Help!!! Crashes!!!

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • FlameHaze
    FFR Player
    • Jan 2007
    • 7

    #1

    Help!!! Crashes!!!

    I just started Stepmania and i learned how to put songs in the folders and stuff. But for most of my songs when ever it about to start the song it crashes. I got no clue what to do. Some one plz help
    Crash report below

    StepMania CVS 4.0 CVS crash report (build 18, Sun Mar 25 20:17:13 2007)
    --------------------------------------

    Crash reason: Access Violation

    Thread: Main thread
    RageFileDriverDirectHelpers.cpp:223 C:/Documents and Settings/jinwoo/My Documents/StepMania CVS/Cache/*
    RageFileDriverDirectHelpers.cpp:223 C:/Documents and Settings/jinwoo/My Documents/StepMania CVS/Cache/Songs/*
    RageFileDriverDirectHelpers.cpp:223 C:/Program Files/StepMania CVS/BGAnimations/*
    RageFileDriverDirectHelpers.cpp:223 C:/Program Files/StepMania CVS/BackgroundEffects/*
    RageTextureManager.cpp:126 RageTextureManager::LoadTexture(/Songs/My songs/Vandread/VandreadIntro.avi).
    Thread: Decode thread
    RageSoundDriver_Generic_Software.cpp:197
    RageSoundDriver_Generic_Software.cpp:197
    RageSoundDriver_Generic_Software.cpp:197
    RageSoundDriver_Generic_Software.cpp:197
    RageSoundDriver_Generic_Software.cpp:197
    Thread: Mixer thread
    Thread: Music thread
    RageFileDriverDirectHelpers.cpp:223 C:/Program Files/StepMania CVS/Themes/*
    RageFileDriverDirectHelpers.cpp:223 C:/Program Files/StepMania CVS/Themes/default/*
    RageFileDriverDirectHelpers.cpp:223 C:/Program Files/StepMania CVS/Themes/*
    RageFileDriverDirectHelpers.cpp:223 C:/Program Files/StepMania CVS/Themes/default/Sounds/*
    RageFileDriverDirectHelpers.cpp:223 C:/Program Files/StepMania CVS/Themes/default/*
    Thread: Worker thread (MemoryCardWorker)
    Thread: Worker thread (/@mc1int/)
    Thread: Worker thread (/@mc2int/)
    Thread: DirectInput thread
    InputHandler_DirectInput.cpp:631
    InputHandler_DirectInput.cpp:607
    InputHandler_DirectInput.cpp:626
    InputHandler_DirectInput.cpp:631
    InputHandler_DirectInput.cpp:607

