problem with stepping in sm

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  • Maggot164
    FFR Player
    • Jan 2007
    • 25

    #1

    problem with stepping in sm

    Well im going to start trying to make step files using stepmania buuuuuut when i place some arrows in, press the space bar to select beggining and end and then test the course it freezes and gives me errors =( any ideas why? im using the latest verion(not 4)
    Thanks!
    Nath.
    Lolz Looks at my avatar, Boobies!
  • -Tibs-
    FFR Player
    • May 2006
    • 5235

    #2
    Re: problem with stepping in sm

    Go do it again and when it errors copy and paste the error log.

    Metal covers of vidya game songs

    Comment

    • Maggot164
      FFR Player
      • Jan 2007
      • 25

      #3
      Re: problem with stepping in sm

      ok well this is 'crash info'
      seems a bit long though =|
      is it the one you were after?
      cheers, nath.

      StepMania 3.9 crash report (build 30756)
      --------------------------------------

      -1.#IND00 -1.#INF00

      Thread: Main thread
      arch\Sound\RageSoundDriver_DSound.cpp:123
      Actor.cpp:106 1.000000 = 1.000000 + 0.000000
      Actor.cpp:108 0.508999 = fmodfp(0.508999 + 0.000000, 1.000000)
      Actor.cpp:111 0.508999 = SCALE(0.508999, 0, 1.000000, 0, 1)
      GameState.cpp:546 -1.#IND00 -1.#INF00
      Thread: Mixer thread
      arch\Sound\RageSoundDriver_DSound.cpp:41
      arch\Sound\RageSoundDriver_DSound.cpp:48
      arch\Sound\RageSoundDriver_DSound.cpp:41
      arch\Sound\RageSoundDriver_DSound.cpp:48
      arch\Sound\RageSoundDriver_DSound.cpp:41
      Thread: MusicThread
      arch\Sound\RageSoundDriver_DSound.cpp:123
      arch\Sound\RageSoundDriver_DSound.cpp:123
      arch\Sound\RageSoundDriver_DSound.cpp:123
      arch\Sound\RageSoundDriver_DSound.cpp:123
      arch\Sound\RageSoundDriver_DSound.cpp:123
      Thread: DirectInput thread
      arch\InputHandler\InputHandler_DirectInput.cpp:510
      arch\InputHandler\InputHandler_DirectInput.cpp:485
      arch\InputHandler\InputHandler_DirectInput.cpp:505
      arch\InputHandler\InputHandler_DirectInput.cpp:510
      arch\InputHandler\InputHandler_DirectInput.cpp:485

