(I made a new thread on purpose.)
Notebar++ r2 (for 3.9)
Revision 2 of Notebar++, a mod of MacG's Notebar+ for use with Stepmania 3.9.
r1 could be played upscroll, but this is specifically meant to be played on reverse. It looks AWFUL on upscroll (you will see why in a moment).
from r1:
♫ Freeze tails fixed.
♫ Coloured active holds that give the impression of movement. (I find this to be extremely helpful in reading. You may find it isn't.)
♫ Inactive hold heads have an orange glow around them. (Many people complained with Orbular that holds were weird; some people even dropped them without realizing it was a hold because it doesn't stand out from normal notes. This should help.)
♫ Active hold receptor explosion is no longer static; it animates with a glow upwards, for a more visual effect. (re: O2Jam/DJMax)
new with r2:
♫ Inactive holds are now also gradiented. If you miss a hold, it will still look like it's moving.
♫ Dim and bright explosions have been changed; they are now bursts of light stretching upward. This is why it will look borked on upscroll.
♫ Some minor fixes nobody but me will notice


O2Bar++ (for 3.9)
Notebar++ recoloured. This is only for reverse solo players. It's a flat grey skin on singles, and looks stupid on 8k (doubles). If you're used to 2dx/O2Jam, this may interest you, even if just for novelty's sake.
Notebar++ r2 (for 3.9)
Revision 2 of Notebar++, a mod of MacG's Notebar+ for use with Stepmania 3.9.
r1 could be played upscroll, but this is specifically meant to be played on reverse. It looks AWFUL on upscroll (you will see why in a moment).
from r1:
♫ Freeze tails fixed.
♫ Coloured active holds that give the impression of movement. (I find this to be extremely helpful in reading. You may find it isn't.)
♫ Inactive hold heads have an orange glow around them. (Many people complained with Orbular that holds were weird; some people even dropped them without realizing it was a hold because it doesn't stand out from normal notes. This should help.)
♫ Active hold receptor explosion is no longer static; it animates with a glow upwards, for a more visual effect. (re: O2Jam/DJMax)
new with r2:
♫ Inactive holds are now also gradiented. If you miss a hold, it will still look like it's moving.
♫ Dim and bright explosions have been changed; they are now bursts of light stretching upward. This is why it will look borked on upscroll.
♫ Some minor fixes nobody but me will notice


O2Bar++ (for 3.9)
Notebar++ recoloured. This is only for reverse solo players. It's a flat grey skin on singles, and looks stupid on 8k (doubles). If you're used to 2dx/O2Jam, this may interest you, even if just for novelty's sake.
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