Ratchet Rap Dumps

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  • Yulanik
    ♬♪♫ ヾ(*・。・)ノ ♬♪♫
    • May 2013
    • 297

    #31
    Re: Ratchet Rap Dumps

    assuming this counts

    Comment

    • NeonSM
      Я тебя люблю Маша
      • Jan 2014
      • 571

      #32
      Re: Ratchet Rap Dumps

      Hahaha yeah! Gotta love that eastern flavor

      Comment

      • NeonSM
        Я тебя люблю Маша
        • Jan 2014
        • 571

        #33
        Re: Ratchet Rap Dumps

        BilliumMoto-> Beat Calls [XelNya]

        DDR BPM flux; not a big problem, but should be fixed before release.
        Some of the mines are ridiculously close to the notes to where it's almost impossible to hit the notes without hitting a mine with it.
        The first gray stream is hilariously dumb. I hope XelNya weren't expecting anyone to actually be able to play that trill-ish thing towards the end of it. (There's also a bad jack at 19.088.)
        The streams in the first half of the file don't really express the dynamics of the music very well. The bursts and speed changes in the stream feel random and there are a few major hits in the music which are ignored in the notes.
        Don't get me wrong, a lot of the file is great; outside the streams everything is fine, the rolls and stuff are really fun, and the whole second half of the file is well dumped (except for some iffy jacks), I just think there are some things in the first half that are a bit too dumb to be fun.
        If XelNya fixes the first half up a bit, I think it would be worth accepting.


        NeonSM-> The Beat Calls [XelNya]

        I agree with a lot of what Billium stated. Firstly, those mines need to be reworked, because they are impossible atm. Also, the grey trill should be toned down. It doesn't work for me. I said vibro trills/jacks are aloud, but this seemed a little much. I dont even mind the jack at 104, or any of the other 32nds in the 2nd half, since they are actually doable. The roll at the end seemed a little boring to me, maybe you could add transitions every time the beat is accentuated? Like Billium said already, the first half is what you really need to re-work. Other than those things, I really enjoyed the file. It was a fun play through, and some of the streams really played well! I will probably accept the file if the changes Billium and I have suggested are made.
        Last edited by NeonSM; 07-7-2014, 09:47 AM.

        Comment

        • XelNya
          [Nobody liked that.]
          FFR Simfile Author
          • Sep 2012
          • 3368

          #34
          Re: Ratchet Rap Dumps

          I just checked the mines out for myself and I see what you're talking about. (I don't play test dumps because I can't pass them anyways so it's an awful gauge.) I'll go dumb down a few of the early parts.

          I did think the trill could be managed, but admittedly the first stream probably not.

          I'll try and fix it in the next few days.
          Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun beep

          Comment

          • NeonSM
            Я тебя люблю Маша
            • Jan 2014
            • 571

            #35
            Re: Ratchet Rap Dumps

            Don't get discouraged Xel! It can still be a great file with some editing!

            Bad as Fuck- Skwid

            Billium-->
            Fun file, fun bursts. I found some of the jacks and mines to be unjustified, but great file overall, it's an accept from me.

            NeonSM--> I pretty much knew this was gonna be a quick accept after playing through it once. Not too hard, but still, a very fun file to play and score on Accept from me as well! I actually liked the jacks in this one :3

            Yay, first accepted file of the pack! Congrats Skwid.

            Comment

            • NeonSM
              Я тебя люблю Маша
              • Jan 2014
              • 571

              #36
              Re: Ratchet Rap Dumps

              Edited OP. You no longer need to tell me in advance your song choice. Have fun stepping. Hopefully we see more submissions. I am pretty lenient on song choice.

              Comment

              • Wafles
                FFR Player
                • Feb 2013
                • 1988

                #37
                Re: Ratchet Rap Dumps

                My files for this will come after Yolo 3 is done.

                http://smleaderboards.net/profile/view/Wafles

                Comment

                • NeonSM
                  Я тебя люблю Маша
                  • Jan 2014
                  • 571

                  #38
                  Re: Ratchet Rap Dumps

                  Can't wait! This pack will be a whole summer thing sooo you got plenty of time.

                  Comment

                  • NeonSM
                    Я тебя люблю Маша
                    • Jan 2014
                    • 571

                    #39
                    Re: Ratchet Rap Dumps

                    ShellShocked [Skwid] - Those mines at 47.2 s are really mean. Good for a dump, horrible for anything else. There are a few details in parts of the file that should've been done better, but it's a dump, so who cares. I'll take it. <-Billium

                    I have to agree about the mines, as we already talked though on skype, if it's doable then I cant really complain too much about it. Plus, they aren't excessive. Really awesome song choice here, makes the file that much better. Although it isnt so hard, it still has some tricky sections and is really enjoyable to play. Accepted.
                    Last edited by NeonSM; 07-23-2014, 07:53 PM.

                    Comment

                    • XelNya
                      [Nobody liked that.]
                      FFR Simfile Author
                      • Sep 2012
                      • 3368

                      #40
                      Re: Ratchet Rap Dumps

                      Originally posted by NeonSM
                      Don't get discouraged Xel! It can still be a great file with some editing!
                      I wasn't discouraged. Just lazy.

