Improved Auto-Fail System

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  • Danman123
    FFR Player
    • Nov 2006
    • 190

    #1

    Improved Auto-Fail System

    I have a new suggestion for the already awesome auto-fail system.

    For those of you who have been trying and trying to receive the skill token for V1, I believe that this suggestion can greatly help you.

    So for the skill token, you have to get 435 perfects on Beethoven Virus, so basically 24 goods/averages. That's all fine, but when you want to set the auto-fail to this, you have to put in 25 goods and/or 25 averages. This doesn't work, because most of the time it is a combination of goods and averages. I think that you should be able to combine two into one.

    I know that is hard to understand (I'm not so good with words), so I'll make an example. While I was trying Beethoven Virus to get the skill token, I would get a combination of goods and averages (23 goods, 3 averages) which means there is no way the auto-fail system could make me fail because I didn't get 25 goods or 25 averages.

    To make it fail, I think you should be able to combine perfects and goods, goods and averages, etc... So you can set your auto-fail at 25 goods and averages total, rather than them being separate.

    That's as best as I can explain it, so please tell me what you think about my idea. Thanks for reading.
  • Tasselfoot
    Retired BOSS
    FFR Simfile Author
    • Jul 2003
    • 25185

    #2
    Re: Improved Auto-Fail System

    well. you could also just set it to 2x goods and 1-5 averages. won't be perfect either.... but it'll be better.

    but we'll consider this. yes, it'd be a nice feature. but, at least for skill tokens, i'd like people to have to do them without such an obvious crutch.
    RIP

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    • Danman123
      FFR Player
      • Nov 2006
      • 190

      #3
      Re: Improved Auto-Fail System

      Originally posted by Tasselfoot
      well. you could also just set it to 2x goods and 1-5 averages. won't be perfect either.... but it'll be better.

      but we'll consider this. yes, it'd be a nice feature. but, at least for skill tokens, i'd like people to have to do them without such an obvious crutch.
      Yes, I suppose it is called a skill token for a reason. Wouldn't be much fun without hard work and that killing suspense at the end wondering if you got it or not. :P

      Not sure if this is possible, but you could set it to not work on songs that would require a certain objective like that to receive a skill token. I can't see why anyone would want to combine their goods and averages on Beethoven Virus other than to get the skill token.
      Last edited by Danman123; 06-23-2007, 08:53 PM.

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