Groove Radar

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  • DossarLX ODI
    Batch Manager
    Game Manager
    FFR Simfile Author
    • Mar 2008
    • 14989

    #1

    Groove Radar

    I use Stepmania 3.9 so I'm not sure how much different the groove radar codes are for other versions. However, what I'm wondering is how someone could make it so the groove radar, instead of making those calculations in NoteDataUtil.cpp where 150 BPM 16ths and 400 BPM 16ths give the same voltage value, the groove radar gets the values directly from the .sm file.

    For instance, the decimal numbers I show here in the .sm are useless because the game has a built in calculator already and it doesn't fetch it

    //---------------dance-single - ----------------
    #NOTES:
    dance-single:
    :
    Challenge:
    10:
    0.966,1.000,0.804,0.542,0.206:

    Since there are other people who know way more about the technical mechanics of stepmania than I do and the documentation in the source code package is poor (at least for 3.9), I'd like to know how one could make it so the program fetches the .sm file's numbers.
    Originally posted by hi19hi19
    oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
  • Ohaider
    FFR Veteran
    • Jun 2012
    • 2893

    #2
    Re: Groove Radar

    am i the only one that uses sm to hit arrows

    Comment

    • V-Ormix
      Banned
      • Aug 2008
      • 4677

      #3
      Re: Groove Radar

      Originally posted by Ohaider
      am i the only one that uses sm to hit arrows
      Are you the only one that can do beast side chaining viewing this thread atm?

      edit: people actually pay attention to the groove radar??
      Last edited by V-Ormix; 03-31-2013, 12:28 AM.

      Comment

      • Arntonach
        Owlbears Rock!
        • Mar 2012
        • 2494

        #4
        Re: Groove Radar

        It'll fetch them if Fast Load is on but only prior to playing the simfile, I think.
        pack of hard stuffs

        pack of my stuffs

        Comment

        • DossarLX ODI
          Batch Manager
          Game Manager
          FFR Simfile Author
          • Mar 2008
          • 14989

          #5
          Re: Groove Radar

          Fast load didn't solve the problem unfortunately. The Groove radar system is built-in.
          Originally posted by hi19hi19
          oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

          Comment

          • Oni-Paranoia
            No fucks
            • Dec 2006
            • 2440

            #6
            Re: Groove Radar

            Are 150 BPM 16ths maxing out the voltage?

            Comment

            • DossarLX ODI
              Batch Manager
              Game Manager
              FFR Simfile Author
              • Mar 2008
              • 14989

              #7
              Re: Groove Radar

              Originally posted by Oni-Paranoia
              Are 150 BPM 16ths maxing out the voltage?
              Yes. I think that's stupid. It would be better if the values could just be loaded from the .sm file rather than a built-in calculator.

              Also, for me the groove radar gives the player an idea of whether something would be more of a speed file or stamina file. And with stuff like chaos and freeze, possibly a hint of a hard xmod file or file that's hard to score on properly.
              Originally posted by hi19hi19
              oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file

              Comment

              • FFR4EVA_00
                FFR Player
                • Aug 2005
                • 1770

                #8
                Re: Groove Radar

                the thing is, the groove radar values in the .sm file you copy/pasted were generated by sm5 using the same calculations as in 3.9 (stream/voltage still max out at 150 bpm 16ths)
                if you seriously think someone bothered to add the groove radar values into the .sm file or that anyone would do so if given the opportunity, all i can say to you is lol
                ~*~Lurkadurk - 1134-7796-6967~*~

                Comment

                • FFR4EVA_00
                  FFR Player
                  • Aug 2005
                  • 1770

                  #9
                  Re: Groove Radar

                  Originally posted by DossarLX ODI
                  And with stuff like chaos and freeze, possibly a hint of a hard xmod file or file that's hard to score on properly.
                  by which you clearly mean "a file that is drags on and boring 0/10"
                  ~*~Lurkadurk - 1134-7796-6967~*~

                  Comment

                  • Choofers
                    FFR Player
                    FFR Music Producer
                    • Dec 2008
                    • 6205

                    #10
                    Re: Groove Radar

                    the groove radar sucks shit because

                    1: it emulates the ddr groove radar
                    2: max 300 on pad is harder than on keyboard

                    Comment

                    • FFR4EVA_00
                      FFR Player
                      • Aug 2005
                      • 1770

                      #11
                      Re: Groove Radar

                      i mean, there's a pretty obvious solution in the form of either:
                      1. editing the groove radar formulas, most simply by multiplying the existing formulas by some positive number less than 1 (1/4 would be good since i highly doubt that anyone will aa 600 bpm 16ths ever)
                      2. taking an itg-style theme (i.e one that shows taps, holds, mines, etc in song select like the sm5 default theme) and adding nps/burst values to it since those are what stream and voltage are in a nutshell

                      but of course you wouldn't think of either of those
                      ~*~Lurkadurk - 1134-7796-6967~*~

                      Comment

                      • Crazyjayde
                        FFR Veteran
                        • May 2007
                        • 1169

                        #12
                        Re: Groove Radar

                        This is what I see when I read the title of this thread:

                        Comment

                        • Oni-Paranoia
                          No fucks
                          • Dec 2006
                          • 2440

                          #13
                          Re: Groove Radar

                          Originally posted by FFR4EVA_00
                          i mean, there's a pretty obvious solution in the form of either:
                          1. editing the groove radar formulas, most simply by multiplying the existing formulas by some positive number less than 1 (1/4 would be good since i highly doubt that anyone will aa 600 bpm 16ths ever)
                          2. taking an itg-style theme (i.e one that shows taps, holds, mines, etc in song select like the sm5 default theme) and adding nps/burst values to it since those are what stream and voltage are in a nutshell

                          but of course you wouldn't think of either of those
                          Actually using the ITG3 (theme) in SM would be best with the NPS/Burst idea which seems easy to implement.

                          Regular Screenshot



                          When you hold shift, some on-screen items appear (Song length, step artist, step amounts over the graph bar at the bottom)


                          Note: The red at the bottom was edited and is supposed to be blue (red just looks cooler while it fades in and out, and this is actual ITG3, can't just move it to SM yet)

                          Comment

                          • ( ゚д゚)彡
                            FFR Simfile Author
                            • Apr 2006
                            • 654

                            #14
                            Re: Groove Radar

                            thread of the year

                            Comment

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