Tutorial:Simfile Making:Advanced Techniques

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  • Ntc2415
    FFR Veteran
    • Aug 2007
    • 134

    #1

    Tutorial:Simfile Making:Advanced Techniques

    Advanced Simfile Techniques

    Intro:
    Hi, I am Ntc2415, a.k.a. Ntc6992 (until my brother screwed up my account...not the point).
    I have been making simfiles off and on for over a year, studying new tricks and tips in syncing and interesting
    cool tricks. After looking around I found the need for someone to make this tutorial...the ideas are vaguely there
    but noone bothered to explain. So here i am, going to explain this all to you. If i miss anything you want just ask..
    or if you know anything, feel free to post an additional tip below...

    Contents(hint:This list goes from easier to harder techniques)
    I.Hidden and lift Arrows
    II.Stops and BPM jumps(or bpm changes)
    III.Negative BPMS
    IV.Illusion stops
    V.Negative Stops

    _______________________________________________

    I.Hidden and Lift Arrows

    Hidden notes:

    I. How to add
    PRetty simple, just use the right ctrl + [number 1-4(not numpad) for note]

    II. Uses
    Pretty much no uses, it can be used as a placeholder,
    a reference point, or an easter egg in the song.
    These hidden notes are well...hidden...If you hit them
    they give you no points, no additional combo, or anything.

    The only way to hit it is to be exactly marvelous timing
    so, not knowing its there and hitting it perfectly on accident
    will be a coincidence for the user giving the user a 2 second moment of WTF?!

    Lift Notes:

    I. How to add
    Again simple, use Left Ctrl + [number 1-4(not numpad) for note]

    II. Uses
    This is a pretty cool one. This can be used as a
    deadly mixture to screw the person over. The way to hit
    this note is to start the note down then let go of the key
    when the note reaches the target line, thus the name...lift note...
    This is best used before an actual regular note , then causing the user
    to have a spasm to hit the lift note then actually have to hit the note.
    Its like having jacks that are off-timing and evil...muahaha...umm sorry..

    _______________________________________________

    II.Stops and BPM jumps(or bpm changes)

    Stops:

    I. How to add
    Use the keys F10 to add more milliseconds and F9 to reduce milliseconds

    II. Uses
    This is simple. You uses stops to make the song stop when the user
    doesnt expect it, leaving the user baffled and off timed. Pretty simple,
    the number of milliseconds is how long the chart stops for.

    Tips:
    To get accurate stops that doesnt mess with syncing,
    you take your bpm, say 180 maybe..., and divide that by
    60 seconds, thats 3... you know there are 3 beats per sec.
    You know each measure is in 4/4, always which means theres 4
    beats per measure you take 4 and divide that by 3
    which gives you 4/3 seconds per measure. to get half a measure,
    you divide by 2(to get 2/3), to get 3 measures, you multiply
    that by 3(to get 4), BAM!

    BPM Jumps(or bpm changes):

    I. How to add
    Use F8 to increase bpm and F7 to decrease bpm

    II. Uses
    If your song changes in rhythm(bpm), instead of painfully
    making 32nd notes on the beat, just change the chart's bpm in the
    middle to accompany the song.

    Tips:
    Use a song editor in combination with a bpm finder, edit out the part
    with one bpm and find that bpm, then edit out the part that changes
    ,find that bpm, and blam! you got yourself the bpm.

    To put the bpm change exactly on that beat, you find the song
    listen to it and see the time when it changes. Then you take that
    time and write it down. Get the first bpm, divide it by 60 secs to get
    beats per second. Then you take 4( because there are 4 beats in a measure)
    and divide it by the bps to get seconds / measure. Then you take the time and divide it by seconds per measure.Lets say
    you got 52 seconds and the seconds per measure is 8 secs per measure.
    Then you would have 52/8 which is also 6 and 1/2 which means you
    go down 6 and a half measures and make your next bpm change.

    _______________________________________________

    III.Negative BPMS

    I. How to add
    You use the bpm change and you keep going down until it goes to
    a negative number of your current bpm(current bpm:132 negative: -132)
    Any desired amount later make it the postive value again.

