TL; DR - Half time tempo changes with halved note values are retarded
Why do you stepartists feel the need to pit in so many half time tempo changes? It makes it impossible for me to pick a speed-mod sometimes. For example, Excalibur from the summer pack is a great song and was well stepped until the very end - when the stepper decided to put thirty seconds at a slow tempo (92?). If I raised the speed mod for that part, it would be to fast for me to pass the beginning. It's a good file I will probably never play again because I can't read the ending. Why wasn't it stepped with 16ths at the previous tempo to sustain readability?
That is not the only song like that, either. While it isn't always fatal to my life bar, it makes the song harder to read for no good reason. Another file I have with for that reason is AA. I could easily combo it if it wasn't for that retarded halftime section in the middle (jn fact, AAA has one too, but only one measure of 32nds).
Please stop this practice. It's dumb.
/Rant
Why do you stepartists feel the need to pit in so many half time tempo changes? It makes it impossible for me to pick a speed-mod sometimes. For example, Excalibur from the summer pack is a great song and was well stepped until the very end - when the stepper decided to put thirty seconds at a slow tempo (92?). If I raised the speed mod for that part, it would be to fast for me to pass the beginning. It's a good file I will probably never play again because I can't read the ending. Why wasn't it stepped with 16ths at the previous tempo to sustain readability?
That is not the only song like that, either. While it isn't always fatal to my life bar, it makes the song harder to read for no good reason. Another file I have with for that reason is AA. I could easily combo it if it wasn't for that retarded halftime section in the middle (jn fact, AAA has one too, but only one measure of 32nds).
Please stop this practice. It's dumb.
/Rant






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