                      Sent the fixed one. And before you ask, the new pattern is a reference to White Walls Part 2. It's not the same, but it's similar enough. (It's why the times he says white is all white notes in the first place actually.) I toned the mines down it should make them a lot more doable. Changed a small pattern and such. As to the DDReam thing, I'm afraid I won't be doing that ever. It always drifts the file disgustingly off sync. I also don't understand the issue in the first place honestly.
                      Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun beep

                      Comment

                      • NeonSM
                        Я тебя люблю Маша
                        • Jan 2014
                        • 571

                        #41
                        Re: Ratchet Rap Dumps

                        Beat Calls [XelNya Revision] -
                        A lot better than before, very nice! Not as good as it could be though. The first drop is too easy now and there are also a few jacks that I personally think are too much, but I'm a noob player so Neon should make the call on that one.
                        I'll accept it, but strongly feel that you toned down the first drop (the gray region from 18.5 to 20 seconds) too much, and that it should be dumped on a bit harder to match the craziness that is the rest of the file. It would be great if you made a second revision addressing this.
                        Also, you have to go into the .sm file and fix the bpm flux manually. We'll fix it so don't worry about it, just be aware that it exists.

                        NeonSM
                        Im far from a master at this game myself, but yeah the 32nd jacks play tough for me, but they aren't totally out of control. I do though agree with what billium said about the beginning. I think I understand the white walls reference as well, but I'm not so sure everyone else will get it. Assuming that some players will not have played the file. Overall you just need to hit that sweet spot between not too easy and not too hard in the beginning. When you do this the file will be successful in my eyes. That being said, it is still pretty fun regardless, and I will accept it. Strongly urge you to take a look at the beginning again. Also, the mines played well this time

                        Comment

                        • NeonSM
                          Я тебя люблю Маша
                          • Jan 2014
                          • 571

                          #42
                          Re: Ratchet Rap Dumps

                          Chatterbox [Scintill]

                          Billium
                          Love it, fun easy file, not really dumpy, suggesting that you make a dumb(er) beg difficulty just for the purpose of the pack name, but still accepted if you don't wanna do that
                          and try to remember to fix ddream bpm flux before sending in stuff just to make the pack organizers' jobs a little easier.

                          NeonSM
                          I adore this file for what it is. And in saying that, I understand your desire to not make it more dumpy. That being said, it is still a very artistic file. It has great replay value, and is extremely fun to play on rates. At first I was going to deny it just on the basis that it wasn't as dumpy as I wanted it to be, but after hearing Billium's response to it, and after playing it a couple more times, I just can't say no. Accepted.
                          Last edited by NeonSM; 07-28-2014, 09:47 AM.

                          Comment

                          • NeonSM
                            Я тебя люблю Маша
                            • Jan 2014
                            • 571

                            #43
                            Re: Ratchet Rap Dumps

                            Aerosol Can [Wafles]

                            Billium
                            Well stepped, a little bland but very enjoyable for those who like the beat/song.

                            NeonSM
                            I have to agree that I felt you could've added a bit more to the file, but, The chart makes sense, the trills are fun as hell, and I genuinely enjoyed the song choice here. I think the song choice is what really pushed me over the edge on this one.
                            Accepted.

                            As a side note, I hope that our future downloader's understand that dump files don't always have to be 32nd streams at some ridiculous bpm; that they can be much more when applied artistically, and that "dump" doesn't always mean hardpain.

                            Comment

                            • XelNya
                              [Nobody liked that.]
                              FFR Simfile Author
                              • Sep 2012
                              • 3368

                              #44
                              Re: Ratchet Rap Dumps

                              Originally posted by NeonSM
                              Beat Calls [XelNya Revision] -
                              A lot better than before, very nice! Not as good as it could be though. The first drop is too easy now and there are also a few jacks that I personally think are too much, but I'm a noob player so Neon should make the call on that one.
                              I'll accept it, but strongly feel that you toned down the first drop (the gray region from 18.5 to 20 seconds) too much, and that it should be dumped on a bit harder to match the craziness that is the rest of the file. It would be great if you made a second revision addressing this.
                              Also, you have to go into the .sm file and fix the bpm flux manually. We'll fix it so don't worry about it, just be aware that it exists.

                              NeonSM
                              Im far from a master at this game myself, but yeah the 32nd jacks play tough for me, but they aren't totally out of control. I do though agree with what billium said about the beginning. I think I understand the white walls reference as well, but I'm not so sure everyone else will get it. Assuming that some players will not have played the file. Overall you just need to hit that sweet spot between not too easy and not too hard in the beginning. When you do this the file will be successful in my eyes. That being said, it is still pretty fun regardless, and I will accept it. Strongly urge you to take a look at the beginning again. Also, the mines played well this time
                              I will go and fix the first drop a bit. I think I'll leave the white walls pattern and add in some 16ths or something. We'll see. Glad to see the mine tone down was good. I was a bit worried I'd toned it too much.
                              Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun Dun beep

                              Comment

                              • NeonSM
                                Я тебя люблю Маша
                                • Jan 2014
                                • 571

                                #45
                                Re: Ratchet Rap Dumps

                                Awesome! I'm glad you are taking the initiative to go back into it XelNya.

                                (BilliumMoto) Nipp. Revision 1

                                Much more doable than before. I'm glad that you actually revised this, because it turned into one of my favs in the pack so far. It is just difficult enough for me to want to actually try for a good score. Mini jacks are super fun. You did mention to me that you were thinking about doing separate difficulties for this file, is that still a thing? Either way, Definitely accepting. Great job :-]


                                EDIT: JUST REALIZED THERE ARE 2. awesome :3.

                                (Skwid) You can get murked

                                I'm going to make the final call on this one, since Billium didn't have much to say about it.
                                Well, I think that some things could have been added to the file to create a little variation here. For example little things like at 29.669 when he says shut the fuck up in the bg, that could be a bit more interesting than the short 32nd roll. I like the jacks after the first section, but around 53.494 you add the 24th and 16th to accentuate the beat. Why didn't you continue doing that for every other (or every third bar I think it would be) bar? This would've added a little variation between the jack sections. Other than some creative fixes, the file is fun. It is entirely up to you if you want to take the advice I put down here. The file is definitely acceptable as is.
                                Last edited by NeonSM; 08-3-2014, 06:19 PM.

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