mutant corecore [11 or 12]

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  • who_cares973
    FFR Player
    • Aug 2006
    • 15407

    #16
    Re: mutant corecore [11 or 12]

    the rolls arent framer ****ed rofl

    Comment

    • Plan_Bsk81127
      snooches
      FFR Simfile Author
      • Aug 2007
      • 6420

      #17
      Re: mutant corecore [11 or 12]

      12 because the intro is retarded

      Comment

      • CammyGoesRawr
        nocturnal girl (〜✘﹏✘)〜
        • Jul 2011
        • 2477

        #18
        Re: mutant corecore [11 or 12]

        Ok maybe not framerfucced. But they're bitches.

        long story short: mutant FGOcore

        Comment

        • kmay
          Don't forget me
          • Jan 2007
          • 6511

          #19
          Re: mutant corecore [11 or 12]

          Originally posted by who_cares973
          i still find lolo really hard even after sm training. corecore on the other hand has gotten significantly easier
          this....

          Comment

          • hi19hi19
            lol happy
            FFR Simfile Author
            • Oct 2005
            • 12194

            #20
            Re: mutant corecore [11 or 12]

            Originally posted by who_cares973
            i still find lolo really hard even after sm training. corecore on the other hand has gotten significantly easier
            Honestly, kinda this.

            Still think both are FGO though lmfao


            Comment

            • alloyus
              ¯\_(ツ)_/¯
              FFR Simfile Author
              • Oct 2006
              • 3269

              #21
              Re: mutant corecore [11 or 12]

              Wow, I'm the only one who thought it should stay 11......I don't think it's that hard to cheat the rolls in this. The beginning is hard, but only because it's awkward. Didn't know awkwardness meant stuff could be moved up :/ Jumpjacks as a reason to me is just biased, jacks are a whole different skill than everything else because it's more based on your actual muscle composition. They can definitely still be improved on, but it's wayyyy more difficult and time consuming to do so.

              /aggressive rant because forever alone

              ^FFP_D0pey btw

              Comment

              • igotrhythm
                Fractals!
                • Sep 2004
                • 6535

                #22
                Re: mutant corecore [11 or 12]

                Corecore owes me so badly.

                Here's the deal: I got my current high score back when the note count was less than it is now. After the edit, my old score persisted, and I can't beat it on the current version.

                This is a goddamn 12. This is just too fast, too relentless and too rage-inducing for me to let it be an 11.
                Originally posted by thesunfan
                I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR

                Comment

                • nois-or-e
                  SponCon Aficionado
                  FFR Simfile Author
                  • Mar 2007
                  • 3250

                  #23
                  Re: mutant corecore [11 or 12]

                  I'd be cool with bumping this to a 12. Thoughts jimi?

                  Comment

                  • CammyGoesRawr
                    nocturnal girl (〜✘﹏✘)〜
                    • Jul 2011
                    • 2477

                    #24
                    Re: mutant corecore [11 or 12]

                    Originally posted by nois-or-e
                    I'd be cool with bumping this to a 12. Thoughts jimi?
                    The change has been made (:

                    Comment

                    • bmah
                      shots FIRED
                      Profile Moderator
                      FFR Simfile Author
                      Global Moderator
                      • Oct 2003
                      • 8448

                      #25
                      Re: mutant corecore [11 or 12]

                      Originally posted by nois-or-e
                      I'd be cool with bumping this to a 12. Thoughts jimi?
                      http://www.flashflashrevolution.com/...1&postcount=49

                      I'll now lock resolved threads.

                      p.s. jae, you never backed up your reason either... ;)
                      Last edited by bmah; 03-21-2012, 04:36 PM.

                      Comment

                      • nois-or-e
                        SponCon Aficionado
                        FFR Simfile Author
                        • Mar 2007
                        • 3250

                        #26
                        Re: mutant corecore [11 or 12]

                        Summising the content with a potential outcome. Not debating on the difficulty ;D

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