My first StepMania bug...

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  • kickassbuddy
    FFR Player
    • Jun 2004
    • 594

    #1

    My first StepMania bug...

    Code:
    StepMania 3.9 rc2a crash report (build 30735)
    --------------------------------------
    
    Crash reason: Access Violation
    
    Thread: Main thread
            GameState.cpp:675 
            RageFileDriverDirectHelpers.cpp:254 C:/Program Files/StepMania/Data/*
            RageFileDriverDirectHelpers.cpp:254 C:/Program Files/StepMania/Data/MachineProfile/*
            RageFileDriverDirectHelpers.cpp:254 C:/Program Files/StepMania/Data/MachineProfile/*
            Profile.cpp:998 
    Thread: Mixer thread
            arch\Sound\RageSoundDriver_DSound.cpp:41 
            arch\Sound\RageSoundDriver_DSound.cpp:48 
            arch\Sound\RageSoundDriver_DSound.cpp:41 
            arch\Sound\RageSoundDriver_DSound.cpp:48 
            arch\Sound\RageSoundDriver_DSound.cpp:41 
    Thread: MusicThread
            arch\Sound\RageSoundDriver_DSound.cpp:123 
            GameSoundManager.cpp:234 
            GameSoundManager.cpp:238 
            RageFileDriverDirectHelpers.cpp:254 C:/Program Files/StepMania/Announcers/MAX2/game over/*
            arch\Sound\RageSoundDriver_DSound.cpp:123 
    Thread: DirectInput thread
            arch\InputHandler\InputHandler_DirectInput.cpp:510 
            arch\InputHandler\InputHandler_DirectInput.cpp:485 
            arch\InputHandler\InputHandler_DirectInput.cpp:505 
            arch\InputHandler\InputHandler_DirectInput.cpp:510 
            arch\InputHandler\InputHandler_DirectInput.cpp:485 
    
