[sm-ssc] JamLegend Tap
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Re: [sm-ssc] JamLegend Tap
lol this will be cool to play withLast edited by sakura080789; 05-14-2011, 03:15 PM.Comment
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Re: [sm-ssc] JamLegend Tap
Pump it Up version
Its not a bug its a FEATURE!





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Re: [sm-ssc] JamLegend Tap
I used it because I also love orange things
and its an awesome chart xd
edit: if people care and wonder how the explosion work here is the really easy particle system I wrote
Code:local t = Def.ActorFrame { Def.Sprite { Texture=NOTESKIN:GetPath( "_Down", "Explosion" ); W1Command=cmd(diffusealpha,1;zoom,1;linear,0.1;zoom,1;linear,0.06;diffusealpha,0); W2Command=cmd(diffusealpha,1;zoom,1;linear,0.1;zoom,1;linear,0.06;diffusealpha,0); W3Command=cmd(diffusealpha,1;zoom,1;linear,0.1;zoom,1;linear,0.06;diffusealpha,0); W4Command=cmd(diffusealpha,0); W5Command=cmd(diffusealpha,0); }; Def.Sprite { Texture=NOTESKIN:GetPath( "_Down", "Part" ); W1Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0); W2Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0); W3Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0); W4Command=cmd(diffusealpha,0); W5Command=cmd(diffusealpha,0); }; Def.Sprite { Texture=NOTESKIN:GetPath( "_Down", "Part" ); W1Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0); W2Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0); W3Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0); W4Command=cmd(diffusealpha,0); W5Command=cmd(diffusealpha,0); }; Def.Sprite { Texture=NOTESKIN:GetPath( "_Down", "Part" ); W1Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0); W2Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0); W3Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0); W4Command=cmd(diffusealpha,0); W5Command=cmd(diffusealpha,0); }; Def.Sprite { Texture=NOTESKIN:GetPath( "_Down", "Part" ); W1Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0); W2Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0); W3Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0); W4Command=cmd(diffusealpha,0); W5Command=cmd(diffusealpha,0); }; Def.Sprite { Texture=NOTESKIN:GetPath( "_Down", "Part" ); W1Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0); W2Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0); W3Command=cmd(diffusealpha,1;x,-1;y,-1;bounceend,1;x,120*math.random(-2,2);y,60*math.random(2,4);diffusealpha,0); W4Command=cmd(diffusealpha,0); W5Command=cmd(diffusealpha,0); }; }; return t;Last edited by Jousway; 05-15-2011, 04:31 AM.Its not a bug its a FEATURE!





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