Conquest 2.0

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  • archbishopjabber
    FFR Player
    • Dec 2005
    • 268

    #1

    Conquest 2.0

    NOTE: NEW RULE TO AVOIDING CHEATING, 2 TURNS PER DAY MAXIMUM, THIS WILL GO DOWN TO 1 TURN PER DAY WHEN THE RENAISSANCE HAS KICKED IN, WHICH WILL OCCUR AS SOON AS THE THREAD REACHES 200 POSTS. THIS IS TO ADD A BIT OF STRATEGY TO THE GAME

    This should be a little more interesting.

    Here is how the game works. You start out with a nation that has a population of 300, an army of 100 and a wooden palisade. Each turn you may take an action, your ultimate goal being to wipe out all the enemy nations. To do this you must build armies. Each turn you may take one of the following actions, though later in the game you will be able to take multiple actions, which will be discussed later.

    -Increase your population by 5% (round down)
    -Convert 5% of your population to military (round down). For example, if you have 100 people, you would at the end of your turn have 95 people and 5 soldiers. Soldiers do not count towards population
    -Attack a neighboring country
    -Build a castle
    -Research Upgrades

    To conquer another nation you must attack them with an army at least 1/10 the size of their population. If your neighbor had a population of 6000 you would need an army of at least 601 to conquer them, and 600 of the soldiers would die in the process. If the opposing nation also has an army of 300 on top of their 6000 population, you would need an army of 901 to conquer them.

    Castles increase your defensive ability. A castle triples the power of your army when it is defending. It can only triple the power of a certain number of troops depending on the type of castle. For example, a wooden fort can garrison a total of 200 troops, so if the aforementioned nation had a wooden fort and 300 soldiers, 200 of those soldiers would have their power tripled giving the army an effective defense of 1500 (600 for the 200 in the fort, 100 for the additional soldiers and 600 from the population) It takes several turns to build a castle depending on the castle type.

    Wooden Palisade 100, you start with one.
    Wooden Fort Garrisons 200, takes 3 turns to build.
    Stone Keep Garrisons 500, takes 5 turns to build
    Stone Castle Garrisons 2000, takes 10 turns to build.
    A Grand Castle Garrisons 5000, takes 16 turns to build.
    An Impenetrable Fortress Garrisons 10000, takes 22 turns to build.
    An Infinite Palace Garrisons Unlimited Troops, takes 50 turns to build.

    If you defeat another member's nation you gain 50% of their population (the other 50% along with their army and castle are destroyed in battle)

    AGES:

    Once 200 turns have been taken (200 posts have been made on this thread) the game goes out of the Dark Ages and into the Renaissance. Now, players may take 2 turns each round. The first turn may be any of the choices above, but the second turn must be to research an upgrade. Both turns may be used for research. For example, on your turn during the Renaissance you may increase your population and start researching a nuclear weapon, but you could not increase your population and work on building a castle. You could do 2 turns worth of research on a nuclear weapon if you wanted, or research 1 turn on the nuclear weapon and one turn on boiling oil.

    Once 800 turns have been taken the industrial age begins. In the industrial age one may take a turn as normal and gets bonus turns that may be used for researching technology. For example, someone could raise their population and do two turns of research for Hoarding.

    And, without further adieu, the upgrades.

    Upgrades:

    Genetically Enhanced Grain- Raises percent of population gained when population is increased by 1%, may be researched 5 times yielding a maximum of 10%- Requires 20 turns per research.

    Recruiters- Increases army recruitment percentage by one, to a maximum of 10%- 10 turns per research.

    Hoarding- Doubles Capacity of All Castles- 10 turns to research

    Boiling Oil- Castles Enhance troop by X5 instead of x3 - 10 turns to research

    Ballista (require boiling oil before research)- Castles enhance troops by x8 instead of x5- 10 turns to research

    Cannons (require Ballista)- Castle enhances troops by x10 instead of x8- 10 turns to research

    Cyanide Pills- Enemy does not gain any population if they conquer you - 10 turns to research

    Gunpowder- Each of your soldier's counts as 2 soldiers. - 30 turns


    Non-lethal tactics- Gain 100% of defeated enemies population rather than 50- 10 turns

    Nuclear Weapon- Destroy 90% of enemies population or military (your choice) - 50 turns one time use (You may stockpile nuclear weapons, each one taking 50 turns to build)

    Bomb Shelters- Reduce Nuclear Weapon damage from 90% to 50% (does not apply to hydrogen bombs or antimatter bombs) - 10 turns

    Black Death- Reduce all populations, including your own and all military by 50%- 30 turns

    Proselytizing- 10% of the population of all other Nations leaves and joins your nation - 30 turns per use.

