Strikebeat feature

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  • The_Firgof
    FFR Player
    • Jul 2006
    • 2

    #1

    Strikebeat feature

    As an option, you could select an option in settings to enable 'strikebeats'. A strikebeat is a sound that is played the moment an arrow is hit, if hit correctly.

    This way we could mask the clatter of our keyboards with actual, fitting, sounds. Though this might make some For Master's Only levels (such as "Flight of the Bumblee" in particular). This feature you can find in many rhythm based games that were commercial successes. The sound of the beat would not be tied to the level but set in the user preferences--which also makes implementation easier.

    The strikebeat helps to keep a player's rhythm; the player does not so much guess the length between notes but hear the emptiness, see the beat, hear the music, and infer the exact moment to strike next.

    It would be very easy to implement. Just add to the game's I/O something like the following (written in psuedo code, of course):

    I/O Processor
    --original code--
    when LARW/RARW/UARW/DARW/NUM2/NUM4/NUM6/NUM8/M_BTN1 is struck:
    evaluate if note is over arrow template
    if so
    how much?
    send result to variable, process
    add result to player's score total
    add result to player's rating
    display rating of accuracy
    !---new code---!
    play var user_csound
    !---new code---!
    if not
    send result to variable, process
    add result to player's rating
    display rating of accuracy
    else
    (do nothing)
    end
  • customstuff
    ♥C.S. + A.M.♥
    • Nov 2006
    • 4892

    #2
    Re: Strikebeat feature

    sounds pretty cool.

    Originally posted by MrMagic5239
    Placements are final, custom will not be moved to D6, just because he is good at jacks, and mediocre at just about every other FMO in the game.
    Originally posted by customstuff
    Originally posted by MrMagic5239
    welcome to D6

    start playing

    Comment

    • devonin
      Very Grave Indeed
      Event Staff
      FFR Simfile Author
      • Apr 2004
      • 10120

      #3
      Re: Strikebeat feature

      So...what you're saying is "When you hit a perfect, play some sound"?

      I'd think the lack of sound when you -did- hit something as a good or average would throw you way off, and in many songs, especially ones with offbeat notes, the sound would completely throw off your ability to keep a count in your head.

      Comment

      • The_Firgof
        FFR Player
        • Jul 2006
        • 2

        #4
        Re: Strikebeat feature

        No, it would play every time you hit a note, from average to perfect; miss and boo will not produce sound.

        Edit: Since it is a user setting, that setting can be changed if its found to be bad; I feel confident in saying this wont
        be a problem as there aren't that many songs which are primarily off beat.

        Comment

        • devonin
          Very Grave Indeed
          Event Staff
          FFR Simfile Author
          • Apr 2004
          • 10120

          #5
          Re: Strikebeat feature

          But when you hit an average, it is off beat from when you should have hit it as a perfect, which will in turn throw off your impression of where the proper beat is.

          I'd much prefer an option to simply turn on a metronome, than one to play sounds when I hit arrows.

          Edit: I didn't mean off-beat as in "synced poorly" I mean off-beat as in "Contains syncopation"

          Comment

          • arsonistsgetallthegirls
            FFR Player
            • Jun 2007
            • 459

            #6
            Re: Strikebeat feature

            i agree with devonin here...
            it sounds like it will be more of a hassle than a cool feature on most songs after tricky difficulty...
            one hand, no mercy...

            [Trust me, This user is your friend.]

            Originally posted by Zeron
            Holy ****, civility in the forums?! My head just asploded.
            Wait, What?

            Comment

            • talisman
              Resident Penguin
              FFR Simfile Author
              • May 2003
              • 4598

              #7
              Re: Strikebeat feature

              unless it's something like beatmania (which could be a whole other game for ffr), I'd rather just be able to listen to the music.

              Comment

              • ddr_f4n
                FFR Player
                • Sep 2005
                • 3807

                #8
                Re: Strikebeat feature

                If we made this, we would rather have a beatmania flash game. Flashmania anyone?
                Out Now!


                Older Releases:
                Vocaloid: Project Pad Pack 3rd
                Gpop's Pack of Original Pad Simfiles
                東方幻想踊 (Touhou Gensouyou) ~ Illusionary Dance Fantasy & Vocaloid: Project Pad Pack 2nd

                Comment

                • jugglinguy
                  Use me as a porta-potty
                  • Dec 2006
                  • 4319

                  #9
                  Re: Strikebeat feature

                  I'm against this idea. Totally ruins the music, and the only need for it is for stepfile making.
                  Originally posted by Jem
                  Jem is my name. No one else is the same!

                  You're Aja Leith of the Holograms! You're very exotic, intelligent and sophisticated.

                  Comment

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