I think it would make sense to have challenges count for your multiplayer level. Could prevent people from sending random challenges to have people try songs and it could make it easier to level mp without all the mp lag.
Challenges as MP
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Re: Challenges as MP
Wow, totally support this. +1Removed a .gif image so your total signature size isn't well over 1MB. Keep this in mind for the future.
5th Official FFR Tournament Scores (Division 5)Round 1: Novo Mundo (AAA)Round 2: 4 Chord Touhou (AAA)Round 3: October (1.0.0.1)Round 4: Silly Symphony (1.0.0.0)Round 5: Hardkore Atomic (4.0.0.1)Round 6: Blue Rose (2.0.0.0)Round 7: La Dump (Eliminated for being lazy.)
Originally posted by smartdude1212EA will wander into his house with twenty minutes remaining in the round, load up FFR, realize he needs to ****, go to do so, discover he's hungry, whip up a gourmet meal, return to FFR with five minutes to go, play la camp once, and missflag on the 2154th arrow because scythe of 13 is watching him
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Re: Challenges as MP
I have to say no to this, being the whole exiting browser before a game is over thing.
True both players have the ability to take advantage of it, but MP is more about being consistent and good, not about who can exit out of the game before they fail so the game won't get logged and play the challenge over and over until they get a good enough score to win. People would also be able to hold challenges off for a long long time until they are good enough, unless an expire date is implemented that users can change.Last edited by [TeRa]; 06-26-2008, 01:46 PM.Comment
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Re: Challenges as MP
the goal is to prevent users from accepting challenges on songs they don't have access to.RIPComment
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Re: Challenges as MP
Actually no if you exist the browser in MP the game still get's logged being it was between to players, and you will lose exp. Unless both players exit the brower I guess, but that isn't very likely.Comment
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Re: Challenges as MP
So what is stopping challenges from doing the same thing? Or is that what causes the lag?
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