SM Gameplay screen

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  • who_cares973
    FFR Player
    • Aug 2006
    • 15407

    #1

    SM Gameplay screen

    i changed it up and thought id share

    some changes i made to my ingame screen



    i reloacated the judgment
    made it smaller
    shortened the words
    took off the effects for miss and boo
    moved the combo a little lower
    made it so the numbers dont grow
    also replaced the combo and hold pictures


    good y/n
  • dean_machine
    FFR Veteran
    • Oct 2006
    • 1267

    #2
    Re: SM Gameplay screen

    Nice. I think the combo would be better located off to the side, but I don't know. I'm confused why you don't want boos or misses displayed, but other than that, good job. Those are good changes.

    Comment

    • who_cares973
      FFR Player
      • Aug 2006
      • 15407

      #3
      Re: SM Gameplay screen

      the boos and misses are displayed i just got rid of the effects. like, when you got a boo it would rattle and when you got a miss it would sink. that annoyed me alot so i got rid of those effects

      thanks glad someone else likes them

      Comment

      • dean_machine
        FFR Veteran
        • Oct 2006
        • 1267

        #4
        Re: SM Gameplay screen

        Ah ok. Are you planning on sharing the theme?

        Comment

        • who_cares973
          FFR Player
          • Aug 2006
          • 15407

          #5
          Re: SM Gameplay screen

          well it's just the default theme modified but i'll upload it to sendspace right now

          Comment

          • who_cares973
            FFR Player
            • Aug 2006
            • 15407

            #6
            Re: SM Gameplay screen

            double post for links

            3.95
            SendSpace lets you transfer large files quickly and securely for free. Enjoy hassle-free file sharing today.


            3.9
            SendSpace lets you transfer large files quickly and securely for free. Enjoy hassle-free file sharing today.

            Comment

            • dean_machine
              FFR Veteran
              • Oct 2006
              • 1267

              #7
              Re: SM Gameplay screen

              I find that it's a lot harder for me to see my accuracy with the accuracy or judgment graphics at the top like it is, but other than that I really like it, especially the combo graphics.

              Comment

              • CrunkaMOFUKKalicious
                FFR Player
                • Feb 2009
                • 68

                #8
                Re: SM Gameplay screen

                This is pretty cool :]
                I might use this for the latest official build of SVN (04042009)
                If you dont mind :P
                Originally posted by Onilink
                Negative bpm is for retards.

                Comment

                • who_cares973
                  FFR Player
                  • Aug 2006
                  • 15407

                  #9
                  Re: SM Gameplay screen

                  guess you focus lower than i do when playing lol

                  the combo graphics are from trance machine i think



                  go ahead crunka =p
                  Last edited by who_cares973; 04-5-2009, 12:24 AM.

                  Comment

                  • dean_machine
                    FFR Veteran
                    • Oct 2006
                    • 1267

                    #10
                    Re: SM Gameplay screen

                    Originally posted by who_cares973
                    guess you focus lower than i do when playing lol
                    I use c825, I need to focus closer to the bottom so I can react quicker or else I hit too late.

                    edit: This theme does improve my scores somehow though.
                    Last edited by dean_machine; 04-5-2009, 12:35 AM.

                    Comment

                    • CrunkaMOFUKKalicious
                      FFR Player
                      • Feb 2009
                      • 68

                      #11
                      Re: SM Gameplay screen

                      Ahah. shiet
                      SM4SVN's metric system changed severely D:
                      Meh.. I'll figure it out sometime later x].

                      BTW this made a difference on my scores
                      Originally posted by Onilink
                      Negative bpm is for retards.

                      Comment

                      • CrunkaMOFUKKalicious
                        FFR Player
                        • Feb 2009
                        • 68

                        #12
                        Re: SM Gameplay screen

                        Double Posting.

                        Dean. You can easily raise the arrow receptor.
                        Check out the metrics and look under [Player]
                        ReceptorArrowYStandard is to raise/lower the receptor
                        but, by doing that. the judge labels will get in the way =/
                        Originally posted by Onilink
                        Negative bpm is for retards.

                        Comment

                        • who_cares973
                          FFR Player
                          • Aug 2006
                          • 15407

                          #13
                          Re: SM Gameplay screen

                          lol default theme improves scores

                          Comment

                          • dean_machine
                            FFR Veteran
                            • Oct 2006
                            • 1267

                            #14
                            Re: SM Gameplay screen

                            Originally posted by CrunkaMOFUKKalicious
                            Double Posting.

                            Dean. You can easily raise the arrow receptor.
                            Check out the metrics and look under [Player]
                            ReceptorArrowYStandard is to raise/lower the receptor
                            but, by doing that. the judge labels will get in the way =/
                            Thanks for the tip! Now that I know about these options, I have an idea, but for this theme I just need to increase the value for JudgementY. I'm going to test a theme with having JudgmentXOffsetOneSideP1 set to 200 and ComboXOffsetOneSideP1 set to 200, but for that to be useful, I'm going to use really large and long graphics.

                            Comment

                            • Flameshadowxeroshin
                              FFR Player
                              • Aug 2007
                              • 11

                              #15
                              Re: SM Gameplay screen

                              It is pretty nice, but would be better with fully custom graphics.

                              Comment

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