SM 3.95 help

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  • KandleXTC
    FFR Player
    • Nov 2008
    • 43

    #16
    Re: SM 3.95 help

    the negative BPM and stops was a bug in 3.9/plus and 3.95.

    Comment

    • [TeRa]
      FFR Player
      • May 2007
      • 9922

      #17
      Re: SM 3.95 help

      How is 3.95 trash, give me reasons, I've been playing SM on 3.95 for 2 years now and gotten all my scores and made all my noteskins on it, I fail to see how it is trash at all.

      Comment

      • TC_Halogen
        Rhythm game specialist.
        FFR Simfile Author
        FFR Music Producer
        • Feb 2008
        • 19376

        #18
        Re: SM 3.95 help

        Originally posted by KandleXTC
        the negative BPM and stops was a bug in 3.9/plus and 3.95.
        And yet it's an overused BPM trick that people refuse to give up. It's not going anywhere. 3.95 is stable enough for theming too; and OpenITG's foundation is based off of it (regardless of it being modified in the source code).

        BTW, OpenITG rules, get it. I don't care if you play SM keyboard songs. Get it. Stop reading this and get it.

        GET IT.

        Comment

        • KandleXTC
          FFR Player
          • Nov 2008
          • 43

          #19
          Re: SM 3.95 help

          Originally posted by TC_Halogen
          And yet it's an overused BPM trick that people refuse to give up. It's not going anywhere. 3.95 is stable enough for theming too; and OpenITG's foundation is based off of it (regardless of it being modified in the source code).

          BTW, OpenITG rules, get it. I don't care if you play SM keyboard songs. Get it. Stop reading this and get it.

          GET IT.
          5char <3

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