Two Files

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  • Choofers
    FFR Player
    FFR Music Producer
    • Dec 2008
    • 6205

    #1

    Two Files

    keyboard file, decisions by borgore
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    pad file, men's milk booster rifle by roughsketch, not ogg patched though
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    I'm not fast enough to play the pad file, but indexing it is pretty fluent and I've people say that it's decent. Also, crossovers.
  • Coolboyrulez0
    VICES
    FFR Simfile Author
    FFR Music Producer
    • Aug 2006
    • 10042

    #2
    Re: Two Files

    ya but do bitches love cake?
    https://soundcloud.com/cbrbreakcore
    https://cbrrecords.bandcamp.com/

    Comment

    • 04im
      FFR Player
      • Apr 2013
      • 863

      #3
      Re: Two Files

      ice cream

      wunwunbuwnbwubuwbuwbuwubuwbuwbuwubuwb

      ice cream

      wubuuuuwbuuwbuwuwuuwuuwbuwbuwubuwb
      "Blacker than a moonless night, hotter and more bitter than hell itself... that is coffee." 2diep4yuo
      #teamtwerk #bootyhunters

      Comment

      • Choofers
        FFR Player
        FFR Music Producer
        • Dec 2008
        • 6205

        #4
        Re: Two Files

        stepmania

        can someone at least look at the pad file, it's been years since I've made a pad file

        Comment

        • TC_Halogen
          Rhythm game specialist.
          FFR Simfile Author
          FFR Music Producer
          • Feb 2008
          • 19376

          #5
          Re: Two Files

          There are elements of this chart that clearly indicate you're not used to pad charting (note: don't take that as a bad thing, just take it exactly as what it is -- inexperience). You have a large overabundance of mines that serve as placeholders for sounds, rather than particular step gimmicks, speed change accents, or other various things that mines are typically used for.

          I will give you credit, though -- the utilization of rolls for buzzes was very smart and is definitely something that you could keep doing; seasoned pad stepartists do that all the time.

          In terms of pattern flow, it's certainly there. There's no treacherous double-steps that will murder your lifebar if you come into a pattern wrong at all, and the patterns are done well for the most part. One thing that you need to keep in mind is that you can mimic any pattern you have done that faces the player left in a way that faces the player right as well. For example, when things pick up at 34.836s, you use some very generous patterns, but you also keep the player facing left for a very long time -- it takes you almost six seconds to make the player face right (happens at 41.076). Vary up your patterns outside of your speedy areas and improve the overall distribution of body turning so that a player does some brutally fast stuff facing left, takes a break with a few changes in direction, then does some brutally fast stuff on the right side, takes a break with a few changes in direction, and so forth. The best way to understand how to work with this is to take a look at some of Mad Matt's Tachyon packs (Tachyon Delta, especially).

          Also, be mindful of HOW the player executes the patterns. At 250 BPM 16ths, patterns like this:


          ...often lead to misses because they force the player to tag the inner panel of the up arrow to the inner panel of the down arrow. Think about this looking at a pad for just a moment:



          The reason why U/L/D is such a bad pattern at this speed in this particular case is because you have to tag the up AND down arrow with the same foot -- this is a considerably long distance for your foot to travel in an extremely short period of time (as opposed to U/D/L, where your left foot can hit the up arrow's bottom-left inner panel and then just shift ever so slightly to hit the top-right part of the left arrow's inner-right bracket). Patterns that force one foot to cross the center panel (known as "candles") are also waaaaaaaay more draining than patterns that keep you very tightly formed.

          There's not much else to critique -- you've certainly got flow down and you don't have any double-steps to note, it's just a matter of fine-tuning your file's playability a bit more now.

          Comment

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