FFR Suggestions

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  • rushyrulz
    Digital Dancing!
    FFR Simfile Author
    FFR Music Producer
    • Feb 2006
    • 12985

    #1036
    Re: FFR Suggestions

    I don't know how many times it's been said that the older files are part of the game and you just have to deal with it. They will never be put in token ranks because:
    A. they're not tokens
    B. moving them would take away some people's hard earned AAAs.


    Comment

    • ScarletSky
      FFR Veteran
      • Jan 2011
      • 1811

      #1037
      Re: FFR Suggestions

      A. so?
      B. No it wouldn't -__-

      Comment

      • Netjet!
        Sic itur ad astra
        FFR Simfile Author
        • Jan 2008
        • 4701

        #1038
        Re: FFR Suggestions

        Originally posted by bmah
        auto-lock extremely old threads (let's say 2008 and older)

        in the same vein, as time progresses, lock threads that are three years older than the present (some people may want to legitimately revive older threads, so I thought 3 years lag is sufficient)

        A lot of newbies revive old threads simply because they're naive about it and mostly post from their most common method of searching: Google. (as opposed to an FFR forum search)
        Some even admit that their posting was due to a result from a Google search. Prevent this from happening by auto-locking extremely old threads. Otherwise it's manual, unnecessary, and we get a lol every time someone does that.
        I agree with this. It would be helpful in many regards.
        RIP Steve Van Ness <3

        Comment

        • Valance
          FFR Player
          • Nov 2007
          • 28

          #1039
          Re: FFR Suggestions

          In regards to the actual game there could be a way to narrow down what songs you want to come up at random rather than just difficulties. Perhaps being able to select different (and maybe multiple) genres or artists.

          A similar feature could also be used for the search function. I know that there is the external song list that can be browsed just as easily to find something to play, but it seems more practical to allow it within the game.

          Comment

          • G.S.M
            He is watching
            • Mar 2006
            • 1067

            #1040
            Re: FFR Suggestions

            FFR is being painfully slow today. I am guessing due to the maintenance? Not complaining... everything still loads at least.

            also a suggestion: I feel like there should be a token for FFR vet. Now I know it already comes with advantages but it would be cool to have one as a normal token since a normal token hasn't been added in a long time. i don't know it might encourage other players if they're into tokens

            example: refresh level stats with FFR vet or something like that.
            Last edited by G.S.M; 07-11-2011, 02:50 PM.
            "Someone once said, 'Don't try to be a great man, just be a man, and let history make its own judgments'."

            Comment

            • qqwref
              stepmania archaeologist
              FFR Simfile Author
              • Aug 2005
              • 4092

              #1041
              Re: FFR Suggestions

              Here's a big one: modify the FFR file format to keep more precise track of note timing.

              Right now timings are stored as integer frames. That's been good so far, since this has been a 30 fps game for practically a decade, but there are a whole bunch of features that would be really cool, but would be very unpleasant to add (if not impossible) if we keep the timing this way. Different frame rates (45/60 fps?), rate mods, fractional offsets, non-frame-based timing, higher judge difficulties...

              If you do make this change, one option is to just allow decimal frame numbers. So instead of [89, 'L', 'yellow'] or whatever you'd have something more like [88.7956, 'L', 'yellow']. The game would still place it on frame 89, because of rounding, but the greater accuracy would prevent any gameplay modifications from destroying the chart. Bonus advantage to doing it this way: you don't have to throw out the old charts, because the 30fps engine will still play them perfectly!
              Best AAA: Policy In The Sky [Oni] (81)
              Best SDG: PANTS (86)
              Best FC: Future Invasion (93)

              Comment

              • Velocity
                Doing the wrong thing the right way since 2010.
                FFR Simfile Author
                FFR Administrator
                • Jul 2007
                • 1817

                #1042
                Re: FFR Suggestions

                Originally posted by qqwref
                Here's a big one: modify the FFR file format to keep more precise track of note timing.

                Right now timings are stored as integer frames. That's been good so far, since this has been a 30 fps game for practically a decade, but there are a whole bunch of features that would be really cool, but would be very unpleasant to add (if not impossible) if we keep the timing this way. Different frame rates (45/60 fps?), rate mods, fractional offsets, non-frame-based timing, higher judge difficulties...

                If you do make this change, one option is to just allow decimal frame numbers. So instead of [89, 'L', 'yellow'] or whatever you'd have something more like [88.7956, 'L', 'yellow']. The game would still place it on frame 89, because of rounding, but the greater accuracy would prevent any gameplay modifications from destroying the chart. Bonus advantage to doing it this way: you don't have to throw out the old charts, because the 30fps engine will still play them perfectly!
                The converter rounds it, even before it's placed into the swf. Though you just made me work out the final piece of BW timing.

                Comment

                • rushyrulz
                  Digital Dancing!
                  FFR Simfile Author
                  FFR Music Producer
                  • Feb 2006
                  • 12985

                  #1043
                  Re: FFR Suggestions

                  Originally posted by ScarletSky
                  A. so?
                  B. No it wouldn't -__-
                  A. Songs that belong in genre A shouldn't go into genre B..
                  B. If 50 songs got moved to token ranks, I would lose 50 public AAAs and 50 public FCs (the kind that actually matters).


