remain in the game
Red –
The term used commonly to refer to a wolf
Red (2) –
The color a person may have been seered
Safety –
A vote that is used to avoid a phantoms that has no basis of suspicion, generally placed on a player with no other votes or phantoms
Seer –
The role in which the player is a spcial human, or blue, and chooses one other player each night to see the roles of
Seer (2) –
The act of seeing another player’s role
Story –
The part of the gmae where the host writes a small plot to go along with the game
Suspect –
A person who shows qualities of being a particular role, therefore placing him or her under suspcion
Suspect (2) –
To think someone of being a particual role
Theme –
The particular story line basis selected by the host
TWC –
The Werewolf Council, a panel of impartial judges used to make rules, enforce rules, and assist the games
TWG –
The Werewolf Game
Vigi –
A kill neither by lynching or wolfing
Vote –
A tally of marks against a player
Wolf –
A person on the wolf team as opposed to the human team
Wolf (2) – To kill at night using wolf powers
Moderators : DarkManticoreX2 , Shashakiro (DarkManticoreX2 is more reliable to reach)
TWC: Brilliant Dynamite Neon, Travman301, DarkManticoreX2, Thunderstrike687, pntballa18, roundbox, Makilaz
Advisable Threads To See:
the TWG History thread jTWG History thread, The Old Guide, Chardish’s Newbie threads one and two, Kilga’s Default Wolf Conditions thread, My Phantom thread, The Rules (also see below), and, of course, The TWC thread.
The rules can be found here and here.
Thank you to pntballa18 (reviewing), Makilaz (revwieng), Brilliant Dynamite Neon (references), travman301 (reviewing), emerald000 (reviewing), and thunderstrike687 for riewving this and adding their input to make it even better! Thank you to all players who have helped me come to these conclusions and write this.
To credit all players, I will tell you that I sent out individual messages to each player I’ve played with and here are there responses:
Note: Several of these responses have had sections deleted that did not pretain to TWG, though none were edited.
Well, that’s all. Thank you for reading and get out there and play some great games! And who knows, perhaps you’ll be the next big name mentioned?
P.S. All information in here is set on the sole basis of the TWG Forum on FlashFlashRevolution.com as of Tuesday, May 13, 2008 12:21 PM EST.
Table of Contents -
1. A Basic Game
2. A Complex Game
3. Remainging Nuetral
4. Being A Good Host
5. 10 Cardinal Rules of TWG
6. Glossary
7. FAQs and Things To Know
8. The Rules
9. Acknowledgements
A Basic Game
Well, a basic j/TWG game would have only two types of players. The wolves and the humans. The game is divided up into two phases: the night and the day. During the night phase the wolves will choose which player they are selecting to kill or remove from the game. Depending on the complexity of the game, it may fail (see section 2; A Complex Game)
During the day phase the wolves attempt to blend in with the humans as the humans vote off a player whom they believe to be a wolf. A basic day would look like this:
Host: story plot here)
Host: Remaining Players:
- x
- a
- o
- w
- m
- l
- s
- u
- p
- c
- h
- y
Player x: I think player a is a wolf (present evidence here) Therefore, I vote for player a
Player y: I agree because of(back-up evidence here)I also vote for
player a.
Player c: I disagree, I think player h is a wolf because of (present evidence here) so I’m voting for player h
Player s: I agree with x and y. player a.
Player u: player a
Player p: player a
Player w: player a.
Player m: player a.
Host: That’s insta. Player a has been insta-lynched.
(Story line here)
Night --- has begun. It will end at(specific time here)
Now, do not forget that this is an example.
There would and absolutely should be a lot more information and evidence behind all claims and accusations. However, nothing is perfectly set. You really need to know and understand the people you are playing with before you jump to any conclusions, I cannot stress that enough. For example, you may play with somebody who is completely off-the-wall and accusing people left and right. However, that is how they act when they are a human, so do not stress about it. In contrast, you may play with somebody who is generally calm and meticulous with his or her evidence, yet is playing this game very odd and jumping to many conclusions/pointing the finger quickly/acting impulsive. Well, that character would need a lot more attention paid to him/her than usual.
When you are playing, do not forget to take into account certain things that could benefit you and/or your team. For example, if you are a wolf make sure to take into account who has phantoms and use them to your advantage. Alternatively, remember who can easily be swayed to see your side and casually persuade them into attacking another player. On the other hand, if you are a human, do not forget who has phantoms either. You want to keep them in mind so that if someone votes for them right away you may see that person as a threat looking to undermine you and eliminate that player via insta.