    100029c3: avcodec-51!avcodec_init [10000000+299d+26]
    00756dd7: MovieDecoder_Theora::MovieDecoder_Theora(void) [00400000+356da4+33]
    00756e95: MovieTexture_Theora::MovieTexture_Theora(struct RageTextureID) [00400000+356e62+33]
    007575bc: class RageMovieTexture * RageMovieTextureDriver_Theora::Create(struct RageTextureID,class StdString::CStdStr<char> &) [00400000+357574+48]
    7c3a4f7c: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Grow [7c3a0000+4f5a+22]
    7c3416f8: MSVCR71!malloc [7c340000+16e9+f]
    0078720a: void * operator new(unsigned int) [00400000+3871ec+1e]
    0046a78e: RageTextureID::RageTextureID(struct RageTextureID const &) [00400000+6a733+5b]
    00751821: class RageMovieTexture * RageMovieTexture::Create(struct RageTextureID) [00400000+3516c9+158]
    0043c516: StdString::CStdStr<char>::CStdStr<char>(void) [00400000+3c502+14]
    7c3a6730: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+6710+20]
    0043c549: StdString::CStdStr<char>::CStdStr<char>(class StdString::CStdStr<char> const &) [00400000+3c532+17]
    0046a78e: RageTextureID::RageTextureID(struct RageTextureID const &) [00400000+6a733+5b]
    0067bdf0: class RageTexture * RageTextureManager::LoadTextureInternal(struct RageTextureID) [00400000+27bc82+16e]
    7c3a493d: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare [7c3a0000+48f3+4a]
    7c3b2c26: MSVCP71!??$?8DU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@PBD@Z [7c3a0000+12c19+d]
    0043c549: StdString::CStdStr<char>::CStdStr<char>(class StdString::CStdStr<char> const &) [00400000+3c532+17]
    0046a78e: RageTextureID::RageTextureID(struct RageTextureID const &) [00400000+6a733+5b]
    0067be5a: class RageTexture * RageTextureManager::LoadTexture(struct RageTextureID) [00400000+27be2c+2e]
    0046a78e: RageTextureID::RageTextureID(struct RageTextureID const &) [00400000+6a733+5b]
    006d1bca: void Sprite::LoadFromTexture(struct RageTextureID) [00400000+2d1b59+71]
    006d1b85: void Sprite::LoadFromTexture(struct RageTextureID) [00400000+2d1b59+2c]
    006d1d26: void Sprite::LoadFromNode(class XNode const *) [00400000+2d1c43+e3]
    7c3a6da3: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >:perator= [7c3a0000+6d96+d]
    7c91056d: ntdll!RtlFreeHeap [7c900000+1043d+130]
    006a4c8e: luaH_next() [00400000+2a49dd+2b1]
    006a5045: luaH_getn() [00400000+2a4fb3+92]
    7c3416db: MSVCR71!_crtLCMapStringA [7c340000+13ae+32d]
    7c91056d: ntdll!RtlFreeHeap [7c900000+1043d+130]
    7c34218a: MSVCR71!free [7c340000+2151+39]
    7c34218f: MSVCR71!free [7c340000+2151+3e]
    7c3416b8: MSVCR71!_crtLCMapStringA [7c340000+13ae+30a]
    7c34218f: MSVCR71!free [7c340000+2151+3e]
    006fca61: void std::_Tree<class std::_Tmap_traits<struct lua_State *,bool,struct std::less<struct lua_State *>,class std::allocator<struct std:air<struct lua_State * const,bool> >,0> >::_Erase(struct std::_Tree_nod<class std::_Tmap_traits<struct lua_State *,bool,struct std::less<struct lua_State *>,class std::allocator<struct std:air<struct lua_State * const,bool> >,0> >::_Node *) [00400000+2fca3e+23]
    7c90e2f1: ntdll!NtReleaseMutant [7c900000+e2e5+c]
    7c8024b7: kernel32!ReleaseMutex [7c800000+24a7+10]
    0075cde3: void MutexImpl_Win32::Unlock(void) [00400000+35cdcd+16]
    006fe416: unsigned int std::_Tree<class std::_Tmap_traits<struct lua_State *,bool,struct std::less<struct lua_State *>,class std::allocator<struct std:air<struct lua_State * const,bool> >,0> >::erase(struct lua_State * const &) [00400000+2fe3db+3b]
    0075cdd7: void MutexImpl_Win32::Unlock(void) [00400000+35cdcd+a]
    006f8d16: void LuaManager::Release(struct lua_State * &) [00400000+2f8c83+93]
    006a8bc8: void Actor::SetParent(class Actor *) [00400000+2a8b5b+6d]
    006d1c4d: void Sprite::LoadFromNode(class XNode const *) [00400000+2d1c43+a]
    006bb9cf: class Actor * ActorUtil::Create(class StdString::CStdStr<char> const &,class XNode const *,class Actor *) [00400000+2bb911+be]
    7c3b2c75: MSVCP71!??$?MDU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@0@Z [7c3a0000+12c68+d]
    006bdc88: class std::_Tree<class std::_Tmap_traits<class StdString::CStdStr<char>,class Actor * (*)(void),struct std::less<class StdString::CStdStr<char> >,class std::allocator<struct std:air<class StdString::CStdStr<char> const ,class Actor * (*)(void)> >,0> >::iterator std::_Tree<class std::_Tmap_traits<class StdString::CStdStr<char>,class Actor * (*)(void),struct std::less<class StdString::CStdStr<char> >,class std::allocator<struct std:air<class StdString::CStdStr<char> const ,class Actor * (*)(void)> >,0> >::find(class StdString::CStdStr<char> const &) [00400000+2bdc64+24]
    006bc2ef: class Actor * ActorUtil::LoadFromNode(class XNode const *,class Actor *) [00400000+2bc182+16d]
    7c3a493d: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare [7c3a0000+48f3+4a]
    7c3a4f31: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare [7c3a0000+4f13+1e]
    7c3a493d: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare [7c3a0000+48f3+4a]
    7c3a1ce3: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c3a0000+1c9e+45]
    006b1d9c: void ActorFrame::LoadChildrenFromNode(class XNode const *) [00400000+2b1cfd+9f]
    0057f9b7: float ScreenDimensions::GetScreenHeight(void) [00400000+17f92b+8c]
    006b1d07: void ActorFrame::LoadChildrenFromNode(class XNode const *) [00400000+2b1cfd+a]
    006b1df4: void ActorFrame::LoadFromNode(class XNode const *) [00400000+2b1dcc+28]
    006b1dd6: void ActorFrame::LoadFromNode(class XNode const *) [00400000+2b1dcc+a]
    006bb9cf: class Actor * ActorUtil::Create(class StdString::CStdStr<char> const &,class XNode const *,class Actor *) [00400000+2bb911+be]
    7c3b2c75: MSVCP71!??$?MDU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA_NABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@0@0@Z [7c3a0000+12c68+d]
    006bdc88: class std::_Tree<class std::_Tmap_traits<class StdString::CStdStr<char>,class Actor * (*)(void),struct std::less<class StdString::CStdStr<char> >,class std::allocator<struct std:air<class StdString::CStdStr<char> const ,class Actor * (*)(void)> >,0> >::iterator std::_Tree<class std::_Tmap_traits<class StdString::CStdStr<char>,class Actor * (*)(void),struct std::less<class StdString::CStdStr<char> >,class std::allocator<struct std:air<class StdString::CStdStr<char> const ,class Actor * (*)(void)> >,0> >::find(class StdString::CStdStr<char> const &) [00400000+2bdc64+24]
    006bc2ef: class Actor * ActorUtil::LoadFromNode(class XNode const *,class Actor *) [00400000+2bc182+16d]
    006bb6b0: class XNode * LoadXNodeFromLuaShowErrors(class StdString::CStdStr<char> const &) [00400000+2bb569+147]
    7c3a1ce3: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c3a0000+1c9e+45]
    006bca8c: class Actor * ActorUtil::MakeActor(class StdString::CStdStr<char> const &,class Actor *,class XNode const *) [00400000+2bc783+309]
    7c9106eb: ntdll!RtlAllocateHeap [7c900000+105d4+117]
    7c3416b3: MSVCR71!_crtLCMapStringA [7c340000+13ae+305]
    7c3416b8: MSVCR71!_crtLCMapStringA [7c340000+13ae+30a]
    7c9105c8: ntdll!RtlFreeHeap [7c900000+1043d+18b]
    7c910551: ntdll!RtlFreeHeap [7c900000+1043d+114]
    7c91056d: ntdll!RtlFreeHeap [7c900000+1043d+130]
    7c3416b8: MSVCR71!_crtLCMapStringA [7c340000+13ae+30a]
    7c3416f8: MSVCR71!malloc [7c340000+16e9+f]
    7c3a55ea: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [7c3a0000+556f+7b]
    7c3a55f5: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [7c3a0000+556f+86]
    7c3a6730: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+6710+20]
    0043c549: StdString::CStdStr<char>::CStdStr<char>(class StdString::CStdStr<char> const &) [00400000+3c532+17]
    00459175: ??$_Construct@V?$CStdStr@D@StdString@@V12@@std@@YAXPAV?$CStdStr@D@StdString@@ABV12@@Z [00400000+59154+21]
    7c9105c8: ntdll!RtlFreeHeap [7c900000+1043d+18b]
    7c910551: ntdll!RtlFreeHeap [7c900000+1043d+114]
    7c91056d: ntdll!RtlFreeHeap [7c900000+1043d+130]
    7c3a55ea: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [7c3a0000+556f+7b]
    7c3a55f5: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [7c3a0000+556f+86]
    7c3a6730: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+6710+20]
    7c9105c8: ntdll!RtlFreeHeap [7c900000+1043d+18b]
    7c910551: ntdll!RtlFreeHeap [7c900000+1043d+114]
    7c91056d: ntdll!RtlFreeHeap [7c900000+1043d+130]
    004c6b69: class StdString::CStdStr<char> StdString::CStdStr<char>::Right(int)const [00400000+c6af5+74]
    7c9106eb: ntdll!RtlAllocateHeap [7c900000+105d4+117]
    7c3416b3: MSVCR71!_crtLCMapStringA [7c340000+13ae+305]
    7c3416b8: MSVCR71!_crtLCMapStringA [7c340000+13ae+30a]
    7c91056d: ntdll!RtlFreeHeap [7c900000+1043d+130]
    7c34218a: MSVCR71!free [7c340000+2151+39]
    7c34218f: MSVCR71!free [7c340000+2151+3e]
    7c3a1ce3: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c3a0000+1c9e+45]
    7c91056d: ntdll!RtlFreeHeap [7c900000+1043d+130]
    7c34218a: MSVCR71!free [7c340000+2151+39]
    7c34218f: MSVCR71!free [7c340000+2151+3e]
    0043e779: ??$_Destroy_range@V?$CStdStr@D@StdString@@V?$allocator@V?$CStdStr@D@StdString@@@std@@@std@@YAXPAV?$CStdStr@D@StdString@@0AAV?$allocator@V?$CStdStr@D@StdString@@@0@@Z [00400000+3e764+15]
    005f8c15: bool BackgroundImpl::Layer::CreateBackground(class Song const *,struct BackgroundDef const &,class Actor *) [00400000+1f8571+6a4]
    7c34218a: MSVCR71!free [7c340000+2151+39]
    7c34218f: MSVCR71!free [7c340000+2151+3e]