    Atheism- Your nation is unaffected by Proselytizing - 10 turns

    Vaccination- Your nation is immune to the black death - 25 turns

    Recycling- When you build a more powerful castle, the number of turns required is the turns required minus the turns required to construct your previous castle (If you have a stone castle, a grand castle takes only 6 turns) - 15 turns

    Field Medics- If you win a battle, the number of troops you lose is cut in half. - 20 turns

    Nuclear Arms Facility- Nuclear Weapons only take 30 turns to make instead of 50- 40 turns

    Hydrogen Atom Fusion- Nuclear Weapons may now effect both a population AND the army of the nation- 100 turns

    Starwars- Your nation is immune to Nuclear Weapons because it can shoot them from the sky- 200 turns (Industrial Revolution must occur before this may be used)

    Civilian Crushers- Your soldiers become adept at fighting civilians, and they only can kill 1 per 20 civilians rather than 1 per 10- 20 turns

    Infertility- Lower every players population growth percent by 1- 40 turns

    Hippies- Lower Army Recruitment Percentage by 1 for every player- 25 turns

    Iron Curtain- 70 turns - You may take a turn and "charge up" and then spend all your turns at once, maximum of 100 turns charged up.

    Land mines- Cut down an invading force by 10% before it even begins to do battle with your troops- 20 turns

    Antimatter- Your nuclear weapons reduce the enemies population and army to 1% and destroy their castle, requires Hydrogen Atom Fusion- 100 turns

    Alliances and Treaties:

    You may form alliances and treaties with other nations if you wish. Alliances may include agreeing not to attack each other, ganging up on another nation and splitting the causalities and spoils. A treaty could forbid nuclear weapons from being created or the black plague from being used or no military action for x number of turns. Remember, you are under no special compunction to follow a treaty or alliance, but it may be mutually beneficial. One may backstab an ally if they wish or form a secret alliance with someone else. Whatever you want, have fun with it.

    Trade: Players may give each other or trade civilians, soldiers or nuclear weapons. This may be done as a friendly gift, or one nation may demand tribute or wipe out another. A nation may not give another technology. For example, if a nation has 3 hydrogen bombs, and it gives 2 to another nation, that nation has 2 hydrogen bombs, but any additional bombs it creates are nuclear unless it researches and develops hydrogen bombs itself.

    Non-Player Nations: It has come to my attention that some players are not interested in this game because it is to time consuming. That is why I have offered the Non-Player nations. Any member not participating in this game may take a turn with any non-player nation. Restrictions apply to these nations, but multiple users could play as them. They may not trade or pay/receive tribute from other nations. Other restrictions are noted below. Hopefully this will attract other users who do not want the responsiblity of a nation of their own. They may only fight player nations and not other non player nations. They cannot use nuclear weapons.

    Barbarian Hoards: Population 2000, Army 1000- May not research technologies, may not construct a castle (May not invade another nation until 400 turns have been taken aka the thread has reached 400 posts)

    Buddhists: Population 1000, Population Increases by 10%, grain already genetically engineered 5 times. May not build an army. Protelyzation only takes 15 turns per use.

    Isolationists: Population 1000, Army 1000, Infinite Palace already constructed. May not attack other nations or harm them in any way. Only plays defensively.


    No double posting. 1 turn per post, I shall go first.


    Increase Population

    Population- 300>>>315
    Army- 100
    Castle- Wooden Palisade
    Technologies Researched- None
    Last edited by archbishopjabber; 02-17-2007, 09:51 AM.
    "Knowing information legitimately lessens genuine error. Ordinarily, research generates excellent benefit understanding social history."

    "Guide to Freedom." Vol. 9. Page 11




  • GamerShadow
    FFR Player
    • Oct 2005
    • 2534

    #2
    Re: Conquest 2.0

    Take your time people...
    Note to self Finish.

    Comment

    • jugglinguy
      Use me as a porta-potty
      • Dec 2006
      • 4319

      #3
      Re: Conquest 2.0

      Increase population.

      Population- 300>>>315
      Army- 100
      Castle- Wooden Palisade
      Technologies Researched- None
      Originally posted by Jem
      Jem is my name. No one else is the same!

      You're Aja Leith of the Holograms! You're very exotic, intelligent and sophisticated.

