I'm probably looking over something but i'm using the ultralight theme and the combo text is large enough that it distracts me while playing, especially after a 1000 combo. I'm probably looking over something in the theme folder but is there any way to make the text slightly smaller?
Combo text too large?
Collapse
X
-
Combo text too large?
is expressing my inability to create a creative signature an act of creativity in and of itself?Tags: None -
Re: Combo text too large?
I don't notice anything happening when i change LabelMinZoom and LabelMaxZoom, but when i change the param.zoom the combo number will flash in the size i put but will change back to normal after a few frames.is expressing my inability to create a creative signature an act of creativity in and of itself?Comment
-
Re: Combo text too large?
I misread freem's code a bit wrong before, the label zoom metrics aren't actually used at all.
So the word "Combo" can't easily be resized without editing Graphics/Player combo/default.lua to add "PulseLabel(c.Label, param)" right after the line that has "Pulse( c.Number, param );".
For the number, you have to change both the places that param.Zoom is used:
PulseCommand=%function(self,param) self:stoptweening() self:zoom(param.Zoom*.75) self:linear(0.05) self:zoom(param.Zoom*.5) endStepmania Development in action:

Comment
-
Re: Combo text too large?
Got it now, thanks guys.is expressing my inability to create a creative signature an act of creativity in and of itself?Comment





Comment