another multihour car trip, another couple of files churned out
Oppression: 4/8/12/??/-/-. this is going to be really something on heavy I tell you
Scorching Back: 2/4/7/11/-/-.
Hero's End: 1/3/4/6/7/10. I apologize for making so many charts to this song ._.
Balcony: 1/3/6/9/-/-. gimmick file
slight tweaks to Labyrinth Fight and Got Heart Tank!.
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Skyfox: Oops, sorry! I stepped Last Cave in another long car trip today. Maybe you'd like to look at mine and tell me if anything is missing, incorrect, should be done a different way or if there should be another chart doing XXX?
Another car trip, another bunch of charts. Today is the Day of Dumps.
Last Cave: 3/4/7/-/13/18. Oni is 11 by density that got rated up for minijacks and spurtiness, similarly edit is 17. Edit is a homage to Almost There Edit. I think something should go in the gap between standard and oni, but it's a tricky song to work with, because all the memorable instruments are really straightforward rhythms - the minijacky instrument is the most interesting but by far hardest thing.
Quiet got an update: Oni is heavy but with a thick carpet of mines instead of a splattering of them. (I'm thinking of putting holes in the carpet just to be harder to read.) Edit is Sandstorm speed jacks.
Run! got an update: Partially because I noticed the quiet trilling I was stepping starts a beat earlier than I thought, partially to alter the second halves of all the charts and make them better rounded in terms of what patterns they provide. In the process light turned into a 6 from a 5.
Oppression got an update: Heavy is a 19 footer that is a homage to Gigadelic. Excellent.
Balcony got an update: Sprinkled mines over the charts. Still horrifically boring. I have no idea what I can do to make an edit chart for this.
Charge got a light chart. 6. Short song, so I'm sure I'll finish it next time I sit down.
Labyrinth Fight got an edit chart. 15. BS fast jumpstream.
As always, download and extract for the most up to date sms:
don't need to cut it. just step anywhere between 1 and 2 full loops like what I've been doing. (I like to step a little of the start again at the end, it feels like an outro if you do that)
also all the songs -I- want to step are dibsed too :monkey:
First is that I'm tempted to step some songs from Cave Story Remix Project.
Almost There and Cave Story have been done and redone for solo by Yesssss and Tsuka respectively, but I could throw on some easier charts.
Escape Route is tempting - it's an awesome 6 minute remix of Gestation.
Taking Advantage is a 3 minute remix of Labyrinth Fight with pseudo-breakbeats that I think would be fun.
Ballrawg is a remix of Balrog Theme with plenty of variation on instruments and melodies - and only 2 minutes.
Songs like Mimiga Vibe, Island of Eden and Ball of Ballos are tempting, but damn - 7 minutes in length.
Decision has an interesting second half...2 minutes. Maybe with a cut, lol
There might be a couple others worth doing, I'd have to listen again.
Second is that I made a list of 'tiers' for the songs. It should speak for itself, and organizes the songs fairly nicely.
==ICONIC TIER== (2)
Cave Story (Plantation)
Moonsong
==Boss Tier== (4)
Last Battle
Eyes of Flame
Gravity
Oppression
==Action Stage Tier== (9)
Running Hell (Curly's Theme)
Last Cave
Labyrinth Fight
On to Grasstown
Mischievous Robot
Meltdown 2
Scorching Back
Jenka 2
Living Waterway
==Jazzy **** Tier== (2)
White
The Way Back Home
==Good Unused Tier== (2)
Ice Fortress
Pier Walk
==Slow but tolerable tier== (7)
Gestation
Jenka 1
Cemetrary
Pulse
Geothermal
Hero's End
Safety
==Bore ya to sleep tier== (3)
Mimiga Town
Plant
Toroko's Theme
==Too short but fast paced Tier== (5)
Run!
Balrog's Theme
Charge
Access
Zombie
==Ambient Tier== (5)
Quiet
Balcony
Seal Chamber
Break Down
Tyrant
==Fanfare Tier== (4)
Game Over
Got Item!
Got Heart Tank!
Victory!
==Bad Unused Tier== (6)
Kizuato
Iron Head
People of the Root
Rock Org
Plant B
Meltdown
Finally, I took every done 4key chart so far and organized them by difficulty. Might be useful later. The fanfare and ambient tiers are italicized.
