Average Score Per Play

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  • s0ulst0n3
    <SPACE FOR RENT>
    • Sep 2006
    • 2076

    #16
    Re: Average Score Per Play

    Who says it's wrong for booing out not being part of the equation? Lol. It would make it more accurate, realistic, and people boo out for a reason. Some people do not boo out because they have skill and can AAA/FC songs without whoring. I think this would be very accurate, neglecting those who tend to boo out to accumulate a higher game play count.

    I don't see why you people are referring to people booing out as a bad thing.

    This would give people a stride to avoid booing out, and a goal to obtain. People would try harder to get a higher average per score ratio, and overall skill may increase. It may not take effect right now, but maybe they should reset the counter so from the time it is implemented and onwards? Just an idea.. ^^
    Last edited by s0ulst0n3; 07-11-2008, 04:33 PM.
    PM me if you want to rent my custom title. :3
    ~Far too many years of chaos and unrest, far too many voices brutally supressed!~

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    • MeaCulpa
      FFR Simfile Author
      FFR Simfile Author
      • Jan 2007
      • 841

      #17
      Re: Average Score Per Play

      I see the intention of this feature, but won't it essentially punish people who use auto fail? Regardless, this feature probably wouldn't be too hard to implement, so I'd still support it, since chances are the really skilled players with a very low points per game ratio don't really care about this statistic in the first place.

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      • devonin
        Very Grave Indeed
        Event Staff
        FFR Simfile Author
        • Apr 2004
        • 10120

        #18
        Re: Average Score Per Play

        This stat would be even more worthless than the GTS stat is. For one, you can just take 10 seconds with calculator and figure out your own average points per game. For two, the number of points a song is worth has absolutely nothing to do with how hard the song is (Compare EternuS to Hellbeat for example) and so having that number be high would mean absolutely nothing in terms of skill. For three, anything useful that the stat would tell you about the skill of the person playing is told more accurately by existing statistics.

        I'm all for increasing the number of player-visible stats, but not solely for the sake of displaying more stats. This is like baseball commentators telling us about the batting average of a given player in home games, against left-handed pitchers, in april, when it rained the day before. It just doesn't tell you anything useful.

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