I don't know what people were thinking when they made this a 67 at first. Yeah, the majority of the file is 8th patterns with some 12th jumpstreams, but it's the 16th sections that really kill my wrists due to sheer speed.
Okay, first, some numbers. 250 bpm by itself is faster than a lot of higher-rated songs. Need Me comes to mind with its similar structure of jumpy 8th patterns interspersed with 16th stream when the music warrants it, but at a marginally slower 240, and even Crowdpleaser's 32nds are slower. However, this song packs a trick all its own: Triplets. While not quite cameljacks, they're still deceptively easy to dump goods on, as is the 16th stream right off of the line. The 12th jumpstream shouldn't give anyone issues if they're fast enough to tackle the 16ths, but those sections are reminiscent of Mario Minor and demand about the same level of concentration.
While the 8th sections might not be fast and take up the majority of the song, they're really dense, and use hands liberally to make sure neither wrist gets a break during these parts, which might cause stamina issues or worse, lag spikes. While lag instances may be independent of arrow density, it has an intensified effect on dense sections. Speaking of density, 1501 arrows in 127 seconds is about 11.8 nps on average, which likes to spike to 16.7, and the patterns may or may not be friendly depending on your skill set.
While the scoreboard sorts itself out on this song (we already have five AAAs from the regular crowd), I'm going to argue that the sheer speed required to stay on top of this file warrants a 73 rating, in the upper range of Master difficulty.
Okay, first, some numbers. 250 bpm by itself is faster than a lot of higher-rated songs. Need Me comes to mind with its similar structure of jumpy 8th patterns interspersed with 16th stream when the music warrants it, but at a marginally slower 240, and even Crowdpleaser's 32nds are slower. However, this song packs a trick all its own: Triplets. While not quite cameljacks, they're still deceptively easy to dump goods on, as is the 16th stream right off of the line. The 12th jumpstream shouldn't give anyone issues if they're fast enough to tackle the 16ths, but those sections are reminiscent of Mario Minor and demand about the same level of concentration.
While the 8th sections might not be fast and take up the majority of the song, they're really dense, and use hands liberally to make sure neither wrist gets a break during these parts, which might cause stamina issues or worse, lag spikes. While lag instances may be independent of arrow density, it has an intensified effect on dense sections. Speaking of density, 1501 arrows in 127 seconds is about 11.8 nps on average, which likes to spike to 16.7, and the patterns may or may not be friendly depending on your skill set.
While the scoreboard sorts itself out on this song (we already have five AAAs from the regular crowd), I'm going to argue that the sheer speed required to stay on top of this file warrants a 73 rating, in the upper range of Master difficulty.



Comment