Hey all. I'm new here (as you can tell joined a few days ago) and already have a suggestion.
In the settings, the player is allowed to change the keys which are used for the arrows. The only problem is that it doesn't recognize a difference between the stand-alone arrow keys and the numpad arrow keys.
Why is this a problem? I primarily play one-handed (right-handed) and in Stepmania (and similar programs) I map left, up, and right to be the corresponding keys on the numpad but I map down to the right arrow key on the stand-alone arrow keys.
This particular configuration maximizes comfort for my particular playstyle and minimizes the chance that I will accidentally hit neighboring keys.
Now in FlashFlashRevolution, I have tried to change my configuration to such but only to discover that that guarantees I fail all down arrows since it considers them to be right arrow presses (since it doesn't consider a difference in the stand-alone and numpad arrow keys)
So I end up playing with a compromise where left, up, and right are on the numpad, and down is the down arrow key of the stand-alone keys but occasionally I mess up because the stretch is just a bit farther and I'll hit the right arrow key of the stand-alone keys occasionally which usually results in either a missed arrow, a boo, or both.
So my suggestion is to have FlashFlashRevolution recognize the difference in the two sets of arrow keys such that they may be mapped independently.
In the settings, the player is allowed to change the keys which are used for the arrows. The only problem is that it doesn't recognize a difference between the stand-alone arrow keys and the numpad arrow keys.
Why is this a problem? I primarily play one-handed (right-handed) and in Stepmania (and similar programs) I map left, up, and right to be the corresponding keys on the numpad but I map down to the right arrow key on the stand-alone arrow keys.
This particular configuration maximizes comfort for my particular playstyle and minimizes the chance that I will accidentally hit neighboring keys.
Now in FlashFlashRevolution, I have tried to change my configuration to such but only to discover that that guarantees I fail all down arrows since it considers them to be right arrow presses (since it doesn't consider a difference in the stand-alone and numpad arrow keys)
So I end up playing with a compromise where left, up, and right are on the numpad, and down is the down arrow key of the stand-alone keys but occasionally I mess up because the stretch is just a bit farther and I'll hit the right arrow key of the stand-alone keys occasionally which usually results in either a missed arrow, a boo, or both.
So my suggestion is to have FlashFlashRevolution recognize the difference in the two sets of arrow keys such that they may be mapped independently.


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