Working ITG noteskins?

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  • TC_Halogen
    Rhythm game specialist.
    FFR Simfile Author
    FFR Music Producer
    • Feb 2008
    • 19376

    #1

    Working ITG noteskins?

    You would figure that I would be able to find these being that I'm an ITG stepartist and whatnot, but my issue here is actually within coursing. My arrows are fading properly, but the mines are not; any value within of stealth within 0-99% leaves the mines there, untouched, and 100% makes them disappear. This is extremely problematic with stealth fading and it's completely ruining my course, especially because ITG noteskins have a slightly different pixel ratio than the normal noteskins. This slightly changes mod transitions/speeds for combinations involving vertical movement and I want this to work seamlessly on an ITG machine.

    Does anyone have a working ITG noteskin for Stepmania 3.95 CVS? My OpenITG is acting up: all of my noteskins are showing up red and I don't know why.
    Last edited by TC_Halogen; 11-12-2010, 09:27 PM.
  • 00Razor00
    FFR Player
    • Jul 2006
    • 3530

    #2
    Re: Working ITG noteskins?

    I don't know if this looks like an ITG noteskin to you, but it does to me, and it works on 3.95 if you wanna try it.

    StepManiaThings - More StepMania downloads than you'll ever need...


    Originally posted by t-rogdor
    hey buddy are you looking for a good song to step because if so i really recommend you step In Front Of A Bus

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    • TC_Halogen
      Rhythm game specialist.
      FFR Simfile Author
      FFR Music Producer
      • Feb 2008
      • 19376

      #3
      Re: Working ITG noteskins?

      The ITG/Metal noteskins on SMthings don't have working roll bodies, if I remember correctly.

      I'll check again though to be sure.

      EDIT: yeah, there's no roll bodies for them. Thanks for trying, though =)
      Last edited by TC_Halogen; 11-12-2010, 07:16 PM.

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      • Patashu
        FFR Simfile Author
        FFR Simfile Author
        • Apr 2006
        • 8609

        #4
        Re: Working ITG noteskins?

        If it works otherwise couldn't you make roll bodies?
        Patashu makes Chiptunes in Famitracker:
        http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
        http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
        Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
        http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

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        • TC_Halogen
          Rhythm game specialist.
          FFR Simfile Author
          FFR Music Producer
          • Feb 2008
          • 19376

          #5
          Re: Working ITG noteskins?

          I'm not entirely sure which files need to be added from the 3.95 noteskins to be ported over to the 3.9 noteskin. I haven't worked with sprite/actor files and I'm pretty sure I have to play with redirect files as well.

          I'll give it a shot, but if someone can find me working ITG noteskins, I'd really appreciate as well.

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          • TC_Halogen
            Rhythm game specialist.
            FFR Simfile Author
            FFR Music Producer
            • Feb 2008
            • 19376

            #6
            Re: Working ITG noteskins?

            Alright, I have working rolls and properly disappearing mines, but now my hold explosions are messed up - they keep the flash after the hold is over and will not leave the receptors until a step passes the window. Help?

            EDIT: Got help from Darklink - problem solved; thanks to everyone who helped me!
            Last edited by TC_Halogen; 11-12-2010, 09:26 PM.

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