FFR Suggestions

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  • Fallaise
    FFR Player
    • Jan 2019
    • 42

    #2581
    Re: FFR Suggestions

    The colored line to represent AAAs on the score graphs doesn't actually represent how long you held a AAA for, it stays gold as long as you have <1 raw good, so players can still get 4 boos before it changes

    Comment

    • Fallaise
      FFR Player
      • Jan 2019
      • 42

      #2582
      Re: FFR Suggestions

      ok that wasn't really a suggestion, just a bug report

      i suggest correcting it

      edit:
      I might've gotten ahead of myself, I forgot to mention I'm still playing on flash so if its fixed on air sorry for my posts
      Last edited by Fallaise; 01-13-2019, 03:47 PM.

      Comment

      • Moonlight_X
        Hates Boo Flags
        • Jan 2006
        • 315

        #2583
        Re: FFR Suggestions

        Not sure if you are able to in the new engine, but is there an option for the score list to pop down and make a sound when you get a AAA like the old engine? I miss that, as in if I AAA'd an 11 (FMO) I used to close my eyes and hope I didn't get 1 boo or 1 great and that sound you hear with your eyes closed was a very very satisfying sound haha.

        Comment

        • Plan_Bsk81127
          snooches
          FFR Simfile Author
          • Aug 2007
          • 6420

          #2584
          Re: FFR Suggestions

          Is is possible to make it so one can have the ability to customize the dimensions/size of the engine window for the standalone?

          I currently just stretch the window to my liking, but the trade off is I have to deal with the notes during gameplay being poor resolution. Would be nice to be able to have the window be the preferred size and not lose overall resolution of the graphics while playing.

          If there is already a way and I'm just completely missing it let me know, but dont think there is haha

          Comment

          • Travis_Flesher
            Champion
            • May 2011
            • 790

            #2585
            Re: FFR Suggestions

            Implementing solo, double, 5k, and holds would send this spaceship into the next parsec.
            Last edited by Travis_Flesher; 01-30-2019, 11:19 AM.
            Join the discussion for "The Currency of the Beast"
            from Biggs89 of BetCorps Publications, Inc.

            Comment

            • SK8R43
              D7 Elite Keymasher
              • Jan 2008
              • 4683

              #2586
              Re: FFR Suggestions

              Originally posted by Travis_Flesher
              Implementing solo, double, 5k, and holds would send this spaceship into the next parsec.
              And also turn ffr into SM and make the engines lag like hell. They already have so many features that they are barely stable haha
              Thee Burstinator

              Comment

              • Rapta
                🡸Index🡻Is🡹Fun!🡺
                Profile Moderator
                FFR Simfile Author
                Global Moderator
                • Dec 2010
                • 1948

                #2587
                Re: FFR Suggestions

                Originally posted by Travis_Flesher
                Implementing solo, double, 5k, and holds would send this spaceship into the next parsec.
                I think I remember a long time ago when FFR held a public vote to include holds in the game, and people voted for no holds
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                • Antori
                  FFR Veteran
                  • Aug 2018
                  • 296

                  #2588
                  Re: FFR Suggestions

                  suggestion to have FFR staff get payed in the currency of the game
                  "humans are allergic to happiness" -exurb1a
                  "the only successful prank is the one you just dont f***ing pull" - penguinz0
                  "Happiness is an unachievable myth peddled by those too afraid to admit that the world's default state is misery" - exurb1a

                  Comment

                  • Dinglesberry
                    longing
                    • Dec 2007
                    • 2679

                    #2589
                    Re: FFR Suggestions

                    Originally posted by Travis_Flesher
                    Implementing solo, double, 5k, and holds would send this spaceship into the next parsec.
                    you should try keybeat, http://www.keybeat.net/

                    i think it came around when FFR was down for a bit and if i recall correctly it has solo and holds

                    Comment

                    • Andrew WCY
                      • May 2014
                      • 253

                      #2590
                      Re: FFR Suggestions

                      Is it possible to implement an option to autofail if you have accumulated a set number of raw goods? This gives players more flexibility when trying to improve scores.

                      Comment

                      • Psychotik
                        Heckin' Cute
                        FFR Simfile Author
                        • Jan 2008
                        • 1726

                        #2591
                        Re: FFR Suggestions

                        Originally posted by Andrew WCY
                        Is it possible to implement an option to autofail if you have accumulated a set number of raw goods? This gives players more flexibility when trying to improve scores.
                        I was actually thinking about this a few days ago. This is a great idea.
                        Check out my Speedruns
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                        Comment

                        • JamieZee
                          FFR Player
                          • Feb 2019
                          • 1

                          #2592
                          Re: FFR Suggestions

                          I was thinking of a form of skill analyzer tests for determining your level without the need of another person in multiplayer.

                          Comment

                          • SK8R43
                            D7 Elite Keymasher
                            • Jan 2008
                            • 4683

                            #2593
                            Re: FFR Suggestions

                            Originally posted by JamieZee
                            I was thinking of a form of skill analyzer tests for determining your level without the need of another person in multiplayer.
                            http://www.flashflashrevolution.com/...rname=JamieZee
                            Thee Burstinator

                            Comment

                            • Andy_M
                              FFR Player
                              • May 2017
                              • 23

                              #2594
                              Re: FFR Suggestions

                              Originally posted by JamieZee
                              I was thinking of a form of skill analyzer tests for determining your level without the need of another person in multiplayer.
                              The dashboard and skill rating is genius, it could also recommend an active rival based on skill rating and player personality.

                              Comment

                              • avadram
                                Custom User Title
                                • Dec 2015
                                • 103

                                #2595
                                Re: FFR Suggestions

                                Originally posted by Andrew WCY
                                Is it possible to implement an option to autofail if you have accumulated a set number of raw goods? This gives players more flexibility when trying to improve scores.
                                I think I suggested this some time ago. I would like such an option myself.

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