Wow, I'm the only one who thought it should stay 11......I don't think it's that hard to cheat the rolls in this. The beginning is hard, but only because it's awkward. Didn't know awkwardness meant stuff could be moved up :/ Jumpjacks as a reason to me is just biased, jacks are a whole different skill than everything else because it's more based on your actual muscle composition. They can definitely still be improved on, but it's wayyyy more difficult and time consuming to do so.
Here's the deal: I got my current high score back when the note count was less than it is now. After the edit, my old score persisted, and I can't beat it on the current version.
This is a goddamn 12. This is just too fast, too relentless and too rage-inducing for me to let it be an 11.
Originally posted by thesunfan
I literally spent 10 minutes in the library looking for the TWG forum on Smogon and couldn't find it what the fuck is this witchcraft IGR
Comment