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  • TC_Halogen
    Rhythm game specialist.
    FFR Simfile Author
    FFR Music Producer
    • Feb 2008
    • 19376

    #16
    Re: File review's

    Originally posted by buizel8888
    Meh I had a few minutes before I had to leave

    Destination of the Heart:
    - The pitch relevancy in the beginning sticks out ridiculously. Please fix that.
    - between m25 and 27 you have all these hands with barely an audible sound. They only need to be there on the cymbal crashes
    - Inconsistency of placement of the hands. There are a lot of ignored cymbal crashes in the sections other than between m25 and 27. I mean I guess if you're intentionally TRYING to dumb down the file that's one thing, but yeah
    -m29, the pitch relevancy of the jumps in this section could use a lot of work
    -m42.25, you have 16ths going 1 2 3 4 2. The last yellow note, the right arrow, is unneeded.
    -More pitch relevancy issues in the single notes
    -m46 you have a 3, then a 3 16th note pause, then 2 1. There should be another 16th note before that down arrow.
    -m75, pitch relevancy needs help in that section
    -m84.75, that very last section should just go 4 3 2 1 4 3 2 1 12.


    overall I'd give it a ?. It has potentially, but these things really need to be fixed up.
    Quoting this review because I want to point out a few things that you should know before going out and making vast changes to your file.

    Being that you're only starting with simfiling, pitch relevancy is something you shouldn't be inclined to know right away. In addition to that, pitch relevancy is and always be relative - with only four keys, the only way you will ever get proper pitch relevancy is to create a song and assign arrows to particular notes within a melody (etc). With that being said, pitch relevancy is always different based off of the player, and there's no truly perfect way to do things properly.

    Typically, the best pitch relevancy is a set of patterns that can account for the a certain riff/melody without boring the player. Pattern experimentation is a huge deal, and every simfile artist has to learn how to manipulate structure in an effort to get a high level of technical correctness while still offering a high amount of replay factor. Use notes of pitch relevancy with caution - if you really aren't sure how you want to go about representing something, take a look at files from other well known simauthors on FFR or SM and see how they go about doing things.

    The next thing I want to point out is the note of triples only being needed on cymbal crashes.

    From my SM/FFR experience, I've that files can generally be divided into two styles -- an accent-oriented style, which captures the overall feel of the song by giving dominant song instruments more precedence, and a keysounded-style (akin to keysounded games like Pop'n/IIDX/etc.), where you chart based off of the number of coinciding sounds for a specific section. How you want to chart a specific song is entirely dependent on what it has to offer. Typically, a song that holds a fairly constant line, whether it's percussion or melodic, will not make for a great direct layering chart. In this case, saying that triples should only go on cymbal crashes is probably correct. I remember there being a fairly high amount of cymbal crashes at the end of this song, so choose your patterns carefully.

    Finally, if you receive advice to change any sort of patterns without any true objective reasoning, then it typically isn't a mandatory change. Often, you'll see simfile artists get notes for moving steps in a particular section because they force unnecessary mini-jacks, or cause really uneven bursts, or, you'll see notes from people telling you to slow down/speed up patterns (trills/jacks).

    In any case, a lot of people have been going around giving a ton of subjective notes for files, and while it is good to see reviews with subjective notes to nail fun factor, the game will never be fun with constraints on how you should do things.

    $0.02. Let me know if you want me to take a look at this.

    EDIT:
    but you shouldn't severely understep a song to make a file easy. There are plenty of songs that just plain make easier files
    This is also entirely up to you - if you want an easier file for people to enjoy, then that is entirely up to you. Absolutely no one has the right to tell you to beef up a song if you don't want to.

    Comment

    • dragonmegaXX
      ITG playing fur
      FFR Simfile Author
      • Jul 2008
      • 3661

      #17
      Re: File review's

      Originally posted by TC_Halogen
      Quoting this review because I want to point out a few things that you should know before going out and making vast changes to your file.

      Being that you're only starting with simfiling, pitch relevancy is something you shouldn't be inclined to know right away. In addition to that, pitch relevancy is and always be relative - with only four keys, the only way you will ever get proper pitch relevancy is to create a song and assign arrows to particular notes within a melody (etc). With that being said, pitch relevancy is always different based off of the player, and there's no truly perfect way to do things properly.

      Typically, the best pitch relevancy is a set of patterns that can account for the a certain riff/melody without boring the player. Pattern experimentation is a huge deal, and every simfile artist has to learn how to manipulate structure in an effort to get a high level of technical correctness while still offering a high amount of replay factor. Use notes of pitch relevancy with caution - if you really aren't sure how you want to go about representing something, take a look at files from other well known simauthors on FFR or SM and see how they go about doing things.

      The next thing I want to point out is the note of triples only being needed on cymbal crashes.