A Complex Game
Now, complex games are obviously harder than an average game and a new player should usually not jump into one right away. Complex games have everything from conversions to items and neutrals to curses. The range of expectancy in a complex game is never to even be attempted to estimate as they are very volatile and changing. The average complex game consists of five different roles. They are usually a Master Wolf, a Guardian, a Seer/Psychic, the humans, and the wolves. The Guardian and the Seer/Psychic are humans or more commonly referred to as Blues. The role of the Guardianis to stay alive and protect one person each night they’re alive to watch over and guard the life of. This person has one of the most important roles in the game and should remain undetected at almost all costs. Next is the Seer or Psychic. The roles of these two are different, they are just very common. The Seer is the most common role.
This person chooses one person each night to "seer" or sees the role of. When the Seer seers a person, the host will reply in a PM with the person’s name color coded to reflect that role (human, blue, wolf and other colors coordinating with the game). The role of the Psychic is very similar, yet not identical. The Psychic is given a PM from the host at the end of each day phase saying how many wolves are left and how many humans are left. This role can be manipulated to suit the roles of the game. Finally, there is the Master Wolf. The Master Wolf is a special wolf who when seered will come back as a human.
Another very popular role is the Masons. The Masons are a group of regular humans who know each other and know that one another are humans.
Remember, all these roles are tentative. In addition, they can all be manipulated to fit the game. For example, if you are playing with a psychic the host may decide that the master wolf (MW) will show up as a human to the psychic. Furthermore, NEVER think that just because a player was seered green means that they are a human. It does mean you can leave less suspicion on them that you would have normally, but do not ever eliminate them from your suspects. In fact, never eliminate anybody from your suspicions, just put some higher up on your priorities than others.
Items-
Items are always a fun element to a game, but should never be over used. Items usually have one or more of these three actions: Vigi, guard, and seer.
You already know what it means to guard and seer, but a vigi is new. A vigi is identical to a kill. In fact, it is a kill, just a human one. Vigi’s are done in either the day or night phase. The player receiving the item with the vigi would reply to the host saying "kill this person." It is up to the host if they would like the item to expire of not used or not.
In addition, the item actions I just listed are not limited to just this. You may make your items have any function you would like to. As a player, items are a lot of fun to receive. Remember if you are a wolf and get a vigi, it is always a great idea to use your vigi at night (if you are allowed to). It would be very smart if you killed someone who was accusing another player, therefore framing that player. On the other hand, if you have a seer make sure to use it on a person you suspect of having an important human role. Moreover, if you have a guard, it would be wise to use it during the day (if you are allowed to) to save a fellow wolf or yourself or to frame a human. As a human with an item, you need to think things out a little more thoroughly. If you have a vigi, make sure to try and kill a wolf and not just a random person. If you have a guard, make sure to try and guard someone who you either firmly believe is a human, or yourself (if you are allowed to). In addition, if you have a seer make sure to seer either a person you really trust or a person you really suspect. If you seer a person you trust you have a good chance of making an ally if they are a human or better yet, exposing them if they are a wolf. Or if you suspect them, seer them and you may either be able to knock them off your suspect list or make an ally.
Conversions –
Conversions are cool, but are very complicated to understand and even more difficult to put into a successfully hosted game. A conversion is when one person/item is turned into something else. For example, there may be a game where the wolves are allowed to convert a human to their team. Never make a game where a wolf can be converted to human (except lone wolves) because that wolf could just give the human the other wolves names. As a player playing with conversions can be difficult to fathom and you should keep your guard up even more than you usually would. You would not want to confirm someone as a human, only to have him or her converted to a wolf right under your nose. In addition, if you are a wolf you want to keep in mind whom to convert. Remember to pick a person who is good at the game and is very stealthy and will not get caught or would just be a valuable asset to your team.
Neutrals –
Neutral roles are a lot of fun to play with, and really vary. One way to play with neutrals is to make them pick which team to join. Another way is to make them as sot of a third team.
Being Active
There is not much to say here, but it is very important and does deserve its own section. A very wise thing to do is to remain active because it will help both you as a player and the game. It will help you as a player because if you are a wolf you will remain unsuspicious and as a human, you will be more apt to gain information. It will help the game because it will keep the game alive. Again, remain active. However, do not mistake this as telling you to postwhore. You do not want to be so active that it makes it look like you are hunting down information and therefore attaining suspicion. You want to just to be there when you are needed and to analyze all information displayed, no matter how small or meticulous it may seem.
