Keyboard mapping configuration suggestion

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • UserNameGoesHere
    FFR Veteran
    • May 2008
    • 1114

    #1

    Keyboard mapping configuration suggestion

    Hey all. I'm new here (as you can tell joined a few days ago) and already have a suggestion.

    In the settings, the player is allowed to change the keys which are used for the arrows. The only problem is that it doesn't recognize a difference between the stand-alone arrow keys and the numpad arrow keys.

    Why is this a problem? I primarily play one-handed (right-handed) and in Stepmania (and similar programs) I map left, up, and right to be the corresponding keys on the numpad but I map down to the right arrow key on the stand-alone arrow keys.

    This particular configuration maximizes comfort for my particular playstyle and minimizes the chance that I will accidentally hit neighboring keys.

    Now in FlashFlashRevolution, I have tried to change my configuration to such but only to discover that that guarantees I fail all down arrows since it considers them to be right arrow presses (since it doesn't consider a difference in the stand-alone and numpad arrow keys)

    So I end up playing with a compromise where left, up, and right are on the numpad, and down is the down arrow key of the stand-alone keys but occasionally I mess up because the stretch is just a bit farther and I'll hit the right arrow key of the stand-alone keys occasionally which usually results in either a missed arrow, a boo, or both.

    So my suggestion is to have FlashFlashRevolution recognize the difference in the two sets of arrow keys such that they may be mapped independently.
    Originally posted by Crashfan3
    Man, what would we do without bored rednecks?
  • devonin
    Very Grave Indeed
    Event Staff
    FFR Simfile Author
    • Apr 2004
    • 10120

    #2
    Re: Keyboard mapping configuration suggestion

    That seems really awkward to me actually, you might try the numpad zero as your down and see if that manages to be comfortable.

    Otherwise your best bet is probably to use a third-party keymapping program (Do a forum search for 'autohotkey' which should let you tell it to send numpad 6 as "right" and keypad right as "down" which might get around the issue of FFR treating them as the same input. (I tried MRichards' keymapping program [which I prefer to AHK for being easier to set up] you could download it by forum searching for 'ffr keymap') but even setting the keymapping to your setup, it still insisted on reading the right keypad arrow as a right not a down.

    I don't see why the setup couldn't be changed to recognize them as seperate inputs though, the reason it likely wasn't beforehand is that before there was ingame keymapping, you could play a jury-rigged version of spread using left/down/8/6

    Since it's fully customizable now, that isn't necessary.

    Comment

    • dandandamdandan1111
      the baker man
      • Jun 2007
      • 2176

      #3
      Re: Keyboard mapping configuration suggestion

      I still use MRichard's mapper. Its easy, non-complicated, and has a boo-out, disable and try again buttons.

      Also, whever I use the FFR keymapper, my computer goes slower for some reason =/

      Comment

      • Tasselfoot
        Retired BOSS
        FFR Simfile Author
        • Jul 2003
        • 25185

        #4
        Re: Keyboard mapping configuration suggestion

        you could also try something like J I L along with space. or D R G with ALT... or even 8 F8 0 with N or something like that...

        since FFR has always been coded to allow for play with either the numpad arrows or the normal arrows... this isn't something that will likely be changed.
        RIP

        Comment

        • UserNameGoesHere
          FFR Veteran
          • May 2008
          • 1114

          #5
          Re: Keyboard mapping configuration suggestion

          Thanks all.

          Well, what is awkward to one person may work well for another. I've actually tried many key combinations and found that this particular one seems to work best. Other key combinations either seem to have much more incidence of me mis-hitting keys (ie, hitting nearby keys instead of the proper ones or in addition to the proper ones) or they aren't very comfortable for my thumb (such as using numpad down for down).

          I've actually tried using the numpad 0 as down before but it wasn't much better than using numpad down as far as thumb comfort.

          So of these particular options, continuing to use my compromise option seems to be best. I need to have my fingers where they are around as few keys (other than the target keys) as possible and that is most reasonably possible only on or near the numpad because otherwise I tend to hit nearby keys instead.

          I've actually thought of one more key combination that may work well for me but it depends on if the software can use the Ctrl keys. If it can, I can use Delete as left, Home as up, Page Down as right, and right Ctrl as down which would put my fingers the same spacing as if I used my preferred mapping and also it minimizes nearby keys.

          *note, I had to edit my post because the filter caught mis-hitting (without the dash) and I know what it thought but it wasn't my intention*

          *second edit: I just tried it and it does not support the Ctrl keys as valid keys. So I guess I'll have to stick with using the stand-alone down as my down for now.*
          Last edited by UserNameGoesHere; 05-19-2008, 09:37 PM.
          Originally posted by Crashfan3
          Man, what would we do without bored rednecks?

          Comment

          • richyrich55
            Wait... what?
            • Feb 2005
            • 1262

            #6
            Re: Keyboard mapping configuration suggestion

            @Tass, are there any plans for adding a boo out/try again hotkey in the game?
            Originally Posted by Afrobean
            Come on, guys, this isn't rocket surgery
            Originally Posted by MrRubix
            I may be an ass, but I'm usually a very correct ass.
            Originally Posted by rushyrulz
            I'm like, totally in love with like, Justin like Bieber. I like don't just like, like him.. I like, like like him. Like totally.
            R.I.P. Jellygod

            Comment

            • Tasselfoot
              Retired BOSS
              FFR Simfile Author
              • Jul 2003
              • 25185

              #7
              Re: Keyboard mapping configuration suggestion

              richy: i'll say unlikely... but nothing is guaranteed. i know it's a feature a lot of people would like... i'm just not sure we want to officially endorse the boo-out / try again methodology vs playing a song all the way through. auto-fail is one thing, a boo-out key seems a step beyond that.
              RIP

              Comment

              • richyrich55
                Wait... what?
                • Feb 2005
                • 1262

                #8
                Re: Keyboard mapping configuration suggestion

                I'd like to see the try-again key more than the boo-out key because you can just hold down all four keys to boo out.
                Originally Posted by Afrobean
                Come on, guys, this isn't rocket surgery
                Originally Posted by MrRubix
                I may be an ass, but I'm usually a very correct ass.
                Originally Posted by rushyrulz
                I'm like, totally in love with like, Justin like Bieber. I like don't just like, like him.. I like, like like him. Like totally.
                R.I.P. Jellygod

                Comment

                • Xx{Midday}xX
                  FFR Player
                  • Sep 2007
                  • 3518

                  #9
                  Re: Keyboard mapping configuration suggestion

                  Originally posted by richyrich55
                  I'd like to see the try-again key more than the boo-out key because you can just hold down all four keys to boo out.
                  All 4 keys don't register boos simultaneously. Holding 4 keys down is the same as holding 1 key down. IF they did register boos simultaneously, Crowdpleaser would be a piece of cake.
                  Any FFR song title discrepancies? List them here.
                  Willing to accurately translate Japanese for free
                  Accumulating all playstyles here!


                  つまんないシグでスマソ(´・ω・`)

                  Comment

                  • Tasselfoot
                    Retired BOSS
                    FFR Simfile Author
                    • Jul 2003
                    • 25185

                    #10
                    Re: Keyboard mapping configuration suggestion

                    still takes 2 seconds to boo out. 5 seconds if you wait to miss out.
                    RIP

                    Comment

                    Working...