ssc/sm/dwi

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  • ddr_f4n
    FFR Player
    • Sep 2005
    • 3807

    #16
    Re: ssc/sm/dwi

    Originally posted by MarioNintendo
    Always wondered how to do that, actually, but I'm scared to ask I do not want to derail this thread x)
    Looking into it, it's actually pretty simply in .sm. But seems like it'd be quite time-consuming to an extent.

    I'm gonna take one of my pad files as an example.

    Code:
    //---------------dance-single - ----------------
    #NOTES:
         dance-single:
         :
         Challenge:
         13:
         1.000,1.000,0.430,0.302,1.000,694.000,47.000,33.000,71.000,6.000,27.000,1.000,1.000,0.430,0.302,1.000,694.000,47.000,33.000,71.000,6.000,27.000:
      // measure 0
    0000
    0000
    0000
    0000
    ,  // measure 1
    0000
    0000
    0000
    0000
    ,  // measure 2
    0000
    0000
    0000
    0000
    ,  // measure 3
    0000
    0000
    0000
    0000
    ,  // measure 4
    0000
    0000
    0000
    0000
    ,  // measure 5
    1001
    1100
    0101
    0110
    ,  // measure 6
    0020
    0000
    0000
    0000
    0000
    0000
    0000
    0000
    2030
    0000
    0000
    0000
    0000
    0000
    0000
    0000
    3001
    0100
    0001
    0100
    0001
    0000
    0010
    0000
    0100
    0000
    1000
    0000
    0001
    0000
    1000
    0000
    ,  // measure 7
    0020
    1000
    0100
    1000
    0230
    0001
    0010
    0301
    ,  // measure 8
    1000
    0100
    1000
    0001
    0100
    0010
    1000
    0010
    0100
    0001
    0010
    0100
    0010
    0001
    0100
    0010
    ,  // measure 9
    0100
    0001
    1000
    0100
    0010
    0001
    1000
    0001
    0100
    0001
    1000
    0001
    M100
    001M
    M100
    001M
    ,  // measure 10
    M100
    0001
    1000
    0001
    0100
    0010
    1000
    0001
    0010
    0100
    1000
    0100
    0010
    0001
    1000
    0100
    ,  // measure 11
    0010
    0001
    0100
    0010
    0100
    0001
    0010
    0100
    1000
    0100
    M010
    0001
    1M00
    0001
    M100
    0010
    Let's start at the top shall we? It's pretty straightforward, it's for the Challenge difficulty, with a rating of 13. The numbers I BELIEVE are the values for chaos, voltage, etc (what you see in the default SM3.9 theme with the circle below the banner).

    NOW, the important part are the numbers between each "measure". The measure part is straightforward. Between em is a lot of 0's though right? Those are empty measures, as in nothing are in them whatsoever.

    Now let's look at Measure 5. See how there are 1's now? Those are tap steps. 4th note tap steps to be exact. So 1001 is obviously a left-right jump, 1100 is a down-left jump, etc. Straightforward right? 0000 are the position of the arrow markers, first 0 is left, second 0 is down, etc. So when there's a 1, it means that there's a tap arrow there.

    But WAIT, the next measure has more rows of 0's and 1's and EVEN other numbers. Why is that you may ask? Well because there are more arrows in the measure. In measure 5, they were ALL 4th notes, red notes, etc. But in the next measure, there are holds and 16th notes and etc. Because of the 16th notes, it had to be extended so it could be read. When there's only 4 rows of notes, it assumes that there are ONLY 4th notes or less in the measure. If there are 8 rows, it assumes 8th notes or less, etc. Get the idea?

    2's are the beginning of a hold, and 3's are the end of a hold (and rolls). 4's are also the beginning of a roll. So from 2/4 to 3, there will be a hold there. I have no idea what would happen if you put a 1 in between it though. M's are mines.

    That's pretty much it for .sm files I guess. It's pretty straightforward but pretty time-consuming to do manually, especially with no music to test with, etc. BPM changes are under #BPMS in the .sm file (ie if you put 26.000=150.000, under BPMS, the BPM will be 150 at beat 26). Stops are under #STOPS and work the same way (except instead, the 150 will be how long it would run for in seconds).

    Hope that helps you out :V
    Out Now!


    Older Releases:
    Vocaloid: Project Pad Pack 3rd
    Gpop's Pack of Original Pad Simfiles
    東方幻想踊 (Touhou Gensouyou) ~ Illusionary Dance Fantasy & Vocaloid: Project Pad Pack 2nd

    Comment

    • MarioNintendo
      Expect delays.
      FFR Simfile Author
      FFR Music Producer
      • Mar 2008
      • 4177

      #17
      Re: ssc/sm/dwi

      ... 0_o Holy shit. Thanks for the explanation. People were hardcore back then, that's all I have to say.

      Comment

      • ddr_f4n
        FFR Player
        • Sep 2005
        • 3807

        #18
        Re: ssc/sm/dwi

        ...I type too much don't I? :V
        Out Now!


        Older Releases:
        Vocaloid: Project Pad Pack 3rd
        Gpop's Pack of Original Pad Simfiles
        東方幻想踊 (Touhou Gensouyou) ~ Illusionary Dance Fantasy & Vocaloid: Project Pad Pack 2nd

        Comment

        • dore
          caveman pornstar
          FFR Simfile Author
          FFR Music Producer
          • Feb 2006
          • 6317

          #19
          Re: ssc/sm/dwi

          .dwi is simpler for charting in notepad, it's more condensed
          http://www.youtube.com/watch?v=IREnpHco9mw

          Comment

          • NeoMasterPie
            Forum User
            • Jul 2007
            • 1405

            #20
            Re: ssc/sm/dwi

            praise ddream

            Comment

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