    0046c2e7&#58; void std&#58;&#58;_Tree<class std&#58;&#58;_Tmap_traits<class SongID,struct Profile&#58;&#58;HighScoresForASong,struct std&#58;&#58;less<class SongID>,class std&#58;&#58;allocator<struct std&#58;&#58;pair<class SongID const ,struct Profile&#58;&#58;HighScoresForASong> >,0> >&#58;&#58;const_iterator&#58;&#58;_Inc&#40;void&#41;
    004a114e&#58; struct XNode * Profile&#58;&#58;SaveSongScoresCreateNode&#40;void&#41;const 
    004a233d&#58; bool Profile&#58;&#58;SaveAllToDir&#40;class CStdStr<char>,bool&#41;const 
    7c081ecc&#58; MSVCP70!std&#58;&#58;basic_string<char,std&#58;&#58;char_traits<char>,std&#58;&#58;allocator<char> >&#58;&#58;_Tidy &#91;7c080000+1ea8+24&#93;
    7c082709&#58; MSVCP70!std&#58;&#58;basic_string<char,std&#58;&#58;char_traits<char>,std&#58;&#58;allocator<char> >&#58;&#58;_Copy &#91;7c080000+26af+5a&#93;
    7c08269d&#58; MSVCP70!Atexit &#91;7c080000+266b+32&#93;
    7c0817a6&#58; MSVCP70!std&#58;&#58;basic_string<char,std&#58;&#58;char_traits<char>,std&#58;&#58;allocator<char> >&#58;&#58;assign &#91;7c080000+1767+3f&#93;
    7c081763&#58; MSVCP70!std&#58;&#58;basic_string<char,std&#58;&#58;char_traits<char>,std&#58;&#58;allocator<char> >&#58;&#58;assign &#91;7c080000+174a+19&#93;
    00402b85&#58; void ssasn&#40;class std&#58;&#58;basic_string<char,struct std&#58;&#58;char_traits<char>,class std&#58;&#58;allocator<char> > &,char const *&#41;
    7c02b61a&#58; MSVCR70!sprintf &#91;7c000000+2b5eb+2f&#93;
    00402cb0&#58; class CStdStr<char> & CStdStr<char>&#58;&#58;operator=&#40;char const *&#41;
    00402efa&#58; CStdStr<char>&#58;&#58;CStdStr<char>&#40;char const *&#41;
    004a2291&#58; bool Profile&#58;&#58;SaveAllToDir&#40;class CStdStr<char>,bool&#41;const 
    00593c78&#58; void ProfileManager&#58;&#58;SaveMachineProfile&#40;void&#41;const 
    00402c9b&#58; class CStdStr<char> & CStdStr<char>&#58;&#58;operator=&#40;class CStdStr<char> const &&#41;
    00593ebe&#58; void ProfileManager&#58;&#58;SaveAllProfiles&#40;void&#41;const 
    00579d13&#58; void GameState&#58;&#58;EndGame&#40;void&#41;
    0057bd19&#58; void GameState&#58;&#58;Reset&#40;void&#41;
    7c081ecc&#58; MSVCP70!std&#58;&#58;basic_string<char,std&#58;&#58;char_traits<char>,std&#58;&#58;allocator<char> >&#58;&#58;_Tidy &#91;7c080000+1ea8+24&#93;
    7c081c72&#58; MSVCP70!std&#58;&#58;basic_string<char,std&#58;&#58;char_traits<char>,std&#58;&#58;allocator<char> >&#58;&#58;~basic_string<char,std&#58;&#58;char_traits<char>,std&#58;&#58;allocator<char> > &#91;7c080000+1c6b+7&#93;
    00402bab&#58; CStdStr<char>&#58;&#58;~CStdStr<char>&#40;void&#41;
    0057bd0c&#58; void GameState&#58;&#58;Reset&#40;void&#41;
    00404f54&#58; ScreenAttract&#58;&#58;ScreenAttract&#40;class CStdStr<char>,bool&#41;
    0040191b&#58; static class Screen * Screen&#58;&#58;Create&#40;class CStdStr<char>&#41;
    7c0010fa&#58; MSVCR70!malloc &#91;7c000000+10eb+f&#93;
    7c0875c1&#58; MSVCP70!std&#58;&#58;basic_string<char,std&#58;&#58;char_traits<char>,std&#58;&#58;allocator<char> >&#58;&#58;basic_string<char,std&#58;&#58;char_traits<char>,std&#58;&#58;allocator<char> > &#91;7c080000+75a8+19&#93;
    00594b64&#58; class Screen * ScreenManager&#58;&#58;MakeNewScreen&#40;class CStdStr<char>&#41;
    00596704&#58; void ScreenManager&#58;&#58;LoadDelayedScreen&#40;void&#41;
    00596c7b&#58; void ScreenManager&#58;&#58;SetNewScreen&#40;class CStdStr<char>&#41;
    00420016&#58; virtual void ScreenGameOver&#58;&#58;HandleScreenMessage&#40;enum ScreenMessage&#41;
    004e3f6f&#58; virtual void Transition&#58;&#58;Update&#40;float&#41;
    0055e976&#58; virtual void ActorFrame&#58;&#58;Update&#40;float&#41;
    004015db&#58; virtual void Screen&#58;&#58;Update&#40;float&#41;
    0057941b&#58; void GameState&#58;&#58;Update&#40;float&#41;
    00579431&#58; void GameState&#58;&#58;Update&#40;float&#41;
    004015c7&#58; virtual void Screen&#58;&#58;Update&#40;float&#41;
    00596bc2&#58; void ScreenManager&#58;&#58;Update&#40;float&#41;
    004c57ae&#58; void GameLoop&#40;void&#41;
    004c624f&#58; SDL_main&#40;&#41;
    7c913212&#58; ntdll!LdrLockLoaderLock &#91;7c900000+13171+a1&#93;
    7c913281&#58; ntdll!LdrUnlockLoaderLock &#91;7c900000+13229+58&#93;
    7c913288&#58; ntdll!LdrUnlockLoaderLock &#91;7c900000+13229+5f&#93;
    7c913288&#58; ntdll!LdrUnlockLoaderLock &#91;7c900000+13229+5f&#93;
    7c916433&#58; ntdll!LdrLoadDll &#91;7c900000+161ca+269&#93;
    7c916315&#58; ntdll!LdrLoadDll &#91;7c900000+161ca+14b&#93;
    7c9106eb&#58; ntdll!RtlAllocateHeap &#91;7c900000+105d4+117&#93;
    7c91056d&#58; ntdll!RtlFreeHeap &#91;7c900000+1043d+130&#93;
    7c80e61b&#58; kernel32!DuplicateHandle &#91;7c800000+e016+605&#93;
    7c80e625&#58; kernel32!DuplicateHandle &#91;7c800000+e016+60f&#93;
    7c80e5f8&#58; kernel32!DuplicateHandle &#91;7c800000+e016+5e2&#93;
    7c0010d8&#58; MSVCR70!EH_prolog &#91;7c000000+1000+d8&#93;
    7c00146f&#58; MSVCR70!msize &#91;7c000000+143b+34&#93;
    7c001478&#58; MSVCR70!msize &#91;7c000000+143b+3d&#93;
    7c80e5f8&#58; kernel32!DuplicateHandle &#91;7c800000+e016+5e2&#93;
    005d97b9&#58; main&#40;&#41;
    005d9901&#58; WinMain@16&#40;&#41;
    005c8f20&#58; WinMainCRTStartup&#40;&#41;
    7c816d4f&#58; kernel32!RegisterWaitForInputIdle &#91;7c800000+16d06+49&#93;
    
