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FFR to SM speedmod conversion?

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  • Tarrik
    D7 Elite Keymasher
    • May 2007
    • 2240

    #1

    FFR to SM speedmod conversion?

    Does anyone know exactly how to convert the speedmod from FFR to SM?
  • User1176756

    #2
    Re: FFR to SM speedmod conversion?

    i've actually at least been comparing readability on SM as compared to FFR. it depends on your screencut (if necessary) and the theme you're using for SM as different themes actually have different screencuts, which makes you have to raise/lower your c mod based on how high up the receptors are and the screencut on your SM's theme.

    sounds complicated, but in theory it's all about experimenting with it all.
    Last edited by Guest; 08-7-2016, 11:48 PM.

    Comment

    • _Zenith_
      Accuracy Player
      • Mar 2011
      • 4629

      #3
      Re: FFR to SM speedmod conversion?

      iirc doesn't legacy tell you what speed you set into Cmod speed?

      But I forget if legacy -> R^3 speed changes, I think it does slightly (it'd be a higher speedmod on R^3 because increased window)





      Comment

      • Tarrik
        D7 Elite Keymasher
        • May 2007
        • 2240

        #4
        Re: FFR to SM speedmod conversion?

        Originally posted by badman7772
        i've actually at least been comparing readability on SM as compared to FFR. it depends on your screencut (if necessary) and the theme you're using for SM as different themes actually have different screencuts, which makes you have to raise/lower your c mod based on how high up the receptors are and the screencut on your SM's theme.

        sounds complicated, but in theory it's all about experimenting with it all.
        You're not wrong. Fantasticone actually told me this -

        [3:46:44 PM] Fantasticone: http://www.flashflashrevolution.com/...php?ver=legacy
        [3:47:02 PM] Fantasticone: plug ur usual cmod and use what it says


        What the cmod it told me to use WOULD be correct, but i am actually screencutting. So this is a little difficult to figure out haha.

        Comment

        • Dinglesberry
          longing
          • Dec 2007
          • 2679

          #5
          Re: FFR to SM speedmod conversion?

          Dunno I use 3x in ffr and 950 cmod, I always come back to FFR and it feels slow, so my stepmania speed probably higher.

          Someone should do the math tho, I'm pretty sure FFR is actually cmod and not just 3x speed or w/e, unless perhaps it's just bpm 3x and spacing 3x instead of just making it go at X bpm.

          Comment

          • Dinglesberry
            longing
            • Dec 2007
            • 2679

            #6
            Re: FFR to SM speedmod conversion?

            Originally posted by _Zenith_
            iirc doesn't legacy tell you what speed you set into Cmod speed?

            But I forget if legacy -> R^3 speed changes, I think it does slightly (it'd be a higher speedmod on R^3 because increased window)
            Nah bro legacy to r3 is redonkers, it's like 1.8x legacy is 2.6 in r3 l0l

            Comment

            • User1176756

              #7
              Re: FFR to SM speedmod conversion?

              currently using the following screencut and i'm using c820 on ultralight (SM5) and 2.53x on FFR.

              Comment

              • Dinglesberry
                longing
                • Dec 2007
                • 2679

                #8
                Re: FFR to SM speedmod conversion?

                Hey guys I'm just wondering, does screen cut even do anything if you don't check the box "enable screencut"?

                I don't see the appeal of screencut, its like flashlight in osumania o_O

                Comment

                • rushyrulz
                  Digital Dancing!
                  FFR Simfile Author
                  FFR Music Producer
                  • Feb 2006
                  • 12985

                  #9
                  Re: FFR to SM speedmod conversion?

                  Cmod = R^3 speed * 285.2
                  or Velocity/Legacy speed * 310
                  Last edited by rushyrulz; 08-8-2016, 09:12 AM.


                  Comment

                  • _Zenith_
                    Accuracy Player
                    • Mar 2011
                    • 4629

                    #10
                    Re: FFR to SM speedmod conversion?

                    Originally posted by Dinglesberry
                    Hey guys I'm just wondering, does screen cut even do anything if you don't check the box "enable screencut"?

                    I don't see the appeal of screencut, its like flashlight in osumania o_O
                    Far from flashlight in mania lmao

                    Screencut helps because iirc it tweaks judgement window if offset is ever an issue (like the one time I screencut I had to readjust my normal offset to accomodate).

                    Players who play on slower speedmods need screencut otherwise the full window is flooded with arrows and clogs their vision of sections to come which might result in bad pa.

                    Rushy/Mourning are two people I know who do this and get solid results from screencutting/slower speedmod





                    Comment

                    • DossarLX ODI
                      Batch Manager
                      Game Manager
                      FFR Simfile Author
                      • Mar 2008
                      • 14989

                      #11
                      Re: FFR to SM speedmod conversion?