    II. Uses
    You can use this as an easy way to make jumps similar to negative stops
    but easier and not as pretty. What you do is if you make the bpm - 132 at
    measure marker 1 and make it 132 at measure marker 2, then at measure
    marker 3 i make it 32 bpm. What the program will do is
    try and play the chart backwards, but it will end up skipping the measure 1 and 2. Whatever gap there is between the negative and the positive
    bpm it will skip another gap that big after wards. Lets say i have bpm -132
    at marker 1 and i have 132 halfway in the measure. This means it will
    skip the first half, then the another half a measure afterwards.



    Youre thinking... but why?!...

    Alright so... the negative bpm wants it to go backwards but the
    positive bpm acts as a mirror, instead of going backwards up wards
    it reflects and goes backwards on the other side, resulting in a skip
    across the chart.

    Tips:
    You can also combine stops at the beginning of negative bpm and
    afterwards to create a trippy kind of flash effect, you get it just right and
    it could screw over people big time. Just make sure not to change the bpm
    too much if any, if you want to slow it down, i suggest dividing it by 2 instead,
    of changing it to a random number.

    _______________________________________________

    IV.Illusion stops

    I. How to add
    Pretty much you goto your sm file and change the bpm of a section
    to a ridiculous bpm(preferably a multiple of the actual bpm to keep in sync)
    and you combine that with stops to create the illusion of negative stops
    or jumps in the chart. This is the technique used in the beginning of
    TsusurvivorgamusH. http://www.youtube.com/watch?v=qD5BGqlryfM

    II. Uses
    This is used as an easier alternative to negative stops although
    it can be easier to make mistakes, it requires less math and
    SM editing skills. More of a guess and test sort of trial and error for
    this one... it can get frustrating.



    Tips:
    I have no tips for this one, more like a go out and try it thing.

    Well ok , maybe i do. If you wanna make sumthing look like its going
    back wards you can use this... just use stops and make the position of the
    farther away from the actual pattern each time giving
    an effect of the chart moving backwards.

    All negative stop effects can be achieved using this illusion
    stop technique. The classic mines to notes, chart jumps, sudden chart changes, you name it.

    The secs for stop really is up to you...just makes it shorter or longer...

    in tsurvivorgamush it is .200 stops with 500000.300 bpm which achieves
    a great affect that the mines are moving themselves into a chart.
    Pretty cool.

    _______________________________________________

    Warning: may cause frustration.

    V.Negative Stops

    I. How to add
    No matter how hard you try. You cannot make stops negative
    in the game. This must be achieved by editing the stops in the sm file.

    II. Uses
    I suggest editing this in wordpad or notepad. You can go along making your simfile marking off negative stops first with postive stops knowing that it will
    skip by this formula (amount of measure skipped) = seconds/[4/(bpm/60)]

    Explanation: There are always 4 beats per measure. then you get the
    beats per second by dividing the beats per min by 60 secs. LEts say there is
    5 bps. Since there is 5 beats per seconds and there are 4 beats per measure there is one measure in 4/5 seconds...Got it? Now you take that value to
    come up with any amount of measure you want to skip. Say you want to skip
    one measure.. you have -4/5 which is -.8 if you want to skip 1/2 of a measure
    you multiply by 2 to get 1.6, etc.

    From there you figure out your stepfile then add in postive stops where
    you want your negative to be... to mark it... skip 1/2 measure or measure
    or 2 and put the other steps.

    Once that is finished, you goto your sm file for that song and change the stops
    you change all the ones you want to be negative to be ...well negative.



    Tips:
    You can stack a bunch of negative stops to create cool effects, just experiment
    around with it and find new ideas.

    BE CREATIVE!

    _______________________________________________

    I give you the basics and the rest is for you to experiment and discover...

    That's it for now, if you want me to make more tutorials just post requests
    or if i missed sumthing that you know just add to it below... or just ask questions and i can respond...