Remaining Neutral
Again, there is not much to be said. However, you do want to pay attention. You never want to make statements that can be twisted or used against you in any way. If you are a wolf, never show signs of allegiance with a fellow wolf. A very good move to do is if you’re going to die, try and show as much allegiance to a particular human as possible. This generally assures that the humans will think that that person is a wolf also and lynch him/her based on that assumption. Heck, it may even gain you an MVP if you play it well enough.
If you are a human, you want to keep your statements relatively neutral. See, if you are a regular human you generally do not have much to lose. Take the risk of dying for your team. However, if you are a guardian, never do anything that will draw attention to yourself because the wolves may discover you or the humans may lynch you, both could result in the loss of your team.
Knowing ‘when to hold em and when to fold em’
This entire concept in voided in TWG. Never give up, never back down, NEVERaccept defeat! If you are a wolf, never admit that you are a wolf. Even after death, insist that you are a human. Even facing insta or being seered. If you are a human, the exact same rule applies. Never say anything that could be taken as ‘wolfish’ and never admit to being a wolf.
Note: When you are a wolf and are about to be seered, try to casually sway the seer’s opinion towards someone else. Only if you are a regular wolf. If you are the master wolf, do not be very intimidated to being seered. You can either act nonchalant and say "yeah, I’m human, go seer me" or you can say "I’m a human, so you can seer me. But it would be a waste". It is really up to you and which you feel more comfortable doing.
Being A Good Host
Well, many things need to be taken into account when you are a host. I will do this to describe it:
1. Double check all PM’s
2. Make specific times for ending phases
3. Explain everything clearly and thoroughly
4. Be fair, but tough
5. Never give out unnecessary information
6. Never be biased
7. Write good stories
8. Don’t forget player sign-ups and times
9. Be experienced before hosting
10. Don’t forget the post-game
11. Don’t forget the host-sign ups
1 - When I say double check the PM’s you send I do not mean double-check them. I mean triple check them. A few things to remember are to send each PM individually. Remember that it may be easier to send all the human messages an once, but it shows every person that received the same PM therefore telling the humans who’s who. Also, spice things up. It’s boring to get a PM that just says "you’re a human, you know what to do. Make it fun and make the players feel like they have a goal. Another thing is when sending seer/psychic results, be very clear yet do not ever give anything away that was not supposed to have been. What I mean is, if you are sending a seer reply saying that the person just seered is green, just write player x. Do not write human because that verifies that player x was a human, when they may have been a wolf. However, make sure to re-read your messages before sending them for typos, corrections, things you missed, and things that should not be in the message.
2 – Make sure that you specify on when each phase ends. For example, if you’re living in Florida and ending the night at 7 in the evening on a Friday you would want to say this: Day x is over. Night y has begun. It will end Friday, (month) (day number) at 7:00 PM EST. Nevertheless, remember to be there. Do not say you are going to end it at one time and end it at another. There are exceptions to this. The biggest one is an extension. If enough players request an extension on a particular phase, do not be afraid to give it to them. This does not necessarily apply to the wolves. If they do not send their kill by the deadline it is up to you to extend the night (showing that the wolves haven’t been online, giving the humans information) or to randomly select a player to die.
3 – Always be clear and concise. When you say a phase is ending, end it. When you implement a particular rule or do not implement one, make absolute sure every person understands this otherwise bad situations can occur.
4 – Never be biased. It does not matter how much you like a team or a player, never treat them any better than another player. Also, is per say your friend asks for an extension of the phase but every one else wants it to end at time x, end it at time x. Again, they may be your friend but this game is based on what the majority thinks. If a majority wants the phase to end, you end it. This, however, does not apply to ending phases early. Also, never give unwarranted information to a player. If your friend is a human, do not "accidentally" slip the name of a wolf. Alternatively, if your friend is a wolf, do not "accidentally" let the guardian’s role slip. It does not matter how close you are to the person, all players must be treated fair.
5 – Already summarized.
6 – Already summarized.
7 – Ah yes, writing stories, my personal favorite part of hosting. A very good key to hosting successful games is the atmosphere you display. If you write and amazing story that everybody likes, they are sure to comment on it therefore causing activity. A few good elements of stories is using the players names in the stories, they always like that and it makes people feel important. Also, use lots of adjectives. I do not want to sound like your English teacher, but the more descriptive a story is the better it is. If you say "and John was killed" you are going to be boring. However, if you say "the bloody torso of John and his family was discovered at the scene of the crime, the head nowhere to be found" you will keep people reading.