                      Originally posted by rushyrulz
                      Cmod = R^3 speed * 285.2
                      or Velocity/Legacy speed * 310
                      If anyone wanted to know where the 310 number came from, it was Velocity's approximation of what the speed felt like on StepMania. It is by no means a direct conversion.

                      The speedmod also depends on which engine you are using as well as the perspective you use (Overhead, Hallway, Distant, Mini, etc.)

                      I used c800-850 Distant, and c600-c650 Overhead on Stepmania with:
                      - 1.75x on the Velocity Engine
                      - 2.25x on the R^3 Engine
                      Last edited by DossarLX ODI; 08-8-2016, 09:48 AM.
                      Originally posted by hi19hi19
                      oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                      Comment

                      • AutotelicBrown
                        Under the scarlet moon
                        FFR Simfile Author
                        • Jan 2014
                        • 923

                        #12
                        Re: FFR to SM speedmod conversion?

                        I guess it's possible to make a direct conversion but you'd need to consider the resolution, notefield position and screencut in both games.

                        The way I got mine (sm to ffr) was picking a 150bpm song (for clean conversion of 16ths) present in both games, taking screenshots with 16th intervals present and then making pixel measurements of the vertical distance between the top of two consecutive notes. Adjust scroll speed and repeat the process to check correctness.

                        An example of song to do it would be fuse gymnast. For the stepmania screenshots remember to use shift+print to get the original resolution (at least in sm5). And remember to make the measurement from top to top (or bottom to bottom if downscroll) of the notes to avoid the difference in note size.
                        Play my files

                        Comment

                        • Dinglesberry
                          longing
                          • Dec 2007
                          • 2679

                          #13
                          Re: FFR to SM speedmod conversion?

                          Originally posted by DossarLX ODI
                          If anyone wanted to know where the 310 number came from, it was Velocity's approximation of what the speed felt like on StepMania. It is by no means a direct conversion.

                          The speedmod also depends on which engine you are using as well as the perspective you use (Overhead, Hallway, Distant, Mini, etc.)

                          I used c800-850 Distant, and c600-c650 Overhead on Stepmania with:
                          - 1.75x on the Velocity Engine
                          - 2.25x on the R^3 Engine
                          I had a feeling that my 3x was slower than my 950 cmod..

                          I also have that overhead tilt thing in SM, probably changes it more.

                          So more tilt = lower speedmod? Wouldn't more tilt cause there to be more notes that are visible in the same x timeframe (compared to no tilt), and as such require the speedmod higher, or am I just crazy.

                          Too many vabliares

                          Comment

                          • DossarLX ODI
                            Batch Manager
                            Game Manager
                            FFR Simfile Author
                            • Mar 2008
                            • 14989

                            #14
                            Re: FFR to SM speedmod conversion?

                            Originally posted by Dinglesberry
                            I had a feeling that my 3x was slower than my 950 cmod..

                            I also have that overhead tilt thing in SM, probably changes it more.

                            So more tilt = lower speedmod? Wouldn't more tilt cause there to be more notes that are visible in the same x timeframe (compared to no tilt), and as such require the speedmod higher, or am I just crazy.

                            Too many vabliares
                            By tilt do you mean Distant? The Distant Perspective option tilts the receptors away from you while Hallway tilts the receptors towards you. This provides more reading space which is why I was able to increase my CMOD by 200.

                            What also has to be taken into account is the Mini you use. I think EtienneSM uses 50% Mini? I'm not sure what some players use, although using a custom Mini setting can help with reading denser patterns at higher speeds.
                            Originally posted by hi19hi19
                            oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

                            Comment

                            • Dinglesberry
                              longing
                              • Dec 2007
                              • 2679

                              #15
                              Re: FFR to SM speedmod conversion?

                              Originally posted by DossarLX ODI
                              By tilt do you mean Distant? The Distant Perspective option tilts the receptors away from you while Hallway tilts the receptors towards you. This provides more reading space which is why I was able to increase my CMOD by 200.

                              What also has to be taken into account is the Mini you use. I think EtienneSM uses 50% Mini? I'm not sure what some players use, although using a custom Mini setting can help with reading denser patterns at higher speeds.
                              I dont know man this game is such a mess to be honest, probably the least intuitive game around to be honest (no hate to stepmania).. Like for me, my skin lets me do negative distance values, which mimicks hallway, and theres some options that end up automatically changing options for distance/hallway/overhead and such.

                              Moral of the story is I need to get home and make stepmania great again.

                              Mine is basically how it would be titled - imagine guitar hero (scrolls incoming towards you), but its tilted the opposite way.. then I play reverse, and oh god I confused myself

                              Comment

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