      004d8d71: void debug_crash(void)
      004c766b: void sm_crash(char const *)
      00578328: void GameState::UpdateSongPosition(float,class TimingData const &,class RageTimer const &)
      00402ae8: void ssasn(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)
      0043c099: class CStdStr<char> & CStdStr<char>:perator=(class CStdStr<char> const &)
      00579cde: void GameState::ResetNoteSkinsForPlayer(enum PlayerNumber)
      0040b359: void ScreenEdit::HandleAreaMenuChoice(enum ScreenEdit::AreaMenuChoice,int *)
      77f50924: GDI32!DdEntry5 [77f10000+40918+c]
      6d9b21d6: D3D8!Direct3DCreate8 [6d9a0000+e880+3956]
      6d9df5b1: D3D8!6d9a0000
      6d9d7db9: D3D8!ValidateVertexShader [6d9a0000+1b3b0+1ca09]
      6d9e9e77: D3D8!6d9a0000
      6d9f0cb7: D3D8!6d9a0000
      6d9def92: D3D8!6d9a0000
      6d9def9d: D3D8!6d9a0000
      6d9dd7ba: D3D8!6d9a0000
      6da45094: D3D8!6d9a0000
      7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e]
      7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e]
      7c9106ab: ntdll!RtlAllocateHeap [7c900000+105d4+d7]
      7c9106eb: ntdll!RtlAllocateHeap [7c900000+105d4+117]
      6d9f0cb7: D3D8!6d9a0000
      7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e]
      7c00a231: MSVCR70!modf [7c000000+99fa+837]
      7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e]
      7c910732: ntdll!RtlAllocateHeap [7c900000+105d4+15e]
      7c9106ab: ntdll!RtlAllocateHeap [7c900000+105d4+d7]
      7c9106eb: ntdll!RtlAllocateHeap [7c900000+105d4+117]
      7c9106eb: ntdll!RtlAllocateHeap [7c900000+105d4+117]
      7c9106eb: ntdll!RtlAllocateHeap [7c900000+105d4+117]
      7c0010d3: MSVCR70!EH_prolog [7c000000+1000+d3]
      7c0010d8: MSVCR70!EH_prolog [7c000000+1000+d8]
      7c9105c8: ntdll!RtlFreeHeap [7c900000+1043d+18b]
      00536a24: void RageMatrixMultiply(struct RageMatrix *,struct RageMatrix const *,struct RageMatrix const *)
      00536a24: void RageMatrixMultiply(struct RageMatrix *,struct RageMatrix const *,struct RageMatrix const *)
      6d9d17d2: D3D8!ValidateVertexShader [6d9a0000+1b3b0+16422]
      7c80261a: kernel32!WaitForSingleObjectEx [7c800000+2540+da]
      7c8025f0: kernel32!WaitForSingleObjectEx [7c800000+2540+b0]
      0040a8b0: void ScreenEdit::HandleAreaMenuChoice(enum ScreenEdit::AreaMenuChoice,int *)
      0040e02b: virtual void ScreenEdit::HandleScreenMessage(enum ScreenMessage)
      7c8025f0: kernel32!WaitForSingleObjectEx [7c800000+2540+b0]
      7c802532: kernel32!WaitForSingleObject [7c800000+2520+12]
      004d791b: bool SimpleWaitForSingleObject(void *,unsigned long)
      7c80261a: kernel32!WaitForSingleObjectEx [7c800000+2540+da]
      0059713b: void std::_Uninit_fill_n(class Screen * *,unsigned int,class Screen * const &,class std::allocator<class Screen *> &,struct std::_Nonscalar_ptr_iterator_tag)
      00597182: class Screen * * std::_Uninitialized_copy(class std::_Ptrit<class Screen *,int,class Screen * *,class Screen * &,class Screen * *,class Screen * &>,class std::_Ptrit<class Screen *,int,class Screen * *,class Screen * &,class Screen * *,class Screen * &>,class Screen * *,class std::allocator<class Screen *> &)
      005971c0: class Screen * * std::vector<class Screen *,class std::allocator<class Screen *> >::_Ucopy(class std::_Ptrit<class Screen *,int,class Screen * *,class Screen * &,class Screen * *,class Screen * &>,class std::_Ptrit<class Screen *,int,class Screen * *,class Screen * &,class Screen * *,class Screen * &>,class Screen * *)
      005972ec: void std::vector<class Screen *,class std::allocator<class Screen *> >::_Insert_n(class std::_Ptrit<class Screen *,int,class Screen * *,class Screen * &,class Screen * *,class Screen * &>,unsigned int,class Screen * const &)
      005972f7: void std::vector<class Screen *,class std::allocator<class Screen *> >::_Insert_n(class std::_Ptrit<class Screen *,int,class Screen * *,class Screen * &,class Screen * *,class Screen * &>,unsigned int,class Screen * const &)
      0055b133: virtual void Actor::Update(float)
      0056a8eb: void Sprite::UpdateAnimationState(void)
      00597736: class std::_Ptrit<class Screen *,int,class Screen * *,class Screen * &,class Screen * *,class Screen * &> std::vector<class Screen *,class std::allocator<class Screen *> >::insert(class std::_Ptrit<class Screen *,int,class Screen * *,class Screen * &,class Screen * *,class Screen * &>,class Screen * const &)
      00597866: void std::vector<class Screen *,class std::allocator<class Screen *> >:ush_back(class Screen * const &)
      0040dfaa: virtual void ScreenEdit::HandleScreenMessage(enum ScreenMessage)
      00596ed8: void ScreenManager::PopTopScreen(enum ScreenMessage)
      0042cbce: virtual void ScreenMiniMenu::HandleScreenMessage(enum ScreenMessage)
      004e3dbc: virtual void Transition::Update(float)
      0055e950: virtual void ActorFrame::Update(float)
      004015db: virtual void Screen::Update(float)
      005797b9: void GameState::Update(float)
      004015c7: virtual void Screen::Update(float)
      0042cb82: virtual void ScreenMiniMenu::Update(float)
      00596f68: void ScreenManager::Update(float)
      004c57a6: void GameLoop(void)
      004c6243: SDL_main()
      7c913212: ntdll!LdrLockLoaderLock [7c900000+13171+a1]
      7c913281: ntdll!LdrUnlockLoaderLock [7c900000+13229+58]
      7c913288: ntdll!LdrUnlockLoaderLock [7c900000+13229+5f]
      7c913288: ntdll!LdrUnlockLoaderLock [7c900000+13229+5f]
      7c916433: ntdll!LdrLoadDll [7c900000+161ca+269]
      7c916315: ntdll!LdrLoadDll [7c900000+161ca+14b]
      7c9106eb: ntdll!RtlAllocateHeap [7c900000+105d4+117]
      7c91056d: ntdll!RtlFreeHeap [7c900000+1043d+130]
      7c80e3ff: kernel32!DuplicateHandle [7c800000+ddfe+601]
      7c80e409: kernel32!DuplicateHandle [7c800000+ddfe+60b]
      7c80e3dc: kernel32!DuplicateHandle [7c800000+ddfe+5de]
      7c0010d8: MSVCR70!EH_prolog [7c000000+1000+d8]
      7c00146f: MSVCR70!msize [7c000000+143b+34]
      7c001478: MSVCR70!msize [7c000000+143b+3d]
      7c80e3dc: kernel32!DuplicateHandle [7c800000+ddfe+5de]
      005d9ad9: main()
      005d9c21: WinMain@16()
      005c9240: WinMainCRTStartup()
      7c816fd7: kernel32!RegisterWaitForInputIdle [7c800000+16f8e+49]
      008f6a40: StepMania!00400000

