ddreamstudio / sm5 issues

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • johnnyboy898
    FFR Player
    • Jul 2007
    • 58

    #1

    ddreamstudio / sm5 issues

    I made a stepfile for a song in ddreamstudio that had a BPM change, and I saved it as a .sm file (not the single-bpm option). Opened it up in SM3.9 and it worked perfectly, and everything was in sync. Opened it up in SM5 and there were no BPM changes and all the arrows started way too early.

    I tried the same with a single-bpm .sm file and that didn't change anything.

    How can I fix this? I searched around the forums and did some googling to no avail.
  • Wayward Vagabond
    Confirmed Heartbreaker
    FFR Simfile Author
    • Jul 2012
    • 5866

    #2
    Re: ddreamstudio / sm5 issues

    Kommi should know what's up, be warned that he will just tell you to stop using ddream. Don't listen to him though he's crazy

    Comment

    • Ohaider
      FFR Veteran
      • Jun 2012
      • 2893

      #3
      Re: ddreamstudio / sm5 issues

      SM5 reads step timing changes over song timing changes
      unfortunately I don't know how to export files from ddream under song timing, which is what you want, because i'm unfamiliar with ddream haha

      http://www.flashflashrevolution.com/...80&postcount=8

      Comment

      • Jousway
        FFR Player
        • Jun 2009
        • 865

        #4
        Re: ddreamstudio / sm5 issues

        first, which sm5 are you using, because there has been changes in the code for autogeneration from old negbpm's and stuff to sm5 timing system

        second, no need to convert files from .sm to .ssc because sm5 does it for you



        also I step with ddream (or 3.9+ for xmod) and use sm5 for playing because the editor in sm5 is fucking shit
        Its not a bug its a FEATURE!



        Comment

        • johnnyboy898
          FFR Player
          • Jul 2007
          • 58

          #5
          Re: ddreamstudio / sm5 issues

          SM5 Beta 2a

          i ended up very tediously figuring it out by using the BPM that DDream calculated (by putting a beat at the very start of the song and one at where the song's beat starts) and using SM5's editor to make the very first measure run at 8.55 BPM. still, i want to know if there's a way of doing the bpm changes in ddream and then play straight away in SM5 without any of this crap
          Last edited by johnnyboy898; 06-28-2013, 07:25 AM.

          Comment

          Working...