      Comment

      • SulferDragon
        this is a waste of space
        FFR Simfile Author
        • Jan 2007
        • 2668

        #4
        Re: Conquest 2.0

        Increase population...

        Population: 300>>>315
        Army: 100
        Castle: Wooden Palisade
        Technologies Researched: None

        I doubt I'll play this much... so..sick..of it...
        ...and now it's 20x as freaking complicated. It's a video game with words! ~o~


        Comment

        • itmorr
          Custom User Title
          • Jun 2006
          • 1498

          #5
          Re: Conquest 2.0

          Yeah this ones way too complicated compared to the other one.




          Originally posted by jwcgator
          (12:31:27 AM) jwcgator2: I got it! I'll write an auto-procrastination program!
          (12:31:33 AM) jwcgator2: meh, i'll make it later

          Comment

          • itmorr
            Custom User Title
            • Jun 2006
            • 1498

            #6
            Re: Conquest 2.0

            Yeah this ones way too complicated compared to the other one.




            Originally posted by jwcgator
            (12:31:27 AM) jwcgator2: I got it! I'll write an auto-procrastination program!
            (12:31:33 AM) jwcgator2: meh, i'll make it later

            Comment

            • SulferDragon
              this is a waste of space
              FFR Simfile Author
              • Jan 2007
              • 2668

              #7
              Re: Conquest 2.0

              Increase population...

              Population: 315 > 330
              Army: 100
              Castle: Wooden Palisade
              Technologies Researched: None

              Maybe if all I do is increase my population, and nothing else...


              Comment

              • LifereaperX
                FFR Player
                • May 2006
                • 168

                #8
                Re: Conquest 2.0

                Message removed due to hi19hi19
                Last edited by LifereaperX; 02-16-2007, 12:44 AM.

                Comment

                • SulferDragon
                  this is a waste of space
                  FFR Simfile Author
                  • Jan 2007
                  • 2668

                  #9
                  Re: Conquest 2.0

                  Increase population...

                  Population: 330 > 346
                  Army: 100
                  Castle: Wooden Palisade
                  Technologies Researched: None


                  Comment

                  • LifereaperX
                    FFR Player
                    • May 2006
                    • 168

                    #10
                    Re: Conquest 2.0

                    Message removed due to hi19hi19
                    Last edited by LifereaperX; 02-16-2007, 12:42 AM.

                    Comment

                    • SulferDragon
                      this is a waste of space
                      FFR Simfile Author
                      • Jan 2007
                      • 2668

                      #11
                      Re: Conquest 2.0

                      Increase population...

                      Population: 346 > 363
                      Army: 100
                      Castle: Wooden Palisade
                      Technologies Researched: None
                      Last edited by SulferDragon; 02-12-2007, 05:40 PM. Reason: Bad Math


                      Comment

                      • jugglinguy
                        Use me as a porta-potty
                        • Dec 2006
                        • 4319

                        #12
                        Re: Conquest 2.0

                        Increase population...

                        Population: 315 > 330
                        Army: 100
                        Castle: Wooden Palisade
                        Technologies Researched: None
                        Originally posted by Jem
                        Jem is my name. No one else is the same!

                        You're Aja Leith of the Holograms! You're very exotic, intelligent and sophisticated.

                        Comment

                        • thepondermatic
                          FFR Player
                          • Jun 2006
                          • 73

                          #13
                          Re: Conquest 2.0

                          Research Proselytizing.

                          Population- 300
                          Army- 100
                          Castle- Wooden Palisade
                          Technologies Researched- Proselytizing (1/30)

                          I like complicated myself.

                          Perhaps there should be a way to speed up research even more...
                          MAX is my homie.

                          Originally posted by SulferDragon
                          I wish someone would quote me in their sig.

                          Comment

                          • SulferDragon
                            this is a waste of space
                            FFR Simfile Author
                            • Jan 2007
                            • 2668

                            #14
                            Re: Conquest 2.0

                            Increase population...

                            Population: 363 > 381
                            Army: 100
                            Castle: Wooden Palisade
                            Technologies Researched: None


                            Comment

                            • archbishopjabber
                              FFR Player
                              • Dec 2005
                              • 268

                              #15
                              Re: Conquest 2.0

                              Increase Population

                              Population- 315>>>330
                              Army- 100
                              Castle- Wooden Palisade
                              Technologies Researched- None
                              "Knowing information legitimately lessens genuine error. Ordinarily, research generates excellent benefit understanding social history."

                              "Guide to Freedom." Vol. 9. Page 11




                              Comment

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