    Static log&#58;
    StepMania 3.9 rc2a
    Compiled Sun Nov 07 02&#58;20&#58;23 2004 &#40;build 30735&#41;
    Log starting 2005-05-07 24&#58;02&#58;35
    Loading window&#58; win32
    Windows 5.1 &#40;WinXP&#41; build 2600 &#91;Service Pack 2&#93;
    Memory&#58; 246mb total, 720mb swap &#40;507mb swap avail&#41;
    Video driver&#58; Intel&#40;R&#41; 82845G/GL/GE/PE/GV Graphics Controller &#91;Intel Corporation&#93;
                  6.14.10.3722, 11-20-2003 &#91;pci\ven_8086&dev_2562&subsys_4000107b&#93;
    Drive&#58; "WDC WD800BB-53CAA1" Driver&#58; atapi DMA&#58; yes
    Drive&#58; "MATSHITA DVD-ROM SR-8588" Driver&#58; atapi DMA&#58; NO
    Drive&#58; "LITE-ON LTR-40125S" Driver&#58; atapi DMA&#58; NO
    Sound device 0&#58; SB Audigy Audio &#91;D880&#93;, 5.10, MID 1, PID 100 
    Sound device 1&#58; Modem #0 Line Playback, 5.0, MID 1, PID 81 &#40;INACCURATE&#41;
    Sound device 2&#58; SoundMAX Digital Audio, 5.10, MID 1, PID 100 
    DirectSound Driver&#58; Primary Sound Driver
    DirectSound Driver&#58; SB Audigy Audio &#91;D880&#93; ctaud2k.sys 5.12.01.0441-1.84.0010 &#91;366160b, 10-08-2003&#93;
    DirectSound Driver&#58; Modem #0 Line Playback &#40;emulated&#41; WaveOut 1
    DirectSound Driver&#58; SoundMAX Digital Audio smwdm.sys 5.12.01.3503 &#91;459944b, 04-04-2002&#93;
    DirectSound sample rates&#58; 4000..191999 &#40;continuous&#41;
    Sound driver&#58; DirectSound
    WARNING&#58; Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/ForeverX/limewire/'.  This is not a valid song directory.
    Video renderers&#58; 'd3d,opengl'
    SDL version&#58; 1.2.6
    Fullscreen 640x480 16 color 16 texture 0Hz Vsync NoAA
    Found 1 DirectInput devices&#58;
       0&#58; 'Keyboard' axes&#58; 0, hats&#58; 0, buttons&#58; 256 &#40;buffered&#41;
    WARNING&#58; RageBitmapTexture&#58; Couldn't load &#58; No such file or directory
    WARNING&#58; File "Songs/ForeverX/Max Shutdown/cdtitle.png" is really bmp
    WARNING&#58; Banner cache for 'Songs/ForeverX/01 Legend of Zelda/maria&#40;i believe..&#41;.png' wasn't loaded
    WARNING&#58; File "Songs/ForeverX/107660xenon_piano_climax/djbfjgn.png" is really jpg
    WARNING&#58; Banner cache for 'Songs/ForeverX/01 Legend of Zelda/maria&#40;i believe..&#41;.png' wasn't loaded
    Players joined&#58; P1
    Language&#58; english
    Current renderer&#58; Direct3D
    Theme&#58; Techno Fiend 2.8
    
    Partial log&#58;
    02&#58;59.744&#58; FPS&#58; 75, CFPS 75, VPF&#58; 120
    03&#58;00.744&#58; FPS&#58; 75, CFPS 75, VPF&#58; 120
    03&#58;01.746&#58; FPS&#58; 75, CFPS 75, VPF&#58; 120
    03&#58;02.746&#58; FPS&#58; 75, CFPS 75, VPF&#58; 120
    03&#58;03.014&#58; Approximate sound time&#58; driver frame 362503, m_Queue frame 0..362319 &#40;dist 184&#41;, closest position is 362319
    03&#58;03.026&#58; Sound Themes/Techno Fiend 2.8/Sounds/ScreenGameOver music.ogg&#58; driver returned a lesser position &#40;0 < 362503&#41;
    03&#58;03.746&#58; FPS&#58; 75, CFPS 75, VPF&#58; 120
    03&#58;04.177&#58; Loading screen ScreenCompany
    03&#58;04.177&#58; ScreenAttract&#58;&#58;ScreenAttract&#40;ScreenCompany&#41;
    03&#58;04.177&#58; GameState&#58;&#58;EndGame
    
    -- End of report
    Um...please help?
  • lightdarkness
    Summer!!
    • Jul 2003
    • 11308

    #2
    RE: My first StepMania bug...

    Just because SM crashed, doesn't mean you found a bug

    Comment

    • kickassbuddy
      FFR Player
      • Jun 2004
      • 594

      #3
      RE: My first StepMania bug...

      Okay then, first crash.


      LOCK'D!!!

      Comment

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