Alright, this game is probably way to complicated for a forum of this size to handle, but when I posted it on my forum I did not have adequate members to make it fun so here it goes.
Here is how the game works. You start out with a nation that has a population of 100. Each turn you may take an action, your ultimate goal being to wipe out all the enemy nations. To do this you must build armies. Each turn you may take one of the following actions.
-Increase your population by 5% (round down)
-Convert 5% of your population to military (round down). For example, if you have 100 people, you would at the end of your turn have 95 people and 5 soldiers. Soldiers do not count towards population
-Attack a neighboring country
-Build a castle
-Research Upgrades
To conquer another nation you must attack them with an army at least 1/10 the size of their population. If your neighbor had a population of 6000 you would need an army of at least 601 to conquer them, and 600 of the soliders would die in the process. If the opposing nation also has an army of 300 on top of their 6000 population, you would need an army of 901 to conquer them.
Castles increase your defensive ability. A castle triples the power of your army when it is defending. It can only triple the power of a certain number of troops depending on the type of castle. For example, a wooden fort can garrison a total of 200 troops, so if the aforementioned nation had a wooden fort and 300 soldiers, 200 of those soldiers would have their power tripled giving the army an effective defense of 1500 (600 for the 200 in the fort, 100 for the additional soldiers and 600 from the population) It takes several turns to build a castle depending on the castle type.
Wooden Fort Garrisons 200, takes 3 turns to build.
Stone Keep Garrisons 500, takes 5 turns to build
Stone Castle Garrisons 2000, takes 10 turns to build.
A Grand Castle Garrisons 5000, takes 16 turns to build.
An Impenetrable Fortress Garrisons 10000, takes 22 turns to build.
An Infinite Palace Garrisons Unlimited Troops, takes 50 turns to build.
If you defeat another member's nation you gain 50% of their population (the other 50% along with their army and castle are destroyed in battle)
Upgrades:
Genetically Enhanced Grain- +10% population per turn rather than 5 Requires 30 turns to research
Recruiters- 10% Army Recruitment rather than 5- 20 turns to research
Hoarding- Doubles Capacity of All Castles- 10 turns to research
Boiling Oil- Castles Enchance troop by X5 instead of x3 - 10 turns to research
Cyanide Pills- Enemy does not gain any population if they conquer you - 10 turns to research
Gunpowder- Each of your soliders counts as 2 soldiers. - 30 turns
Renaissance- Each turn you may increase your population AND research a technology - 25 turns
Non-lethal tactics- Gain 100% of defeated enemies population rather than 50- 10 turns
No double posting. 1 turn per post.
I'll go first.
Increase Population
Population: 100 >>> 105
Army: 0
Castle: None
Here is how the game works. You start out with a nation that has a population of 100. Each turn you may take an action, your ultimate goal being to wipe out all the enemy nations. To do this you must build armies. Each turn you may take one of the following actions.
-Increase your population by 5% (round down)
-Convert 5% of your population to military (round down). For example, if you have 100 people, you would at the end of your turn have 95 people and 5 soldiers. Soldiers do not count towards population
-Attack a neighboring country
-Build a castle
-Research Upgrades
To conquer another nation you must attack them with an army at least 1/10 the size of their population. If your neighbor had a population of 6000 you would need an army of at least 601 to conquer them, and 600 of the soliders would die in the process. If the opposing nation also has an army of 300 on top of their 6000 population, you would need an army of 901 to conquer them.
Castles increase your defensive ability. A castle triples the power of your army when it is defending. It can only triple the power of a certain number of troops depending on the type of castle. For example, a wooden fort can garrison a total of 200 troops, so if the aforementioned nation had a wooden fort and 300 soldiers, 200 of those soldiers would have their power tripled giving the army an effective defense of 1500 (600 for the 200 in the fort, 100 for the additional soldiers and 600 from the population) It takes several turns to build a castle depending on the castle type.
Wooden Fort Garrisons 200, takes 3 turns to build.
Stone Keep Garrisons 500, takes 5 turns to build
Stone Castle Garrisons 2000, takes 10 turns to build.
A Grand Castle Garrisons 5000, takes 16 turns to build.
An Impenetrable Fortress Garrisons 10000, takes 22 turns to build.
An Infinite Palace Garrisons Unlimited Troops, takes 50 turns to build.
If you defeat another member's nation you gain 50% of their population (the other 50% along with their army and castle are destroyed in battle)
Upgrades:
Genetically Enhanced Grain- +10% population per turn rather than 5 Requires 30 turns to research
Recruiters- 10% Army Recruitment rather than 5- 20 turns to research
Hoarding- Doubles Capacity of All Castles- 10 turns to research
Boiling Oil- Castles Enchance troop by X5 instead of x3 - 10 turns to research
Cyanide Pills- Enemy does not gain any population if they conquer you - 10 turns to research
Gunpowder- Each of your soliders counts as 2 soldiers. - 30 turns
Renaissance- Each turn you may increase your population AND research a technology - 25 turns
Non-lethal tactics- Gain 100% of defeated enemies population rather than 50- 10 turns
No double posting. 1 turn per post.
I'll go first.
Increase Population
Population: 100 >>> 105
Army: 0
Castle: None




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