http://openitg.gr-p.com./
It's time this deserves more publicity than it has now.
For the past month or so, Vyhd, Matt1360, and I have been making breakthroughs implementing full ITG functionality into regular StepMania 3.95. Through collaboration, we have managed to take StepMania 3.95 and mimic ITG behavior on the known cabinet types for the game by trying to retrace the steps of the ITG dev team. It started off as a fun project, then sort of boomed into a possible replacement for official ITG and then some.
What has been implemented so far in terms of ITG Functionality:
- ScreenArcadePatch: ability to update the game through machine revisions (.itg or .bxr files)
- ScreenArcadeDiagnostics: hardware, network, and I/O diagnostics screen. For this to work on windows, the LibUSB filter driver must be installed (http://libusb-win32.sourceforge.net).
- PIUIO: though full functionality is still not implemented, will still work on a dedicab
- RageFileDriverCrypt: reading of proprietary file system used for ITG2 arcade systems.
- Custom song support: songs loaded from file in an r21/r23-like fashion
what is still needed:
- ScreenArcadeStart: ITG's initial loading screen for hardware
- ITGIO (upgrade kit hardware): implemented but not tested (volunteers?
)
possible ideas for the future after all the core ITG modules are developed (thought by either us or testers):
- Custom courses: r21-esque course loading
- On-the-fly results display error correction (say if you get a pad miss, you can bring up a menu that can correct that miss to a Fantastic to see your new results, however only the original score will be written to your profile)
- SM4.0 theme bindings
- Custom speed mods added from profile (Editable.ini)
Alpha 4, its latest revision, shows that the project is still young, but going strong. The arcade look & feel of ITG has been ported successfully over to Windows with this revision and includes minor new features too.
The main site for OpenITG development is at: http://openitg.gr-p.com. Mirrors will be up shortly.
Any bugs or problems can be reported at http://www.boxorroxors.net/forum/viewtopic.php?p=6409
For the past month or so, Vyhd, Matt1360, and I have been making breakthroughs implementing full ITG functionality into regular StepMania 3.95. Through collaboration, we have managed to take StepMania 3.95 and mimic ITG behavior on the known cabinet types for the game by trying to retrace the steps of the ITG dev team. It started off as a fun project, then sort of boomed into a possible replacement for official ITG and then some.
What has been implemented so far in terms of ITG Functionality:
- ScreenArcadePatch: ability to update the game through machine revisions (.itg or .bxr files)
- ScreenArcadeDiagnostics: hardware, network, and I/O diagnostics screen. For this to work on windows, the LibUSB filter driver must be installed (http://libusb-win32.sourceforge.net).
- PIUIO: though full functionality is still not implemented, will still work on a dedicab
- RageFileDriverCrypt: reading of proprietary file system used for ITG2 arcade systems.
- Custom song support: songs loaded from file in an r21/r23-like fashion
what is still needed:
- ScreenArcadeStart: ITG's initial loading screen for hardware
- ITGIO (upgrade kit hardware): implemented but not tested (volunteers?
) possible ideas for the future after all the core ITG modules are developed (thought by either us or testers):
- Custom courses: r21-esque course loading
- On-the-fly results display error correction (say if you get a pad miss, you can bring up a menu that can correct that miss to a Fantastic to see your new results, however only the original score will be written to your profile)
- SM4.0 theme bindings
- Custom speed mods added from profile (Editable.ini)
Alpha 4, its latest revision, shows that the project is still young, but going strong. The arcade look & feel of ITG has been ported successfully over to Windows with this revision and includes minor new features too.
The main site for OpenITG development is at: http://openitg.gr-p.com. Mirrors will be up shortly.
Any bugs or problems can be reported at http://www.boxorroxors.net/forum/viewtopic.php?p=6409
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