    Static log:
    StepMania CVS 4.0 CVS
    Compiled Sun Mar 25 20:17:13 2007 (build 18)
    Log starting 2007-03-28 20:17:46
    Loading window: win32
    Windows 5.1 (WinXP) build 2600 [Service Pack 2]
    Memory: 735mb total, 1801mb swap (894mb swap avail)
    Video driver: Intel(R) 82852/82855 GM/GME Graphics Controller [Intel Corporation]
    6.14.10.3865, 7-1-2004 [pci\ven_8086&dev_3582]
    Drive: "HITACHI_DK23FB-40" Driver: atapi DMA: yes
    Drive: "MAT****A UJDA760 DVD/CDRW" Driver: atapi DMA: NO
    Sound device 0: Realtek AC97 Audio, 5.10, MID 1, PID 100
    KS: chunk size: 480; allocator framing: 480 (10ms)
    KS: 48000 hz
    Sound driver: WDMKS
    Lights driver: SystemMessage
    Lights driver: Export
    Video renderers: 'd3d,opengl'
    WARNING: RageDisplay_D3D::TryVideoMode( 0, 640, 480, 16, 0, 1 )
    D3D Fullscreen 640x480 16 color 16 texture 60Hz Vsync NoSmoothLines
    Found 1 DirectInput devices:
    0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
    Mixing underruns: 1
    Players joined: P1
    Language: en
    Current renderer: Direct3D
    Theme: default

