Removing a Stop

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  • itmorr
    Custom User Title
    • Jun 2006
    • 1498

    #1

    Removing a Stop

    I'd like to edit a simfile that was generated with Dancing Monkeys. Is there any way to remove stops? I tried going into the menu and setting "Edit Stop" to 0, which doesn't remove it.

    Edit-- Sorry if this is the wrong forum area to post my question in.




    Originally posted by jwcgator
    (12:31:27 AM) jwcgator2: I got it! I'll write an auto-procrastination program!
    (12:31:33 AM) jwcgator2: meh, i'll make it later
  • Afrobean
    Admiral in the Red Army
    • Dec 2003
    • 13262

    #2
    Re: Removing a Stop

    I do believe there is a way to remove stops in the SM editor. It probably will throw off every arrow after that though. For example, if the stop is for half a beat, every arrow after that will be synced right, but it'll be a half beat off in terms of color.

    Comment

    • ducky285
      FFR Player
      • Oct 2005
      • 1388

      #3
      Re: Removing a Stop

      Go into the SM Editor, point the cursor where the stop is, press Enter, and select Convert Pause to Beats. The file will stay onsync, but the pause will be removed.
      Quack quack quack

      Comment

      • itmorr
        Custom User Title
        • Jun 2006
        • 1498

        #4
        Re: Removing a Stop

        I tried that too, ducky, but it still says 1.20 next to the line after doing it, which represents a stop. Is there something I might be doing wrong?




        Originally posted by jwcgator
        (12:31:27 AM) jwcgator2: I got it! I'll write an auto-procrastination program!
        (12:31:33 AM) jwcgator2: meh, i'll make it later

        Comment

        • Patashu
          FFR Simfile Author
          FFR Simfile Author
          • Apr 2006
          • 8609

          #5
          Re: Removing a Stop

          Have you selected the stop by holding shift and moving the cursor?
          Patashu makes Chiptunes in Famitracker:
          http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
          http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
          Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
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          Comment

          • itmorr
            Custom User Title
            • Jun 2006
            • 1498

            #6
            Re: Removing a Stop

            Yes.




            Originally posted by jwcgator
            (12:31:27 AM) jwcgator2: I got it! I'll write an auto-procrastination program!
            (12:31:33 AM) jwcgator2: meh, i'll make it later

            Comment

            • -Izzy-
              Banned
              FFR Simfile Author
              • Nov 2005
              • 1629

              #7
              Re: Removing a Stop

              Well removing the half a beat stop and moving the arrows down half a beat would be the only way cause no matter what its going to be like that anyways even if the stop was never there.

              Comment

              • itmorr
                Custom User Title
                • Jun 2006
                • 1498

                #8
                Re: Removing a Stop

                Is that using Delete Beat and Shift Up from the area menu? I just tried that, with an area selected and the stop within the selection, and it didn't do anything. If that's the correct option, I think maybe Dancing Monkeys might have generated this file wierd or something.




                Originally posted by jwcgator
                (12:31:27 AM) jwcgator2: I got it! I'll write an auto-procrastination program!
                (12:31:33 AM) jwcgator2: meh, i'll make it later

                Comment

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