    I atleast hope this helps sum1.
    20
    Yes! I LUV U <333333
    0%
    6
    I learned sumthing new...
    0%
    6
    Sort of...
    0%
    2
    I ALREADY KNEW ALL THIS ( Jenova...)
    0%
    6
  • JenovaSephiroth
    pink dragon irl
    FFR Simfile Author
    • Aug 2003
    • 828

    #2
    Re: Tutorial:Simfile Making:Advanced Techniques

    Decent guide, but you're pretty off with the explanation of why negative bpm's do what they do. I miss the really long essay I did about the theory behind it

    Comment

    • alexdestructions
      FFR Player
      • Sep 2007
      • 1757

      #3
      Re: Tutorial:Simfile Making:Advanced Techniques

      pretty much what jenova said, it's a pretty decent guide
      Originally posted by who_cares973
      playing with your cock is anything but easy. its really hard to keep a hard-on because of what you're doing. when i was playing with my penis i had to keep a porn video playing on the side so i could maintain a decent erection throughout the song.
      Originally posted by xferrarix
      actually i go under 1.2 million dollar funding to figure out whos bs in stepmania. i analyze the score using super bs technology along with buying thousand dollar cameras to understand bsing methods further. but thanks you were close!

      Comment

      • Nightfirecat
        ...back from the dead.
        • Nov 2006
        • 3213

        #4
        Re: Tutorial:Simfile Making:Advanced Techniques

        Maybe some video examples would help on some of them? I get what's being said, but at the same, time, it's rather hard to visualize the negative BPMs and illusion stops.


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        Comment

        • Ntc2415
          FFR Veteran
          • Aug 2007
          • 134

          #5
          Re: Tutorial:Simfile Making:Advanced Techniques

          I couldnt find a good way to explain negative bpms... ill try and edit it...

          Comment

          • askl
            FFR Player
            • Oct 2009
            • 19

            #6
            Re: Tutorial:Simfile Making:Advanced Techniques

            too much effort

            Comment

            • Patashu
              FFR Simfile Author
              FFR Simfile Author
              • Apr 2006
              • 8609

              #7
              Re: Tutorial:Simfile Making:Advanced Techniques

              negative bpms are basically infinite bpm but all the notes it passes over are ignored completely

              what's so hard to explain about it
              Patashu makes Chiptunes in Famitracker:
              http://soundcloud.com/patashu/8bit-progressive-metal-fading-world
              http://img.photobucket.com/albums/v216/Mechadragon/smallpackbanner.png
              Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
              http://i231.photobucket.com/albums/ee301/xiaoven/solorulzsig.png

              Comment

              • TC_Halogen
                Rhythm game specialist.
                FFR Simfile Author
                FFR Music Producer
                • Feb 2008
                • 19376

                #8
                Re: Tutorial:Simfile Making:Advanced Techniques

                No offense to OP, but let JenovaSephiroth tell you how everything works. No one will ever beat his negative BPM Vertex^3 hello world chart--ever.

                EDIT: I read the negative BPM area...your method is absolutely terrible. There is an actual formula to the negative stops/negative BPMs.

                Comment

                • Dr Tran
                  Banned
                  • Aug 2008
                  • 1134

                  #9
                  Re: Tutorial:Simfile Making:Advanced Techniques

                  super advance stepman techniques:

                  color association

                  ULTRAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaa advance stepman techniques:

                  absolute color association



                  this is also a serious post
                  Last edited by Dr Tran; 10-18-2009, 04:57 AM.

                  Comment

                  • Ntc2415
                    FFR Veteran
                    • Aug 2007
                    • 134

                    #10
                    Re: Tutorial:Simfile Making:Advanced Techniques

                    Well.. Cant say i didnt try...

                    I just wanted to lay the basics and what i knew out there...

                    This forum lacked a tutorial for this so i posted this... hoping maybe itll
                    influence sum1 to make a better one...

                    Or if i feel like going into deep research in timing windows and stuff ..but thats
                    probably not going to happen...

                    Originally posted by Dr Tran
                    super advance stepman techniques:

                    color association

                    ULTRAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaa advance stepman techniques:

                    absolute color association



                    this is also a serious post
                    lulz , you can tell i did put a little too much into this..i got wayyy too bored

                    Originally posted by TC_Halogen
                    No offense to OP, but let JenovaSephiroth tell you how everything works. No one will ever beat his negative BPM Vertex^3 hello world chart--ever.

