Let's start things off with a bit of stats before I get into specifics, shall we?
Difficulty: 88
Release Date: 12-20-11
Song Length: 2:26
Number of AAAs: 3
Number of FCs: 30
Number of Players: 103
# of Times Played: 1,908
Here is the NPS for Freedom Dive, capping off at 31, maintaining at least 10 NPS for 90% of the file.

Slashmaid Stats:
Difficulty: 87
Release Date: 12-20-11
Song Length: 3:00
Number of AAAs: 5
Number of FCs: 37
Number of Players: 1,212
# of Times Played: 5,007
Now let's look at Slashmaid's (Looking like it'll be moved up to 88, but regardless, is a good example), Maxing at 32 NPS, but pretty consistently over 14NPS With spikes all over the place.

Eclipse Solar Stats:
Difficulty: 88
Release Date: 03-29-08
Song Length: 1:55
Number of AAAs: 4
Number of FCs: 444
Number of Players: 35,018
# of Times Played: 270,223
And one more, this is the picture from Eclipse Solar. Maxing off at only 23 (albeit with ridiculously awkward patterns) and generally staying between 10 to 14 NPS.

Now let's get a little specific.
I'll start where the 16ths come in. (this general area, not just the pic)

This entire section is incredibly lenient with pattern choice. The majority of it is just staircase patterns with a few jumps placed in that can be force-split easily if need be.
Then you got yourself a lovely break roughly 300 notes long.
In the 16th runs there are some polyrhythm patterns like this which are easily jumptrillable. It may not look perfect, but on this one (dunno if the others are the same, at least one kind of jumptrill applies to each however.) a simple [14][23] jumptrill does the trick.

At 1300 you get another 10-15 second break
And finally at the end you have yourself frame-perfect 32nd roll ending in a [14] jump

All in all, this file is incredibly lenient. I would have made the title 86 and not 87, but the length of the file/nerves do kick in a lil bit, balancing it out at 87.
Difficulty: 88
Release Date: 12-20-11
Song Length: 2:26
Number of AAAs: 3
Number of FCs: 30
Number of Players: 103
# of Times Played: 1,908
Here is the NPS for Freedom Dive, capping off at 31, maintaining at least 10 NPS for 90% of the file.
Slashmaid Stats:
Difficulty: 87
Release Date: 12-20-11
Song Length: 3:00
Number of AAAs: 5
Number of FCs: 37
Number of Players: 1,212
# of Times Played: 5,007
Now let's look at Slashmaid's (Looking like it'll be moved up to 88, but regardless, is a good example), Maxing at 32 NPS, but pretty consistently over 14NPS With spikes all over the place.
Eclipse Solar Stats:
Difficulty: 88
Release Date: 03-29-08
Song Length: 1:55
Number of AAAs: 4
Number of FCs: 444
Number of Players: 35,018
# of Times Played: 270,223
And one more, this is the picture from Eclipse Solar. Maxing off at only 23 (albeit with ridiculously awkward patterns) and generally staying between 10 to 14 NPS.
Now let's get a little specific.
I'll start where the 16ths come in. (this general area, not just the pic)
This entire section is incredibly lenient with pattern choice. The majority of it is just staircase patterns with a few jumps placed in that can be force-split easily if need be.
Then you got yourself a lovely break roughly 300 notes long.
In the 16th runs there are some polyrhythm patterns like this which are easily jumptrillable. It may not look perfect, but on this one (dunno if the others are the same, at least one kind of jumptrill applies to each however.) a simple [14][23] jumptrill does the trick.
At 1300 you get another 10-15 second break
And finally at the end you have yourself frame-perfect 32nd roll ending in a [14] jump
All in all, this file is incredibly lenient. I would have made the title 86 and not 87, but the length of the file/nerves do kick in a lil bit, balancing it out at 87.











Comment