Another part of this is writing good PM stories. Something people like is to receive a personal PM. A good PM for a human would read: "Hello there, Bob. You are sitting in a cold and dark room, knowing not what goes around you and hardly understanding your own thoughts. Oh, but you see and hear me just fine. In addition, what am I telling you, Bob? I am telling you, you are pathetic. You are a silly little human and you will be killed. Your family will be killed. Your friends will be killed. Your town will be burned. Well… unless you can capture the people dong this first…".
Now see, you actually wanted to read that. It is good to keep people’s attention. A good key to this is to select a good theme. Select a theme that everyone is familiar with and a theme that you know you can write a good story for.
8 – Do not forget to make particular times for people to sign up to the game. It is usually helpful to make two separate times because many players cannot get on the computer to sign up at one time. Making two or more times assures that there will be a good variety and it indirectly assures activity because you have people on the computer at different times therefore meaning you can have almost around-the-clock activity.
9 – You want to be an experienced player before you host a game. Do not just jump into something you have never done before. You really need to have a full understanding of the game, the roles, the people, the times, and every other element before you can run a game.
10 – Do not forget to make your post game. A good post game will include a list of players, there AIM screen names, and what their role was. A great post game would be much more elaborate. It would include the players name’s, AIM addresses, what there role was, if they were victorious or not, what phase they died in if they died, the order of guards/seers and successes/results of each, etc. Another thing I always include in a post-game is an overall analysis of how each individual player played. Make sure to point out both flaws and weaknesses and tell the player how they can improve. Be Specific! Also, do not forget to have an MVP or Most Valuable Player award. People always are excited when they win it and it sparks a lot of conversation. Something you want to do is to specify on why you gave that player(s) the award and what other players could have done to be more like that. Do not forget about the LVP award either, it is not popular but it helps emphasize on certain details. Do not forget that when you host a jTWG it is mandatory to say which players are suitable for TWG and which are not along with why and how they can improve.
11 – Do not forget to make the host sign-ups for the next game or someone is sure to get irked.
Ten Cardinal Rules of j/TWG
1. Be active – always be around when you’re called upon and don’t be afraid to give your input on a situation
2. Record all AIM conversations – you never know when you’re going to need these, but save them and study them
3. Take notes – it couldn’t hurt to make a memo of something suspicious and review it later
4. Know the other players – don’t make irrational judgements or impulsive accusations before you know the people you’re accusing or judging
5. Don’t expect anything – don’t get your hopes up about anything, and don’t try to weasel information out of the host
6. Do not take anything to heart – people in this game tend to flame quite a lot. If somebody calls you an idiot, do not take it personal. Learn from your mistakes, improve your playing, and come back and kick their ass!
7. Be specific – when you are presenting your evidence never be vague. You want to lay out every detail as if you were explaining it to a toddler. Make sure to include examples and be thorough
8. Make a good case – before you ever present your evidence read, re-read, and re-re-read it. Check for typos and make sure you have everything in the proper place. Make sure you have plenty of evidence that you know the other players will believe
9. Respect the other players – even if they do not show you respect, respect them. "Do unto others as you would have others do unto you". And always respect the TWC (The Werewolf Council)
10. Have fun! Enjoy yourself, have a good time! Remember, it is only a game.
Note: To address number two in more detail, it is very strategic to look at the times of important things. For example, it is the day phase and a player tells you "oh yeah, I trust Steve" at 07:46:32 (PM) according to the AIM log, but right before that votes for Steve. There may be something-fishy going on if they are lying to you.