                    EDIT: I read the negative BPM area...your method is absolutely terrible. There is an actual formula to the negative stops/negative BPMs.
                    No offense taken...

                    well i explained the math behind negative stops but negative bpms are
                    pretty simple to figure out but hard to explain...

                    Originally posted by Patashu
                    negative bpms are basically infinite bpm but all the notes it passes over are ignored completely

                    what's so hard to explain about it
                    Umm...no...Negative bpms will try and read the chart backwards if
                    you don't put a positive bpm afterwards... not really infinite...

                    EDIT: Really, i hoped everyone knew this already, what i was focused on was the math behind the negative stops
                    so that you dont have to guess around the number of seconds. Then I added stuff like techniques that are similar
                    to negative stops that are a little easier to use.
                    Last edited by Ntc2415; 10-18-2009, 08:04 AM.

                    Comment

                    • Dr Tran
                      Banned
                      • Aug 2008
                      • 1134

                      #11
                      Re: Tutorial:Simfile Making:Advanced Techniques

                      Originally posted by Ntc2415
                      lulz , you can tell i did put a little too much into this..i got wayyy too bored
                      as sarcastic as my post probably came off as it wasnt lol. im too lazy to make a tutorial on how to do that so you should.

                      also your tutorial is great for people that have no idea what -bpms or -stops are. as you can tell most everyone thats posted in this thread is well beyond just the basics and understands the mechanics of -bpms and stops so dont let what they say get you down because im sure people will be glad you made this

                      Comment

                      • Ntc2415
                        FFR Veteran
                        • Aug 2007
                        • 134

                        #12
                        Re: Tutorial:Simfile Making:Advanced Techniques

                        I guess so.. maybe later ill go into even farther detail...i feel sad about the way i posted negative stops and negative bpms though...ill maybe look into it a bit more.. edit a bit until its picture perfect...

                        *cough*maybe Jenova would like to help *cough*

                        Comment

                        • Tolkmeister
                          FFR Player
                          • Oct 2009
                          • 1

                          #13
                          Re: Tutorial:Simfile Making:Advanced Techniques

                          Thanks soooo much... I joined FFR last week i was looking for this everywhere...I understood this and it helped me. I've been looking for a way to put negative stops, I thought you needed to hack or something... This should be sticky'd imo.

                          They have nothing like this on bemanistyle or stepmania forums.
                          Last edited by Tolkmeister; 10-18-2009, 02:42 PM.
                          WIN
                          II
                          \ /
                          V


                          Comment

                          • TC_Halogen
                            Rhythm game specialist.
                            FFR Simfile Author
                            FFR Music Producer
                            • Feb 2008
                            • 19376

                            #14
                            Re: Tutorial:Simfile Making:Advanced Techniques

                            Originally posted by Ntc2415

                            EDIT: Really, i hoped everyone knew this already, what i was focused on was the math behind the negative stops
                            so that you dont have to guess around the number of seconds. Then I added stuff like techniques that are similar
                            to negative stops that are a little easier to use.
                            Except the math behind your "theories" are off so you technically ARE guessing the amount of time that you need to space in between--so your techniques are nothing more than trial and error guesses.

                            The moment I seen where you said 132 and -32 BPMs in your example just showed me that you happened to find one instance where trial and error was correct.

                            EDIT: I also see that you are assuming the person is using 3.9+ (or 4.0 if the new [?] alpha) because of the use of lifts/hiddens.
                            Last edited by TC_Halogen; 10-18-2009, 05:43 PM.

                            Comment

                            • Ntc2415
                              FFR Veteran
                              • Aug 2007
                              • 134

                              #15
                              Re: Tutorial:Simfile Making:Advanced Techniques

                              Now i know what i forgot to put... you should have 3.9+ ... (4.0 is crap in my opinion...)

                              Your explanation on how i failed really... well... failed...wanna quote the section you're saying
                              cause im a little clueless on what section you're talkin about...

                              besides if you look into the math... it's correct.. its up to you on how to use it...

                              If you have any bpm divide by 60, take that number and take 4 and divide by it you get secs per measure which is useful to know how many seconds a negative stop skips

                              Comment

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