      From my SM/FFR experience, I've that files can generally be divided into two styles -- an accent-oriented style, which captures the overall feel of the song by giving dominant song instruments more precedence, and a keysounded-style (akin to keysounded games like Pop'n/IIDX/etc.), where you chart based off of the number of coinciding sounds for a specific section. How you want to chart a specific song is entirely dependent on what it has to offer. Typically, a song that holds a fairly constant line, whether it's percussion or melodic, will not make for a great direct layering chart. In this case, saying that triples should only go on cymbal crashes is probably correct. I remember there being a fairly high amount of cymbal crashes at the end of this song, so choose your patterns carefully.

      Finally, if you receive advice to change any sort of patterns without any true objective reasoning, then it typically isn't a mandatory change. Often, you'll see simfile artists get notes for moving steps in a particular section because they force unnecessary mini-jacks, or cause really uneven bursts, or, you'll see notes from people telling you to slow down/speed up patterns (trills/jacks).

      In any case, a lot of people have been going around giving a ton of subjective notes for files, and while it is good to see reviews with subjective notes to nail fun factor, the game will never be fun with constraints on how you should do things.

      $0.02. Let me know if you want me to take a look at this.

      EDIT:

      This is also entirely up to you - if you want an easier file for people to enjoy, then that is entirely up to you. Absolutely no one has the right to tell you to beef up a song if you don't want to.
      This was good for me too see.

      But yeah, if you have time I would love for you to look at them ^^

      Comment

      • buizel8888
        FFR Player
        • Mar 2008
        • 1536

        #18
        Re: File review's

        AJ once again having no idea what he's talking about.


        Going to that accent thing...this mean I can step a song in all quads? I'm just accenting the sounds with quads after all. Under your reasoning, this is a perfect file and will get accepted no problem.
        <%SSH|Korysar> does anyone else watch pornos for the soundtrack
        <Mehified> No offense to you tho xd
        <@Alive> i misunderstood the meaning of shiney instruments and he tole me to calm down
        <+lurker> if i want porno music
        <+lurker> i'll listen to the sonic 3 ost
        <%SSH|Korysar> LMFAO
        <sjoecool1991> ahaha

        Comment

        • who_cares973
          FFR Player
          • Aug 2006
          • 15407

          #19
          Re: File review's

          Beep boop I'm a robot

          Comment

          • TC_Halogen
            Rhythm game specialist.
            FFR Simfile Author
            FFR Music Producer
            • Feb 2008
            • 19376

            #20
            Re: File review's

            Originally posted by buizel8888
            AJ once again having no idea what he's talking about.


            Going to that accent thing...this mean I can step a song in all quads? I'm just accenting the sounds with quads after all. Under your reasoning, this is a perfect file and will get accepted no problem.
            Kory, you're allowed to preach and I am as well. I'm not saying anything you're saying is wrong, I'm saying that he should solicit advice only when necessary.

            And believe me, I'm fairly certain I'm well enough established as a simfile artist to know that my style works just as well as anyone else. There's a reason why people enjoy my files.

            Comment

            • buizel8888
              FFR Player
              • Mar 2008
              • 1536

              #21
              Re: File review's

              My final say in this thread because I'd rather not garbage up a perfectly good thread with a pointless argument.

              You actually are pointing out and exactly saying that my critique is wrong. What you should be doing if you actually cared enough to make a point on the matter is reviewing the file yourself, and not trying to discredit someone else.

              Solicit advice when necessary? That would kind of be the whole point of the thread, or did you suddenly forget what the word 'review' means?


              When you make a file that I can't find more than 5 things wrong with, talk to me then.
              <%SSH|Korysar> does anyone else watch pornos for the soundtrack
              <Mehified> No offense to you tho xd
              <@Alive> i misunderstood the meaning of shiney instruments and he tole me to calm down
              <+lurker> if i want porno music
              <+lurker> i'll listen to the sonic 3 ost
              <%SSH|Korysar> LMFAO
              <sjoecool1991> ahaha

              Comment

              • TC_Halogen
                Rhythm game specialist.
                FFR Simfile Author
                FFR Music Producer
                • Feb 2008
                • 19376

                #22
                Re: File review's

                coming from a person who thinks the only way to make proper pitch relevancy on a descending scale is 4321 six hundred and forty times

                I never once said in my post, that you were wrong. If you want to put stuff in my mouth, go on right ahead. When you find "Kory is wrong and shouldn't be listened to", then go right ahead.

                I'm actually in the process of writing up notes on the file, so if you're willing to wait a little bit, I'll gladly get them to you.

