StepMania 5.0.9 released

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Kyzentun
    FFR Player
    • Dec 2014
    • 125

    #1

    StepMania 5.0.9 released

    StepMania 5.0.9 has been released, with various minor changes, mostly bug fixes from 5.0.8.
    You can read the release notes on GitHub for more details, and the downloads are below the release notes.

    Happy Father's Day from the StepMania team!
    Last edited by Kyzentun; 06-21-2015, 09:35 AM. Reason: 5.0.9 released.
    Stepmania Development in action:
  • gold stinger
    Signature Extraordinare~~
    Event Staff
    Game Manager
    FFR Simfile Author
    FFR Music Producer
    • Jan 2007
    • 6428

    #2
    Re: StepMania 5.0.7 released

    The world is dead the world is dead the world is dead the world is dead the world is dead the world is dead the world is dead the world is dead the world is dead the world is dead the world is dead the world is dead the world is dead the world is dead the world is dead the world is dead the world is dead the world is dead the world is dead the world is dead the world is dead
    Originally posted by YoshL
    butts.



    - Tosh 2014






    Comment

    • NeoMasterPie
      Forum User
      • Jul 2007
      • 1405

      #3
      Re: StepMania 5.0.7 released

      s t e p m a n i a

      Comment

      • Kyzentun
        FFR Player
        • Dec 2014
        • 125

        #4
        Re: StepMania 5.0.7 released

        StepMania 5.0.7 had two minor bugs that have since been fixed:
        1. Lifts were not counted correctly, resulting in scores over 100% on charts that use lifts.
        2. A warp and a stop and a step all occurring at the same time sometimes makes the step unhittable.
        The internal detail is that TimingData was sped up by creating a lookup table so that StepMania doesn't have to process the entire TimingData for the chart up to the current time several times every frame. Instead, the lookup table contains starting points for the processing to start at, so StepMania never has to go through more than 32 timing segments when calculating the current beat or elapsed time during gameplay. If a stop is the 32nd timing segment, and a warp is on the same row, and there's a step on that row, that step will be unhittable.

        Since these bugs affect scoring, it's worth warning people about them, but since they're so rarely encountered, another rush release doesn't seem necessary. Report any other issues found so they can be fixed.

        The next release will be May 10th. (Shakesoday)
        Stepmania Development in action:

        Comment

        • Kraezymann
          Forum User
          FFR Simfile Author
          • Sep 2003
          • 1640

          #5
          Re: StepMania 5.0.7 released

          You guys rule for keeping the forums up to date with this stuff. Thanks a ton for all the old release info/threads and for everything else upcoming. I appreciate it, and I'm sure other folks do too. Keep up the awesome work!
          Twitch | Stepping Stones 2! | Stepping Stones 3! | Stepping Stones 4!

          Submit to this -

          Comment

          • Trogdor!!!!
            Forum User
            • Jul 2008
            • 1664

            #6
            Re: StepMania 5.0.7 released

            Stepmania
            Violets Forever

            Comment

            • Jousway
              FFR Player
              • Jun 2009
              • 865

              #7
              Re: StepMania 5.0.7 released

              Originally posted by Kyzentun
              StepMania 5.0.7 had two minor bugs
              Its not a bug its a FEATURE!



              Comment

              • Kyzentun
                FFR Player
                • Dec 2014
                • 125

                #8
                Re: StepMania 5.0.7 released

                So, the TimingData bug was worse than I thought. Not sure why there aren't 10k people venting their anger over stops having problems. Maybe it's not as bad in 5.0.7 as it is in the nightly from 04/10.
                Basically, the lookup tables in TimingData didn't behave right when calculating a timestamp inside a stop that is in the entry in the lookup table and I didn't notice when testing sooner because I was testing stutter gimmick files (like Oniichan Rave), and didn't realize the occasional great wasn't my fault. A slight change to how the lookup tables are used, and the bug is gone. So the next nightly will be good.
                Revert From Disk in edit mode trashes all charts in the song, and that absolutely must be fixed before a release. (Did revert ever work? I don't remember it ever working right)
                Stepmania Development in action:

                Comment

                • Kraezymann
                  Forum User
                  FFR Simfile Author
                  • Sep 2003
                  • 1640

                  #9
                  Re: StepMania 5.0.7 released

                  I still use. 6 so I never had an issue
                  Twitch | Stepping Stones 2! | Stepping Stones 3! | Stepping Stones 4!

                  Submit to this -

                  Comment

                  • Kyzentun
                    FFR Player
                    • Dec 2014
                    • 125

                    #10
                    Re: StepMania 5.0.8 released

                    StepMania 5.0.8 has been released, with various minor changes, mostly bug fixes from 5.0.7.
                    You can read the release notes on GitHub for more details, and the downloads are below the release notes.

                    Happy Shakesoday Mother's Day from the StepMania team!

                    (I would have posted this sooner, but there were some shenanigans with fixing a couple surprise bugs, and scolding wolfman to put the exe in Program instead of bin)
                    Stepmania Development in action:

                    Comment

                    • Palm_Tree
                      FFR Player
                      • Apr 2015
                      • 17

                      #11
                      Re: StepMania 5.0.8 released

                      Awesome, thanks.

                      Comment

                      • Palm_Tree
                        FFR Player
                        • Apr 2015
                        • 17

                        #12
                        Re: StepMania 5.0.8 released

                        Quick question: when I try to set full screen, and use the native resolution on my Macbook Pro Retina 15" (2880x1800), all I get is a black screen. I can technically move through the menus of the game and can hear the clicks as I scroll through options, but I cannot see anything. Now it seems as if I'm stuck, and can't get back to windowed to at least try to solve the issue because I can't see a damn thing. Any advice?

                        Comment

                        • Kyzentun
                          FFR Player
                          • Dec 2014
                          • 125

                          #13
                          Re: StepMania 5.0.8 released

                          Your prefs are in "~/Library/Preferences/StepMania 5/", or some folder inside it, in the file Preferences.ini
                          If you edit it, you can change back to windowed mode.
                          I'm going to talk to the devs that make the OS X build and get them to put one up with working fullscreen support.
                          Stepmania Development in action:

                          Comment

                          • MarioNintendo
                            Expect delays.
                            FFR Simfile Author
                            FFR Music Producer
                            • Mar 2008
                            • 4177

                            #14
                            Re: StepMania 5.0.8 released

                            But does it make adding Cmods any easier than on previous versions of stepmania? Not a necessary feature, but I'm curious as to how hard it would be to implement a Cmod modifier (I'm thinking kind of like how you can make new profiles).
                            Last edited by MarioNintendo; 05-11-2015, 07:47 PM.

                            Comment

                            • Palm_Tree
                              FFR Player
                              • Apr 2015
                              • 17

                              #15
                              Re: StepMania 5.0.8 released

                              Originally posted by MarioNintendo
                              But does it make adding Cmods any easier than on previous versions of stepmania?
                              FWIW, using the ultralight theme, when going to the speed options under the song options menu before playing a song, I found modifying the cmod incredibly easy. A matter of selecting the type (cmod), and then choosing how much to increase or decrease it by, in increments of 1, 5, 10, 25, and 100.

                              Also thank you for the quick response Kyzentun. I suppose I'll use my bootcamp partition to further my StepMania addiction.
                              Last edited by Palm_Tree; 05-11-2015, 07:48 PM.

                              Comment

                              Working...