                  Comment

                  • qqwref
                    stepmania archaeologist
                    FFR Simfile Author
                    • Aug 2005
                    • 4092

                    #1044
                    Re: FFR Suggestions

                    Originally posted by Velocity
                    The converter rounds it, even before it's placed into the swf.
                    Yeah, I assumed that was the case. So to start using the new format, you'd just have to delete that line of code, and put the rounding function in the engine instead.
                    Best AAA: Policy In The Sky [Oni] (81)
                    Best SDG: PANTS (86)
                    Best FC: Future Invasion (93)

                    Comment

                    • MaxGhost
                      FFR Veteran
                      • Feb 2008
                      • 2141

                      #1045
                      Re: FFR Suggestions

                      The sort is all kinds of ****ed up. When you sort in reverse order, you'll get 900s then 800s then 1000s for some reason. Are you using alphabetical sort instead of numerical here? A quick sort algorithm fix is easy I think. Especially after playing a song, it doesn't attempt to re-sort the songs afterwards. Also, it'll throw out a lower rank on a song for a higher rank sometimes (not sure why) and that's what gets put in the song list. Say I have a AAA on excite bike, then just derp and get like 32k rank, then it'll list that instead in the song list even though I have the AAA. Sometimes songs won't get cleared off the list if sorted by FC or by AAA if you FC or AAA it. Also, tokens don't show up until a reload of the engine.

                      Comment

                      • bmah
                        shots FIRED
                        Profile Moderator
                        FFR Simfile Author
                        Global Moderator
                        • Oct 2003
                        • 8448

                        #1046
                        Re: FFR Suggestions

                        Have a new suggestion, but I'm going to preserve the previous suggestion so it can be seen and I can remember it:

                        auto-lock extremely old threads (let's say 2008 and older)

                        in the same vein, as time progresses, lock threads that are three years older than the present (some people may want to legitimately revive older threads, so I thought 3 years lag is sufficient)

                        A lot of newbies revive old threads simply because they're naive about it and mostly post from their most common method of searching: Google. (as opposed to an FFR forum search)
                        Some even admit that their posting was due to a result from a Google search. Prevent this from happening by auto-locking extremely old threads. Otherwise it's manual, unnecessary, and we get a lol every time someone does that.
                        Alright, new suggestion now:

                        Is it possible to add spoiler tags instead of having people change the font color, which is admittedly still readable if white? Spoiler tags are in many other forums. It's essentially a hidden quote which can be revealed if you press a "show" button.
                        I've noticed this issue which came up prominently in the Harry Potter movie discussion thread, and it has likely come up in other movie, story, or game thread.

                        Spoiler tags can also add emphasis and a unique touch to certain posts, in general.

                        Comment

                        • master q60
                          Aka Shinboro
                          • Nov 2007
                          • 895

                          #1047
                          Re: FFR Suggestions

                          Not that its a big deal but can you get rid of [Heavy] at the end of songs that DONT have another version of the song such as blooddrunk.
                          Originally posted by TC_Pr0
                          I'm pretty sure God said this about the ten commandments.
                          Originally posted by Sprite-
                          I have a MAJOR problem with you. So ask me if I care. Stop whining.

                          Comment

                          • emulord
                            FFR Veteran
                            • Sep 2006
                            • 778

                            #1048
                            Re: FFR Suggestions

                            Have a list of costs of purchased/secret songs be a locked thread thats stickied

                            Comment

                            • TC_Halogen
                              Rhythm game specialist.
                              FFR Simfile Author
                              FFR Music Producer
                              • Feb 2008
                              • 19376

                              #1049
                              Re: FFR Suggestions

                              Originally posted by emulord
                              Have a list of costs of purchased/secret songs be a locked thread thats stickied
                              Why not just look at the Ingame Song Information thread? That information is all listed there.

                              EDIT:
                              Originally posted by master q60
                              Not that its a big deal but can you get rid of [Heavy] at the end of songs that DONT have another version of the song such as blooddrunk.
                              Blooddrunk actually has a [Light] chart. Some of the songs that have [Heavy] on them may have been part of the widget engine at some point or another, which means the charts might be somewhere on the site.
                              Last edited by TC_Halogen; 07-15-2011, 10:45 PM.

                              Comment

                              • ic0slay3r
                                Falangel <3
                                • Sep 2006
                                • 2309

                                #1050
                                Re: FFR Suggestions

                                Originally posted by bmah
                                Have a new suggestion, but I'm going to preserve the previous suggestion so it can be seen and I can remember it:



                                Alright, new suggestion now:

                                Is it possible to add spoiler tags instead of having people change the font color, which is admittedly still readable if white? Spoiler tags are in many other forums. It's essentially a hidden quote which can be revealed if you press a "show" button.
                                I've noticed this issue which came up prominently in the Harry Potter movie discussion thread, and it has likely come up in other movie, story, or game thread.

                                Spoiler tags can also add emphasis and a unique touch to certain posts, in general.
                                Spoiler tags can be useful in many way, including Tournaments threads to keep them a little more organized, FFR scores~, and many other threads. I never really understood why dint this forums had them in the first place.

                                AAA:531
                                Best AAAs: Be Princess | Happy Happy Shining Star!! | XP Sounds Attempt | BB Euro | Gacha Gacha Cute Figu atto Mate | It's Only Natural | Shihen | Epic
                                Best non-AAAs: Summer Time Perfume (6-0-0-0), The Divine Suicide of K (5-0-0-0), Strangeprogram (4-0-0-0), Going On Spring Wind (3-0-0-1) Lawn Wake I (2-0-0-2), Rottel-da-station (0-0-0-1)
                                # of BF: 42


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