Kilga
What's the best way to restrict information flow? Provide no information! This will be a 16-player game. 3 wolves, 1 wolfsbane, 1 vigilante. No seer, no psychic, no card-flipping. People are going to have to work with their guts as well as logic.
The story will be centered around the 2006 NBA Draft (the 16 players in this game will each select one of the Top 16 picks, or if they have no preference, will have one assigned), and in homage to the NBA's system, this game will introduce the idea of a guardian lottery. Basically, every night each living player sends in one name of a person they'd like to see guarded. After a 24 hour period, I will collect the selections and pick one at random. For that night only, the selection will be treated as if a guardian was playing and had chosen to guard them that night. This lottery will be redone every night. Note that the wolves will send in picks as well, so even if all the humans send in the same name there's no guarantee that name will be guarded (although it'll be very likely).
FoJaR
bunking game:
there will be 4 wolves, one mason pair, a guardian, a chef, and 10 humans, a total of 18 players.
people can choose to bunk by sending PMs detailing both who they'd like to bunk with, and whose place they'd like to stay at.
the wolves each night get to pick one house to attack, and if one of them has convinced a human to bunk with them, they may also kill that person. regardless of the number of wolves that are bunking with humans, they may only choose one of them as the extra kill.
if the wolves attack a house where two people are bunking, they take them both out. if there is nobody in the house, no kill.
the guardian will guard the houses, not the person, so his power works like the wolves.
with regular wolf kills, the bodies will be found at the house that was wolfed. with the extra wolf kills, the bodies will be found in the town square UNLESS the guardian guards the house that the wolves try to take the extra kill in, in which case the wolves will still get their kill, but they wont be able to get out of the house to do it, and the location of the kill will be revealed.
the chef will once during the game get to end the day period at his leisure, forcing a lynch on the person with the most votes.
ps - cardflipping
if you want to run for host, you have until tomorrow night. then host voting starts and will run for 24 hours. Fri 11pm til sat 11pm. Player signups will be 5pm and 11pm on sunday.
What's the best way to restrict information flow? Provide no information! This will be a 16-player game. 3 wolves, 1 wolfsbane, 1 vigilante. No seer, no psychic, no card-flipping. People are going to have to work with their guts as well as logic.
The story will be centered around the 2006 NBA Draft (the 16 players in this game will each select one of the Top 16 picks, or if they have no preference, will have one assigned), and in homage to the NBA's system, this game will introduce the idea of a guardian lottery. Basically, every night each living player sends in one name of a person they'd like to see guarded. After a 24 hour period, I will collect the selections and pick one at random. For that night only, the selection will be treated as if a guardian was playing and had chosen to guard them that night. This lottery will be redone every night. Note that the wolves will send in picks as well, so even if all the humans send in the same name there's no guarantee that name will be guarded (although it'll be very likely).
FoJaR
bunking game:
there will be 4 wolves, one mason pair, a guardian, a chef, and 10 humans, a total of 18 players.
people can choose to bunk by sending PMs detailing both who they'd like to bunk with, and whose place they'd like to stay at.
the wolves each night get to pick one house to attack, and if one of them has convinced a human to bunk with them, they may also kill that person. regardless of the number of wolves that are bunking with humans, they may only choose one of them as the extra kill.
if the wolves attack a house where two people are bunking, they take them both out. if there is nobody in the house, no kill.
the guardian will guard the houses, not the person, so his power works like the wolves.
with regular wolf kills, the bodies will be found at the house that was wolfed. with the extra wolf kills, the bodies will be found in the town square UNLESS the guardian guards the house that the wolves try to take the extra kill in, in which case the wolves will still get their kill, but they wont be able to get out of the house to do it, and the location of the kill will be revealed.
the chef will once during the game get to end the day period at his leisure, forcing a lynch on the person with the most votes.
ps - cardflipping
if you want to run for host, you have until tomorrow night. then host voting starts and will run for 24 hours. Fri 11pm til sat 11pm. Player signups will be 5pm and 11pm on sunday.




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