    Partial log:
    01:45.143: Sprite::LoadFromTexture( /NoteSkins/dance/default/Down Tap Explosion Dim.png )
    01:45.143: Sprite::LoadFromTexture( /NoteSkins/dance/default/Down Tap Explosion Bright.png )
    01:45.144: Sprite::LoadFromTexture( /NoteSkins/common/common/Fallback HitMine Explosion.png )
    01:45.144: InitSongQueues
    01:45.144: Song::LoadFromSMFile(Cache/Songs/Songs_My songs_Vandread)
    01:45.152: Song::LoadFromSMFile(Cache/Songs/Songs_My songs_Vandread)
    01:45.155: Loading /Songs/My songs/Vandread/VandreadIntro.avi, type FileType_Movie
    01:45.156: Sprite::LoadFromTexture( /Songs/My songs/Vandread/VandreadIntro.avi )
    01:45.156: Movie /Songs/My songs/Vandread/VandreadIntro.avi has handler 'DX50', type 'divx'
    01:45.156: Initializing driver: Theora

    -- End of report
  • concertm
    FFR Player
    • Oct 2005
    • 815

    #2
    Re: Help!!! Crashes!!!

    Those random smilies are funny.

    I don't know much, but have you tried using SM3.95 first? I heard 4.0 is so buggy.

    Comment

    • FlameHaze
      FFR Player
      • Jan 2007
      • 7

      #3
      Re: Help!!! Crashes!!!

      oh thx but where can u dl 3.95 version becaouse in www.stepmania.com i only see 4.0

      Comment

      • concertm
        FFR Player
        • Oct 2005
        • 815

        #4
        Re: Help!!! Crashes!!!

        Strange, here's 3.9:


        Don't remember where I got 3.95, try googling it.

        Comment

        • Engler
          FFR Player
          • Jan 2007
          • 2340

          #5
          Re: Help!!! Crashes!!!

          Um...3.95 and 4.0 are the same thing. danford just calls it 4.0 because it sounds better than 3.95

          Comment

          • TheRapingDragon
            A car crash mind
            • Aug 2005
            • 9788

            #6
            Re: Help!!! Crashes!!!

            3.9 is far more stable than 4.0. A lot of people still use 4.0 though so there shouldn't be any problems. If anything make sure to re-install it, and make sure that your songs folder goes as follows:

            Stepmania/Songs/(Group Folder)/(Song Folder)

            So for a simfile called Max 300 it would be as follows:

            Stepmania/Songs/AllFiles/Max300

            And the Max 300 folder would contain the mp3, dwi, etc.

            Comment

            • Engler
              FFR Player
              • Jan 2007
              • 2340

              #7
              Re: Help!!! Crashes!!!

              Couldn't have said it better myself.

              Comment

              Working...