Is there any way you can edit the sample start, so everytime you scroll over the song, it will play 12 random seconds of it?
"randomizing" the sample start?
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RE: "randomizing" the sample start?
Use Goldwave and pinpoint the exact location of the start and finish, Bahamut. Then you subtract and put both in the notepad. I thought everyone does that o_O.
Also I don't really like the 10 seconds thing. No real reason, it's just the randomness that I wouldn't like.Comment
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RE: "randomizing" the sample start?
I know what he's talking about. When you make a simfile, you don't choose the start and end of a sample... the selection is random every time you scroll over a song during game mode. I don't think there is a way to do this because of the limitations required by .dwi and .sm files, but that's just a standpoint based on what I've seen.
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Originally posted by SqueekMy mind says "GOGOGOG" and my hands go "wut no scru u ***"Comment
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