      Static log:
      StepMania 3.9
      Compiled Thu Oct 27 20:13:46 2005 (build 30756)
      Log starting 2007-03-01 12:31:47
      Loading window: win32
      Windows 5.1 (WinXP) build 2600 [Service Pack 2]
      Memory: 223mb total, 546mb swap (300mb swap avail)
      Video driver: Intel(R) 82852/82855 GM/GME Graphics Controller [Intel Corporation]
      6.14.10.3762, 2-10-2004 [pci\ven_8086&dev_3582]
      Drive: "HTS424040M9AT00" Driver: atapi DMA: yes
      Drive: "_NEC DVD+-RW ND-6500A" Driver: atapi DMA: yes
      Sound device 0: Realtek AC97 Audio, 0.0, MID 65535, PID 65535
      DirectSound Driver: Primary Sound Driver
      DirectSound Driver: Realtek AC97 Audio ALCXWDM.SYS 5.10.5170 [719052b, 04-01-2003]
      DirectSound sample rates: 100..48000 (continuous)
      Sound driver: DirectSound
      Video renderers: 'd3d,opengl'
      SDL version: 1.2.6
      Fullscreen 640x480 16 color 16 texture 0Hz Vsync NoAA
      Found 1 DirectInput devices:
      0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
      Players joined: P1, P2
      Language: english
      Current renderer: Direct3D
      Theme: default

      Partial log:
      01:21.613: RageSound::LoadSound( 'Themes/default/Sounds/_common row.ogg' )
      01:21.695: XXX: deleting 'Themes/default/Sounds/_common row.ogg'
      01:21.985: RageSound::LoadSound( 'Themes/default/Sounds/_common row.ogg' )
      01:22.061: XXX: deleting 'Themes/default/Sounds/_common row.ogg'
      01:22.361: FPS: 61, CFPS 58, VPF: 5283
      01:22.396: XXX: deleting 'Themes/default/Sounds/_common row.ogg'
      01:22.730: XXX: deleting 'Themes/default/Sounds/_common row.ogg'
      01:22.806: RageSound::LoadSound( 'Themes/default/Sounds/_common row.ogg' )
      01:23.362: FPS: 60, CFPS 58, VPF: 5256
      01:23.547: XXX: deleting 'Themes/default/Sounds/_common row.ogg'

      -- End of report
      Lolz Looks at my avatar, Boobies!

      Comment

      • Maggot164
        FFR Player
        • Jan 2007
        • 25

        #4
        Re: problem with stepping in sm

        anybody any ideas? =(
        Lolz Looks at my avatar, Boobies!

        Comment

        • insanefreddy926
          Super Member
          • Feb 2005
          • 187

          #5
          Re: problem with stepping in sm

          I'm not sure, but whenever I make steps, I never select the beginning and end of the song, I just place the steps and play. But I don't know if not doing that would help at all.
          yeaorwgh.

          Comment

          • Maggot164
            FFR Player
            • Jan 2007
            • 25

            #6
            Re: problem with stepping in sm

            hmm how do you just play? =|
            The only playing option i see is play selection and you select with the space bar =|.
            Nath.
            Lolz Looks at my avatar, Boobies!

            Comment

            • Maggot164
              FFR Player
              • Jan 2007
              • 25

              #7
              Re: problem with stepping in sm

              ok got it fixed one more quick question, where cann i fin music to step? hehe
              cheers, nath.
              Lolz Looks at my avatar, Boobies!

              Comment

              • dore
                caveman pornstar
                FFR Simfile Author
                FFR Music Producer
                • Feb 2006
                • 6317

                #8
                Re: problem with stepping in sm

                control+p/shift+p
                http://www.youtube.com/watch?v=IREnpHco9mw

                Comment

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