Ideal Stream patterns

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  • alloyus
    ¯\_(ツ)_/¯
    FFR Simfile Author
    • Oct 2006
    • 3269

    #31
    Re: Ideal Stream patterns

    Index friendly might look spread friendly, but it can be a lot more stamina draining (see vertex gamma true version)

    ^FFP_D0pey btw

    Comment

    • Leo137
      FFR Player
      • Apr 2012
      • 422

      #32
      Re: Ideal Stream patterns

      Trilling in index is lot more easier compared when playing spread, that's probably why it feels akward
      My latest works:

      BCMP-ish (6key)

      Solo 137 Pack (6key)

      Jumpstream of Fighters vol.1

      Jumpstream of Fighters vol.2

      6k key discord

      Comment

      • Xx{Midnight}xX
        FFR Player
        • Aug 2007
        • 8548

        #33
        Re: Ideal Stream patterns

        So yeah I finally sat down and read everything here, and I must say I think I understand this to a good degree now. I'm gonna be experimenting with these patterns a bit and let you all know how this turns out.

        Comment

        • Patashu
          FFR Simfile Author
          FFR Simfile Author
          • Apr 2006
          • 8609

          #34
          Re: Ideal Stream patterns

          When you ask 'what pattern do I make this stream?' The first question to ask is 'given the bpm and how abrasive I want the file/this part to be, how hard do I want it?'

          Hard spread patterns are things that (from easiest to hardest):
          -Are not evenly balanced over 3-4 fingers (the less evenly the harder, if it's perfectly even you just jumptrill it)
          -Tend to have minitrill patterns in them, the more often the harder (for pad it's the opposite), minitrills that link only one column at a time count too e.g. 12324232123234323132323432 (notice the long run of alternate 2s and then 3s)
          -Tend to have one handed minitrill patterns in them, something like 12123432123434 or 12321232123232123 is really hard spread especially if it has 24ths/32nds in it that also follow the one-handed minitrillishness of it instead of being your typical hits-all-four-columns burst

          These also apply to jumpstream patterning, just look at any icyworld file and you'll see 99% of his js is set out to be easy to hit (even over the columns, tends to keep trills on opposite hands, etc)
          So if you want to make hard stream just do the opposite

          also, the reason why index patterns minus dumb trill stuff are highly comfortable is because it restricts you to a subset of all possible streams, meaning the stream hitter has to decode less information per note, it also tends to hit middle fingers more often than the outside fingers but I'm not sure if that's related or not
          Last edited by Patashu; 11-22-2012, 06:26 PM.
          Patashu makes Chiptunes in Famitracker:
          http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
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          • dAnceguy117
            new hand moves = dab
            FFR Simfile Author
            • Dec 2002
            • 10097

            #35
            Re: Ideal Stream patterns

            Originally posted by kommisar
            also I refuse to play shind bad because it has a double step in it
            lmfao that owns

            Originally posted by Xx{Midnight}xX
            So yeah I finally sat down and read everything here, and I must say I think I understand this to a good degree now. I'm gonna be experimenting with these patterns a bit and let you all know how this turns out.
            \o/

            Originally posted by Patashu
            When you ask 'what pattern do I make this stream?' The first question to ask is 'given the bpm and how abrasive I want the file/this part to be, how hard do I want it?'
            word. good call.

            I think the initial question here was basically "all my stream patterns end up being vry difficult. how i make easy?" and everyone was like "index patternzzz"

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