The TWG Glossary
Active –
To participate in the game adequately
Activity –
The amount of active people in the game compared to amount of players
remaining
AIM –
America Online Instant Messaging system, the standard means of communication in TWG
Blue –
The common term for a special human; the color a person is seered as
Conversions –
The past tense of convert
Convert –
the act of changing a player’s team or attempting to do so
Curse –
A method of balancing a game
Day –
The phase in which the humans select a player to kill whom they believe to be a wolf
Extend –
The act of increasing the longevity of a particular phase
Green –
The term used commonly to refer to a players role as human; the color a player was seered
Guard –
A human with the power to save the life of one player each night
Guard (2) –
The act of guarding a player’s life
Host –
The person who is running the current game, knows all the roles, and is in charge
Host sign-ups –
The thread designed for people to display their game ideas and other people to vote on which game to play
Human –
A person who is on the human team as opposed to the wolves
Insta –
A scenario during the day phase in which a player is lynched by a vote of more than half the amount of currently living players
Items –
Individual cyber objects that give the holder a particular power
JTWG –
The Junior Werewolf Game
Kill –
To eliminate a player from the game
Lonewolf –
A role in which the player is a wolf, yet does now know who the other wolves are
LVP –
The Least Valuable Player award given to a player the host deems contributed the least to the game
Lynch –
To kill during the day phase
Mason –
A common role in which a certain amount of players knows one another and their role
Master Wolf –
The wolf role in which when seered this person shows up as a human
Millers –
The roles where the seering results will vary according to the host’s instructions
MVP –
The Most Valuable Player award given to the player who the host believes contributed the most to the game and/or won for their team
Neutral –
To remain on no side
Neutral (2) –
A role in which the player is no neither team
Night –
The phase in which the wolves kill someone
Phantom(s) –
A penalty for not voting that does not apply to insta lynches
Phase –
The term given for the particular time in which the game is currently at
Player –
An individual person who is in the game competeing fir his or her team
Player Sign-Ups – T
he thread specifically designed for the curent host to make a list of players who will be playing in his ir her game
PM –
Private message abbreviation
Post-Game –
The thread in which the roles are revelaed and game ended where players can talk freely about tactict they used and what-not
Postwhore –
The act of making repaeted posts on a thread
Postwhore (2) –
A person who makes repeated posts on a thread
Psychic –
A player who is a special human, or blue, who recieves a host PM at the end of each day phase saying how many wolves and how many humans remain in the game
Red –
The term used commonly to refer to a wolf
Red (2) –
The color a person may have been seered
Safety –
A vote that is used to avoid a phantoms that has no basis of suspicion, generally placed on a player with no other votes or phantoms
Seer –
The role in which the player is a spcial human, or blue, and chooses one other player each night to see the roles of
Seer (2) –
The act of seeing another player’s role
Story –
The part of the gmae where the host writes a small plot to go along with the game
Suspect –
A person who shows qualities of being a particular role, therefore placing him or her under suspcion
Suspect (2) –
To think someone of being a particual role
Theme –
The particular story line basis selected by the host
TWC –
The Werewolf Council, a panel of impartial judges used to make rules, enforce rules, and assist the games
TWG –
The Werewolf Game
Vigi –
A kill neither by lynching or wolfing
Vote –
A tally of marks against a player
Wolf –
A person on the wolf team as opposed to the human team
Wolf (2) – To kill at night using wolf powers
FAQ’s And Things To Know
Moderators : DarkManticoreX2 , Shashakiro (DarkManticoreX2 is more reliable to reach)
TWC: Brilliant Dynamite Neon, Travman301, DarkManticoreX2, Thunderstrike687, pntballa18, roundbox, Makilaz
Advisable Threads To See:
the TWG History thread jTWG History thread, The Old Guide, Chardish’s Newbie threads one and two, Kilga’s Default Wolf Conditions thread, My Phantom thread, The Rules (also see below), and, of course, The TWC thread.
The Rules!
The rules can be found here and here.
Acknowledgements
Thank you to pntballa18 (reviewing), Makilaz (revwieng), Brilliant Dynamite Neon (references), travman301 (reviewing), emerald000 (reviewing), and thunderstrike687 for riewving this and adding their input to make it even better! Thank you to all players who have helped me come to these conclusions and write this.
To credit all players, I will tell you that I sent out individual messages to each player I’ve played with and here are there responses:
Originally posted by DarkManticoreX2
Originally posted by Bynary Fission
Originally posted by DrKirth
Originally posted by megamon88
Originally posted by jugglinguy
Originally posted by aTzUeLo1191
Originally posted by meno_rocks123
Originally posted by dooey100
Originally posted by pntballa18
Originally posted by emerald000
Originally posted by FictionJunction
Well, that’s all. Thank you for reading and get out there and play some great games! And who knows, perhaps you’ll be the next big name mentioned?
P.S. All information in here is set on the sole basis of the TWG Forum on FlashFlashRevolution.com as of Tuesday, May 13, 2008 12:21 PM EST.




<3 What I'm doing right now on my computer is re-formatting it. What I mean is, fixing tags, dividing it up to be read easier and find things easier, etc. I'm looking for a few things here: one, DrKirth helped me out greatly with the complete list of all players ever. Later I drafted up all (both games) hosts AND MVPs ever. Should I add them into the index?
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