                Comment

                • buizel8888
                  FFR Player
                  • Mar 2008
                  • 1536

                  #23
                  Re: File review's

                  Nah. I couldn't care less about the files ACTUALLY getting fixed up. I'm an editor. Critiquing shit is my job =p. If I reviewed this subjectively, I'd auto reject both files for being renard.

                  Which reminds me. Why is Lune Noir still in the game? I asked for that file to be taken out months ago. kthx
                  <%SSH|Korysar> does anyone else watch pornos for the soundtrack
                  <Mehified> No offense to you tho xd
                  <@Alive> i misunderstood the meaning of shiney instruments and he tole me to calm down
                  <+lurker> if i want porno music
                  <+lurker> i'll listen to the sonic 3 ost
                  <%SSH|Korysar> LMFAO
                  <sjoecool1991> ahaha

                  Comment

                  • _Zenith_
                    Accuracy Player
                    • Mar 2011
                    • 4629

                    #24
                    Re: File review's

                    Originally posted by dragonmegaXX
                    Also note I want to submit rainbow and destination to the next batch potentially o.o I want a file in game :3
                    As do I





                    Comment

                    • dragonmegaXX
                      ITG playing fur
                      FFR Simfile Author
                      • Jul 2008
                      • 3661

                      #25
                      Re: File review's

                      I read comics for 10 minutes and my thread is double in length o.o

                      Comment

                      • buizel8888
                        FFR Player
                        • Mar 2008
                        • 1536

                        #26
                        Re: File review's

                        Originally posted by dragonmegaXX
                        I read comics for 10 minutes and my thread is double in length o.o
                        This what you get when two furries with giant egos butt heads
                        <%SSH|Korysar> does anyone else watch pornos for the soundtrack
                        <Mehified> No offense to you tho xd
                        <@Alive> i misunderstood the meaning of shiney instruments and he tole me to calm down
                        <+lurker> if i want porno music
                        <+lurker> i'll listen to the sonic 3 ost
                        <%SSH|Korysar> LMFAO
                        <sjoecool1991> ahaha

                        Comment

                        • SasHiiiii
                          FFR Player
                          • Sep 2009
                          • 164

                          #27
                          Re: File review's

                          So much drama going on here... Whatever, not my business

                          @dragonmegaXX
                          I found all 3 files fun. Keep it up and don't get discouraged

                          Comment

                          • dragonmegaXX
                            ITG playing fur
                            FFR Simfile Author
                            • Jul 2008
                            • 3661

                            #28
                            Re: File review's

                            Originally posted by buizel8888
                            This what you get when two furries with giant egos butt heads
                            wait what

                            Comment

                            • TC_Halogen
                              Rhythm game specialist.
                              FFR Simfile Author
                              FFR Music Producer
                              • Feb 2008
                              • 19376

                              #29
                              Re: File review's

                              Kory seems to be under the impression that I'm a furry.


                              Destination of the Heart:

                              - nice job PRing the intro - this or 1343 works to capture the C/G/C (+1)/G/C pitches of the melody (also, this note right here is proof that PR is subjective/relative - Kory says that it sticks out, but I say it's correct; he'd probably say something like 1232 or 2343, which also works because it still captures the interval properly)
                              - 29.615 to 31.165: The strings here are fairly gentle and quiet, so the jumps/triples here stick out quite a bit. The quad is fine, though.
                              - 33.815 to 60.065: To give this section a bit more of a punch, you could add triples to cymbal crashes. Not required by any means, but it can help seperate the crashes from the rest of the song because of layering.
                              - 35.915: nice intentional ommision of layering to account for the 16ths, it plays out smoothly this way
                              - 43.415 to 47.015: your layering for this section disappears - any reason why? Being that you only omit jumps when the melody is playing 16th notes, there's not too much of a reason to omit them here too. Take into account that the difficulty suddenly drops for a bit because of this, when it doesn't really need to be.
                              - 53.015 to 57.515: ^, although not quite as big of a deal because 16ths start appearing again
                              - 71.540: since the jumps are following strings, this jump and the one at 71.990 are incorrectly placed - they land on 4ths here, too.

                              This file isn't bad by any means - in fact, it was surprising to see someone claiming to be a new stepartist and seeing some halfway decent pitch relevancy. It flows relatively well too.

                              Comment

                              • i love you
                                Live a wonderful life~
                                FFR Simfile Author
                                • Oct 2006
                                • 7313

                                #30
                                Re: File review's

                                lol Kory

                                Rainbow Tylenol- File is fun. No need to change anything.

                                Destination of the Heart- File is fun. No need to change anything.

                                Stamp on the Ground- File is fun but more on the repetitive side due to the song but that is not your fault. As long as the file is fun, you're good bro.

                                You're Welcome.
                                ===============================
                                The idea that RDCP 3 may come out in the future is a fun thought to have~
                                ===============================

                                Comment

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