[sm-ssc] JamLegend Tap

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  • Jousway
    FFR Player
    • Jun 2009
    • 865

    #1

    [sm-ssc] JamLegend Tap

    What this, JamLegend in ssc? this must be a joke right?
    NOPE.JPG




    ENJOY



    EDIT:
    RIP JAMLEGEND
    Its not a bug its a FEATURE!



  • sallygwizz38
    Banned
    • Apr 2011
    • 1

    #2
    Re: [sm-ssc] JamLegend Tap

    hi vid is cool

    Comment

    • sakura080789
      Rapture Universe
      • Feb 2007
      • 1751

      #3
      Re: [sm-ssc] JamLegend Tap

      lol this will be cool to play with
      Last edited by sakura080789; 05-14-2011, 03:15 PM.

      Comment

      • Jousway
        FFR Player
        • Jun 2009
        • 865

        #4
        Re: [sm-ssc] JamLegend Tap

        Pump it Up version
        Its not a bug its a FEATURE!



        Comment

        • who_cares973
          FFR Player
          • Aug 2006
          • 15407

          #5
          Re: [sm-ssc] JamLegend Tap

          haha this is awesome and you used i love orange things :']

          Comment

          • Jousway
            FFR Player
            • Jun 2009
            • 865

            #6
            Re: [sm-ssc] JamLegend Tap

            Originally posted by who_cares973
            haha this is awesome and you used i love orange things :']
            I used it because I also love orange things
            and its an awesome chart xd

            edit: if people care and wonder how the explosion work here is the really easy particle system I wrote
            Code:
            local t = Def.ActorFrame {
            	Def.Sprite {
            		Texture=NOTESKIN:GetPath( "_Down", "Explosion" );
            		W1Command=cmd(diffusealpha,1;zoom,1;linear,0.1;zoom,1;linear,0.06;diffusealpha,0);
            		W2Command=cmd(diffusealpha,1;zoom,1;linear,0.1;zoom,1;linear,0.06;diffusealpha,0);
            		W3Command=cmd(diffusealpha,1;zoom,1;linear,0.1;zoom,1;linear,0.06;diffusealpha,0);
            		W4Command=cmd(diffusealpha,0);
            		W5Command=cmd(diffusealpha,0);
            	};
            	Def.Sprite {
            		Texture=NOTESKIN:GetPath( "_Down", "Part" );
            		W1Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
            		W2Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
            		W3Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
            		W4Command=cmd(diffusealpha,0);
            		W5Command=cmd(diffusealpha,0);
            	};
            	Def.Sprite {
            		Texture=NOTESKIN:GetPath( "_Down", "Part" );
            		W1Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
            		W2Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
            		W3Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
            		W4Command=cmd(diffusealpha,0);
            		W5Command=cmd(diffusealpha,0);
            	};
            	Def.Sprite {
            		Texture=NOTESKIN:GetPath( "_Down", "Part" );
            		W1Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
            		W2Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
            		W3Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
            		W4Command=cmd(diffusealpha,0);
            		W5Command=cmd(diffusealpha,0);
            	};
            	Def.Sprite {
            		Texture=NOTESKIN:GetPath( "_Down", "Part" );
            		W1Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
            		W2Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
            		W3Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
            		W4Command=cmd(diffusealpha,0);
            		W5Command=cmd(diffusealpha,0);
            	};
            	Def.Sprite {
            		Texture=NOTESKIN:GetPath( "_Down", "Part" );
            		W1Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
            		W2Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
            		W3Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0);
            		W4Command=cmd(diffusealpha,0);
            		W5Command=cmd(diffusealpha,0);
            	};
            };
            return t;
            Last edited by Jousway; 05-15-2011, 04:31 AM.
            Its not a bug its a FEATURE!



            Comment

            • who_cares973
              FFR Player
              • Aug 2006
              • 15407

              #7
              Re: [sm-ssc] JamLegend Tap

              i was wondering how you got that to work

              Comment

              • Jousway
                FFR Player
                • Jun 2009
                • 865

                #8
                Re: [sm-ssc] JamLegend Tap

                Originally posted by who_cares973
                i was wondering how you got that to work
                its the power of lua xd
                Its not a bug its a FEATURE!



                Comment

                • jimerax
                  FFR Simfile Author
                  FFR Music Producer
                  • Nov 2003
                  • 8185

                  #9
                  Re: [sm-ssc] JamLegend Tap

                  Nice noteskin.

                  Comment

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