==1== (7-12)
Access B
Gestation B
Cemetary B
Safety B
Pulse B
Living Waterway B Quiet B
Hero's End B Balcony B
Break Down B
Got Item! B
Game Over B
==2== (10-12)
Gestation L
Plant B
Balrog's Theme B
Mischievous Robot B
Meltdown 2 B Tyrant B
Jenka 1 B
Jenka 2 B
Labyrinth Fight B
Geothermal B Quiet L
Scorching Back B
==3== (10-13)
Gravity B
Cemetary L
Safety L
Pulse L Tyrant L
Run! B
Jenka 1 L
Hero's End L
Last Cave B Balcony L
Charge B
Running Hell (Curly's Theme) B Seal Chamber B
==4== (16-19)
Access L
Gestation S
Plant L
Balrog's Theme L
Mischievous Robot L
Meltdown 2 L
Jenka 2 L
Geothermal L
Oppression B
Living Waterway L Quiet S
Scorching Back L
Hero's End S
Last Cave L
Zombie B
Last Battle B Game Over L
Victory! B
Almost There B
==5== (6-7)
Plant S
Cemetary S
Safety S
Pulse S
Labyrinth Fight L
Living Waterway S Get Heart Tank! B
==6== (12-15)
Access S
Gestation H
Plant H (holds)
Gravity L
Safety H (holds)
Mischievous Robot S Tyrant H (somewhat holds)
Run! L
Jenka 1 S
Geothermal S
Hero's End H Balcony S
Charge L
Zombie L Game Over S
==7== (11-12)
Balrog's Theme S
Mischievous Robot H
Pulse H (holds)
Meltdown 2 S
Jenka 2 S
Labyrinth Fight S (jacks)
Living Waterway H
Scorching Back S
Hero's End C
Last Cave S
Last Battle L Got Item! L
==8== (6-7)
Cemetary H (holds)
Geothermal H (somewhat holds)
Oppression L
Zombie S Get Heart Tank! L
Almost There L
Cave Story H
==9== (8-12)
Access H
Plant C (holds, chords)
Gravity S
Pulse E (holds)
Jenka 1 H
Jenka 2 H (somewhat jacks)
Labyrinth Fight H (jacks)
Living Waterway C (chords) Balcony H (holds)
Got Item! S
Game Over H (holds)
Victory! L
==10== (6-7)
Gestation E (chords)
Meltdown 2 H
Run! S Quiet H (mines)
Hero's End E
Charge S (holds)
Almost There H (jacks)
==11== (4)
Balrog's Theme H
Mischievous Robot C (holds)
Scorching Back H (jacks)
Zombie H
==12== (6-8)
Access E
Meltdown 2 C
Run! H
Jenka 2 C (somewhat jacks)
Oppression S (holds, jacks)
Living Waterway E (jacks) Get Heart Tank! S
Victory! S
==13== (3)
Gravity H (holds)
Last Cave C (jacks)
Almost There C (jacks, holds)
==14== (2-5)
Charge C (holds, jacks, chords)
Zombie C Got Item! H
Get Heart Tank! H (holds)
Game Over E (trills)
==15== (2-5)
Run! C
Labyrinth Fight E Quiet C (mines)
Quiet E (jacks)
Victory! H (jacks)
Being that I'm really out of shape in terms of playing FFR, I somewhat feel like committing time to this pack just to help out a bit, and to get myself out there a bit more.
I still have to make a few more charts for MrMagic's FFR tournament, but after that, it should be fair game. Have any recommendations for me within the pack?
finished heavy chart for.......whatever the hell i was stepping damn
ill do others and probably bs a little for an oni chart cuz it is seriously straight 8th notes fuuck all of you who took the dynamic songs
Lmao so of course everyone gets interested by the time I've finished almost every song out of boredom. Anyone could have seen that coming
Since the singles charts are almost all done by this point, your choices are:
1. Step Ice Fortress :shades: seriously that song is mad awesome
2. Step for solo (or 3/5/7/8 keys)
3. Fix/improve any charts of mine that suck more than they ought to. PLAYTESTING TIME
4. wait and see if anyone who dibsed drops it
BUT WAIT, THERE'S MORE
Today I picked out and made cuts of every song from the Cave Story Remix Project that I thought has potential (excluding Almost There and Cave Story, which already have single and solo charts - I'll organize them being in the pack). I haven't bothered to figure out bpms or offsets. Below is a zip of all of them:
To help you decide, here's a list of songs by genre:
Rock: Ball of Ballos, Grass Stains (/!\ on to grasstown remix /!\), Island of Eden
Wishes it was rock: Ballrawg, Taking Advantage
Ambient drum'n'melody: Escape Route, Scrap Metal, Shoddy Loch
Breakcore: Decision
24th Jazz: Smoothie Brace (alert this song is awesome)
Marching Band: Welcome Home (hey. it's better than mimiga town ok. lmao)
-It's not mandatory that all these songs be stepped, but the more the better.
-Step for singles or solo preferably, or any other number of columns if you feel like it
-With the exception of Escape Route, you can stop early if you want. I made the cutting/fadeouting a bit conservative, just in case
-I would -prefer- that you make multiple keyboard charts, but it is not mandatory this time
-Some of these songs are only 8ths, yes, but 8ths are -fun- when you're learning keyboard. This is important to understand.
Finally, I did a little more work today. It's not much since they're short songs, but I'll post it anyway:
-Charge is done, probably. 3/6/10/-/14/-. Oni is really ridiculously cluttered looking, I just don't know. Bit of a weird song.
-Zombie is done probably. 4/6/8/11/14/-. There's literally nothing else you can do with this song.
-Running Hell (Curly's Theme) now 3/6.
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